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ok good -)
""greater than or equal to. >= time * 0.1"
When editng to Set>>> float dropTime = frac(ripple.a + time * 0.1) it seemed to freeze the droplet ripples entirely
Deleting water.hlsl file did the trick though
Thanks very much
Hi... Delete or edit "Kenshi/mods/shadeREcode/materials/forward//water.hlsl".
// Функция для создания эффекта ряби от дождя
float3 rainRipple(sampler2D map, float2 coord, float time, float weight)
{
float4 ripple = tex2D(map, coord);
float dropTime = frac(ripple.a + time * 0.5);
float dropFrac = dropTime - 1.0 + ripple.r * 0.5 + 0.5;
float s = -sin(clamp(dropFrac * 16.0, 0.0, 2.0) * 3.14159);
float3 rainNormal = ripple.grb;
rainNormal.xz *= s;
return rainNormal * weight * ripple.r;
}
Look >> float dropTime = frac(ripple.a + time * 0.5);
Set>>> float dropTime = frac(ripple.a + time * 0.1);
Pretty small issue, but figured why not ask, eh? Cheers
I just noticed the raindrops seem to be in slow-motion on water, and look a bit unrealistic.
If that’s an easy change, then great.
If that’s how you intended it, then hey that’s your choice, no worries.
Hello... I don't understand the reason for the dissatisfaction; it's disabled spam in the shader code. The ripples are slowed down for naturalness.
Is there a way to speed that up so it looks more realistic? Cheers
Enjoy -)