Victoria 3

Victoria 3

Influenceable Obsessions
37 Comments
Lieutenant Dec 7 @ 9:14am 
Genuinely one of the simplest and best mods that lets us interact with market demand in an immersive way. Thanks for the great work here.
Peter Zwegat  [author] Aug 8 @ 4:19am 
@swap0911 At the moment, AI will never take decisions related to gaining obsessions, as they wouldn't know which goods would make sense to promote and crash their SOL. I might experiment with some AI decisions in the near future, however, turning them on would be optional for the player.
@SIX I'll consider it for the next patch. I, too, had it have fail too many times.
SIX Aug 7 @ 9:26am 
Could you make the 90% be 100% the investment is already kinda big anyway and should not fail.
swap0911 Aug 7 @ 7:36am 
Does ai also use this?
Peter Zwegat  [author] Aug 7 @ 3:55am 
@시아츠 I added the link to the description, appreciate it!
시아츠 Aug 6 @ 6:03pm 
SIX Jul 25 @ 10:10am 
I love failing when i have 75% chance
Peter Zwegat  [author] Jul 22 @ 5:11am 
@暖言猫猫 Yes, you can check the link at the bottom.
camellia Jul 21 @ 4:02am 
Is there Chinese?
DND Jul 13 @ 10:44am 
I think You should post a new version for roleplaying when I click it must be instantly
Peter Zwegat  [author] Jun 30 @ 7:27am 
Hi everyone, thank you for your feedback! After some testing, I've updated the values. Modest effort now costs 5% bureaucracy (instead of 500), increased and extreme effort cost 10% bureaucracy. The fixed promotion costs have also been halved across the board. I hope this will make you have a better time playing minor nations. Let me know how it plays out for you.
小晨 Jun 29 @ 9:06am 
Good mod but I think we should use precentage instead of a certain number
Allein Jun 28 @ 6:18pm 
Steam users trying to read comments challenge: Impossible
Mr.Wolf ♔ Jun 28 @ 8:10am 
He literally explained why he didn't do taboos below...
Raz Sofer Jun 24 @ 2:30am 
You should do the same for taboos
Pokesus Jun 23 @ 5:01am 
Finally, i can make my chinese citizens addicted to all kinds of alcohol and tobacco aside of just opium.
Time to do some gambling.
SiegeThanks Jun 20 @ 8:55pm 
Really love the mod, thank you for your work!

One note though: I was playing as Norway, used the decision to add fish obsession, and after forming Scandinavia (and adding swedish/danish/icelandic/finnish as primary cultures), I couldn't use the decision for staple goods again to add fish to the other new primary cultures. Any way around that?
Malasuky Jun 18 @ 10:05am 
I do agree with Memir Masher suggestion, should be a percentage.
Great mod
Memir Masher Jun 18 @ 2:54am 
Hey, I think you should remove the 40k government expenses and use something like -10% buerocracy.

It does not make sense that a small nation like Switzerland and a huge nation like China spend the same amount of govermental effort for this kind of job.
MasterOfGrey Jun 15 @ 9:42pm 
Definitely going to check this out, looks rather neat
Peter Zwegat  [author] May 26 @ 5:32am 
@ppengwin Originally, I also wanted to mod taboos, however, they are tied to religion, not to culture. I have not come up with a solution for countries to only influence taboos inside their sphere of influence.
Peter Zwegat  [author] May 26 @ 5:26am 
@牛奶大魔王 Thank you for including my mod! I added the link to the description. :)
ppengwin May 25 @ 12:15pm 
Great mod! Would also love if it could work in reverse, so I could manufacture a taboo for Tobacco with my pops, for example
KARL May 25 @ 12:05pm 
Didnt even know obsessions were a thing
牛奶大魔王 May 25 @ 10:37am 
Greetings! what a great mod, I want more Chinese player used it so i have translated it inside V3 Chinese submod mod
would u make a line in description

Here is my Chinese localization. https://steamcommunity.com/sharedfiles/filedetails/?id=2880069248
Peter Zwegat  [author] May 25 @ 6:51am 
@0kram Appreciate it! I added you to the description if that's alright with you.
P.S.: You are right, the German and English version do differ to some extent, just because some sentences sound better in one language. So you did well to make use of mediation rather than literal translation. :)
Peter Zwegat  [author] May 25 @ 6:44am 
@God Gamer Which modifier are you talking about? I could go for a bureaucracy cost multiplier. All I could find for bureaucracy population cost is a state-modifier. Maybe this could be applied to all states of the country, however, this would result in increased bureaucracy cost for states which don't even have primary-culture pops. But I like the idea!
0kram May 24 @ 3:04pm 
Peter Zwegat, thanks for this mod
Here's a russian translation: https://steamcommunity.com/sharedfiles/filedetails/?id=3487106050
God Gamer May 24 @ 12:10pm 
really really recommend using the bureaucracy population cost modifier instead of a static cost so that the costs scale with how large your nation is. It'd be a lot easier to influence trends in the Netherlands than in the USA for example
Walker Evans May 24 @ 12:09pm 
oh, interesting!
Peter Zwegat  [author] May 24 @ 5:07am 
Great point. I added a "Show" and "Hide" decision in the latest update. Thank you for your feedback!
Love May 23 @ 11:53am 
I wish you would add a decision that either shows it or doesn't or launches an event that allows you to use this mod, It's a great mod but it just makes it a bit harder to go through the decisions as it takes up most of the decisions
Derben May 22 @ 6:57pm 
love this cant wait to have my 'mericans who are meat, gun, and tobacco obsessed!
Peter Zwegat  [author] May 21 @ 11:46am 
Glad to hear it, thanks! :-)
z23 May 21 @ 8:38am 
I really like this, honestly, I expected it to be more unbalanced but it's really fun to have in a game. Thank ya!
Peter Zwegat  [author] May 21 @ 3:58am 
Yes, I agree. 2000 just cripples your bureaucracy in most cases. I adjusted the values for increased and extreme efforts to 1000. Thanks for your feedback.
Bucks in 6 May 20 @ 8:04am 
Do you think that might be better to be -1000 bureaucracy for Increased Promotion Effort