Garry's Mod

Garry's Mod

(Thirdperson) Roblox style camera MULTIPLAYER
25 Comments
Forks  [author] Aug 24 @ 11:42am 
Fixed!
nylarant Aug 24 @ 10:11am 
there seems to be a new issue where if roblox_cam_death is set to 0, the player is in first person, and they are using a player model that isn't the 2007 roblox player model, their ragdoll will be completely invisible as if it still thinks the player is in first person when the game automatically goes into third person
nylarant Aug 17 @ 5:30pm 
as a result of this, the t-shirt bodygroup names are now numbers instead of proper names, so they are more agnostic to what the t-shirt shows
nylarant Aug 17 @ 5:30pm 
alright, the got root t-shirt is in. i've thanked you in the changelog

i've added a whole bunch of other t-shirts too. it and the others are a part of a second t-shirt set, which you can access by dragging the skin slider
nylarant Aug 17 @ 10:21am 
i don't normally take requests but i'm surprised i never added that since it's from 2007 and is iconic. good idea, although t-shirt set 1 is fill

t-shirt set 2 isn't full (in fact it has loads of spaces), so i might be able to just make use of the Skin .qc option to switch between the sets without having to add onto the model. the names may not match in the player model menu, though there's nothing i can really do about that (beyond adding more t-shirt bodygroups, which would cause issues)
for the 2007 roblox playermodel, can you add the "got root?" t shirt? the link is here https://www.roblox.com/catalog/1006027/Got-Root
nylarant Aug 14 @ 10:43am 
no problem. it's quite amusing how much of old roblox we've sorta managed to recreate in gmod lol
Forks  [author] Aug 14 @ 10:34am 
Fixed classic camera mode!
TYSM for recommending my mod and for bug reporting!!! (^_^)
nylarant Aug 14 @ 10:22am 
very glad to see a version of this that actually keeps the camera zoom level after respawn, and does not rotate the player when jumping

one thing i have noticed though is that classic mode (which was on for me when i installed this, probably because i previously had the original version installed which i uninstalled) does not work. when i zoom in and out with classic mode checked, it still doesn't push the camera up and down like in older versions of roblox

cool addon otherwise. i made it a recommendation in my own addon which has a feature that compliments this
PastelEsp Jun 30 @ 5:35am 
Likely another mod, I was playing with another friend (and we have significantly less addons than my usual friends) and the issue wasn't present, appreciate the fast response!
Forks  [author] Jun 30 @ 3:47am 
is it only when you move the camera around? this a know limitation sadly...
if not that, i had just installed PAC3 and enable net_fakelag net_fakejitter and net_fakeloss in a local multiplayer server.
nothing unusual happened in this case for me, maybe it might be another mod that you have (unless you mean the known limitation).
PastelEsp Jun 29 @ 4:49pm 
This is probably a Pac3 issue but whenever playing in multiplayer and using the camera it tends to lag behind my character for some reason, like-

My model will essentially outrun the camera and stutter like crazy, this is only present in Multiplayer, is there any way to potentially fix this?
Forks  [author] Jun 19 @ 3:14am 
you have to HOLD alt and then while you do that, scroll the mouse wheel out or in like in roblox
minipeashoot Jun 18 @ 6:07pm 
how do i go third person mode
i pressed alt and nothing happends
Forks  [author] Jun 18 @ 8:22am 
<3
Lombaxtard Jun 18 @ 8:02am 
That worked, thank you for your beautiful fixes an for being an absolute sweetheart
Forks  [author] Jun 18 @ 6:28am 
The camera snaps were because shiftlockcentertarget were enabled, i made it so that shiftlockcentertarget no longer affects the non-shiftlock camera (i tried it out as a test, and left it because i thought shiftlockcentertarget was disabled by default but its enabled) so your camera should behave better now. Also dont feel bad for asking :3!!!! I love it when people tell me when there are things to improve/fix with the addon!
Lombaxtard Jun 17 @ 2:43pm 
if any of the ofs commands are changed then the camera will snap hard when the compensating trace suddenly jumps from close to distant objects and vice versa. I wanted to ask you whether it's possible for all camera alterations to lerp, that would automatically fix this issue;
I don't suppose the way you were forced to the wall you were moving along with the side of your body, not being able to run head first into a wall basically, can make a comeback with your current modifications? Nevermind me if I don't know what I'm talking about. I tried to edit parts of the original a couple of days ago (before I found out about your edit here) and I can safely say that I can't understand a lot of CalcView stuff having never worked with it
Lombaxtard Jun 17 @ 2:43pm 
This is huge, so weighty it's unbelievable... Seriously, adjusted these a bit and it feels like TLOU or something
My bad on the mouse smoothing, I got it all mixed up because of some other thirdperson addon I had installed alongside for testing
I kinda feel bad asking anything else of you, this thing's in so much better state than it was before you took matter into your own hands. A couple of things I noticed though:
Forks  [author] Jun 17 @ 11:35am 
I changed turning so that when you turn, it slowly turn you in the target direction like in roblox.
If you want it to be exactly like in the original addon change:
roblox_cam_face_velocity to 1
roblox_cam_face_speed to 1

And for supporting mouse filters, they didnt work in the original addon aswell, and if they should work with this addon, it has to be programmed in by them. I changed the addon to allow changes to the camera from other addons, so it should at least be possible for other addons to add onto this camera now.
Lombaxtard Jun 17 @ 6:15am 
Damn thanks, that's so cool
I just noticed that new turning is super snappy, while in the original it was very and felt kinda like turning inertia in modern thirdperson triple As (it was probably the whole point of that odd system). Plus mouse filters no longer work (GM++/Smooth Mouse Look)
Forks  [author] Jun 17 @ 5:35am 
There you go
Lombaxtard Jun 17 @ 2:59am 
Man I wish this had customizable camera offsets
It's the only real character-relative thirdperson mod on the entire Workshop, and camera being stuck behind the back is limiting it's pOteNtIaL
Forks  [author] Jun 1 @ 5:33am 
Hold ALT and scroll with the mouse wheel
liljimmy Jun 1 @ 5:25am 
what keybind is it??