Kenshi
shadeREcode
45 kommentarer
Laughing Forest For 6 timer siden 
Hi - bug to report. This mod causes crops to be invisible or not appear on Farms.
[Cat]ASPbazi  [ophavsmand] 8. juli kl. 19:29 
@Laughing Forest
There’s no point in using KPM mods here. This is about shader changes, whereas KPM mods only adjust settings. Use it however you like, but I’d recommend not using KPM.
Laughing Forest 6. juli kl. 12:51 
Is it OK to use this mode alongside the KPM mods? https://steamcommunity.com/sharedfiles/filedetails/?id=2800302311
[Cat]ASPbazi  [ophavsmand] 14. juni kl. 23:09 
The basic work with HLSL shaders is complete, I don't have the source code to compile the game project binaries. More flexible code extension is not possible.
Space Tendies 14. juni kl. 19:26 
I didnt know I needed the crunk aint dead crossover in this mod, both of you are a blessing, please keep up the fantastic work :praisesun:
[Cat]ASPbazi  [ophavsmand] 8. juni kl. 23:17 
Thanks for the feedback. Fog, reduced in distance...
crunk aint dead 8. juni kl. 18:01 
Please keep up your awesome work, this is a few updates away from becoming one of the best mods available <3
crunk aint dead 8. juni kl. 17:57 
Good update, glad you are continuing to improve this!

Latest update looks a bit odd at a distance. It seems that the distance fog on the landscape has disappeared.
[Cat]ASPbazi  [ophavsmand] 4. juni kl. 22:32 
Remove FOG.hlsl temporarily. I understand the problem.
logic145 4. juni kl. 21:01 
I can reproduce horizon problem, when max zoom out there is an obvious color banding line in the sky.
[Cat]ASPbazi  [ophavsmand] 2. juni kl. 20:04 
“Water clarity is compromised, it doesn't reflect properly near the shoreline at Drifter's Last.”


Finalized deduction matrix, will be available in the next update.
[Cat]ASPbazi  [ophavsmand] 2. juni kl. 17:51 
Please note, there are no errors in the compilation of the material. This is a change to optimize HLSL, do not use 4K textures, Ogre does not like them.
[Cat]ASPbazi  [ophavsmand] 2. juni kl. 16:57 
I realized the potential problems.
[Cat]ASPbazi  [ophavsmand] 2. juni kl. 16:55 
@crunk aint dead

Thanks for the feedback. What is your GPU (video card)? Water transparency depends on the maximum setting (all reflections). Didn't see the image, the link doesn't work. Swamp is a problematic place, mostly testing on compressed textures.
crunk aint dead 2. juni kl. 16:24 
It seems that I found two other issues.

Water transparency is broken, it is not properly reflective near the shoreline in Drifter's Last.

I also experience game crashes anytime I load into the Swamp.
crunk aint dead 2. juni kl. 12:16 
cool project, mods like this have been made before but never publicly posted or completed.

I noticed a major issue instantly when trying this mod. There is a major issue where the horizon has a massive line through it, I hope this is fixed soon so this mod can be used by more people.

https://imgur.com/a/Su7Fer0

Tested using only your mod and no others.
MultiTrace 1. juni kl. 7:03 
:steamthumbsup:роботаит:steamthumbsup:
Laughing Forest 31. maj kl. 10:26 
извините, мой русский очень плох!
[Cat]ASPbazi  [ophavsmand] 31. maj kl. 10:16 
Mmm, that's a joke. Rússian Tráded Índex (RTX). Just humor.
Laughing Forest 31. maj kl. 6:30 
What is RTX you referring to?
[Cat]ASPbazi  [ophavsmand] 30. maj kl. 16:17 
Reshade doesn't interfere, it's post process (Blob code)..... You can use RTX if you are more comfortable with it... You can use any variation you want. -))))
Laughing Forest 30. maj kl. 4:34 
Yes I meant if I or another person was using Reshade, and then also use your mod, will your mod still function in the way intended? Or does Reshade interfere with your fixes and improvements?
[Cat]ASPbazi  [ophavsmand] 30. maj kl. 3:55 
I don't use, Reshade, ... It's native code...
Laughing Forest 30. maj kl. 0:51 
If you use Reshade, is it possible to have that enabled along with this mod?
[Cat]ASPbazi  [ophavsmand] 29. maj kl. 22:10 
@Mr.Handy

Достаточно в лаунчере включить, максимальный приоритет, чтоб не было перезаписи. Если например вы установить Пост-Эффекты и тд. Текстуры не влияют на модификацию, это материалы, шейдеры.
Mr.Handy 29. maj kl. 21:27 
Как правильно устанавливать? Надо в папку кидать или достаточно в лаунчере включить?
[Cat]ASPbazi  [ophavsmand] 29. maj kl. 14:32 
Enjoy -)
Laughing Forest 29. maj kl. 13:45 
Thanks mate - will give it a shot! Thanks for your work
[Cat]ASPbazi  [ophavsmand] 28. maj kl. 12:16 
Formulas and optimization math, only your GPU can understand (there are INFO.txt files in the mod).
[Cat]ASPbazi  [ophavsmand] 28. maj kl. 12:13 
@Laughing Forest

Mild diffusion of color. The moon will change texture in 12 hours (turn simulation). Add more decals, there will be a smoother spread of light. There should be a boost in FPS in the forests..... I write version changes in Russian, read with translation.
Laughing Forest 28. maj kl. 11:38 
Bit of a dense question - how do I know if this is working? Is there a particular effect or image effect to look out for? Have installed it but not sure exactly what do look out for to tell if working.
[Cat]ASPbazi  [ophavsmand] 27. maj kl. 21:07 
Removed post effects, unnecessary layer overlays, controversial rendering issues. Use other mods with PostProcessing.

***

Удалены пост-эффекты, лишние наложение слоев, спорные проблемы рендинга. Используйте другие моды с PostProcessing.
[Cat]ASPbazi  [ophavsmand] 27. maj kl. 20:28 
If necessary for most players, I can remove PostProcessing. Leave only the main working code.
[Cat]ASPbazi  [ophavsmand] 27. maj kl. 19:27 
logic145
Yeah, I hear you. I'm using PassThrough, for the layer. There are also double layers, but not for all materials. I mostly work with HLSL code. That's why I didn't take Ogre compositing into account. Thank you.
logic145 27. maj kl. 19:04 
https://steamcommunity.com/workshop/filedetails/discussion/3079953633/4137187221850023086
I follow this guide and add
// SSAOdHBAO pass
pass render_quad {
material SSAOdHBAO
}
to main.compositor, which fix the problem.
logic145 27. maj kl. 18:51 
The SSAOdHBAO can be seen through the fog,water etc which is annoying. Related to render order i guess.
[Cat]ASPbazi  [ophavsmand] 27. maj kl. 10:09 
@logic145
The game will not update icons unless you delete the already generated ones. Next time you start the game with this mod active, it will generate the new icons as necessary for any items being displayed in inventory menus. It's a very strange system.

The mod doesn't use textures, and icon generation. In the next update I will remove materials that relate to auto generation. But this does not solve the problem if you put another pod with auto generation. There are no errors in the materials ...
[Cat]ASPbazi  [ophavsmand] 26. maj kl. 23:58 
Thanks, I got it. I'll double-check the icon situation.
logic145 26. maj kl. 19:39 
It is the icon generation for weapons and armors. In vanilla game will auto generate icon for those have no files, but with this mod all the icon generated is completely transparent.
[Cat]ASPbazi  [ophavsmand] 26. maj kl. 7:57 
@nexsus312
Мод не использует модификации текстур. Только материалы (шейдеры). Поэтому гибко можете использовать для своей видеокарты и личного визуального стиля. Использую другие модификации.
[Cat]ASPbazi  [ophavsmand] 26. maj kl. 7:51 
@nexsus312
Доброго... Смысл в основном в том, что это не костыль.(хотя пост эффекты есть, немного) То есть это нативные фалы шейдеров. Своеобразный мини NextGen для движка Ogre. Изменения в геймплее нет конечно, чистый визуал.
nexsus312 25. maj kl. 22:35 
Есть ли смысл использовать с ReKenshi и прочими модами? Я правильно понимаю что это небольшая оптимизация, изменение света, неба и т.д?
[Cat]ASPbazi  [ophavsmand] 25. maj kl. 12:42 
There may be a problem with TRANSPARENCY (uniform float threshold/lightingFunctions.hlsl). On different GPUs. I will try to solve the problem for most GPUs. In fact, this is a general problem of the game project.
[Cat]ASPbazi  [ophavsmand] 25. maj kl. 10:57 
@logic145
Hm. Thanks for the feedback... I checked, the character portrait icons, work without problems. Perhaps your additional mods? Delete *shadeREcode/materials/forward/rtticons.hlsl* ? I'll check it out.
logic145 25. maj kl. 9:16 
It breaks the auto-gen of icons.