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Oh, and keep in mind that full construction of King's Landing takes around 30 years, and is handled by events.
On the Kings Landing, I can't realy replicate the issue, since it does work for me, are you sure you are checking for correct decisions?
Their names are "New Capital for New Westeros", and "Fortress on the God's Eye".
I understand though that not being able to upgrade the special building directly might be confusing, so maybe I could add a custom tooltip while hovering on it, explaining that you are supposed to upgrade it through decisions.
As others have pointed out below also not had the decisions to rebuild harrenhal and kings landing. One character has empire of riverlands with no decision for harrenhal, also the special building option on gods place county is blank.
For kings landing, the special building exists to upgrade to Margot’s holdfast but as mentioned below - “no localisation”. That character has the iron throne but no decisions about building harrenhal (they did have decisions to land kings landing and make kingsguard fwiw)
@Gambo
I have seen Targaryens dying while sieging Duskendale in my test runs, but dying before landing is something else, lol
At the moment the decision to invade Westeros is one-time only, and it is something I should improve one, thanks for reminding me about that.
If you want re-unlock it though, I think the command to do so should look like this:
"effect = { remove_global_variable = draconic_conquest_has_begun }"
(obviously without the quotation marks)
Than either wait for someone to take it organically, or switch to the desired dragon rider and take the decision for them (you can use "bypass_requirements" command if they don't fulfill the requirements, just remember to turn it of after that)
One q: if the ai fails their first conquest invasion will it retrigger at some point? If not what’s the event to console it?
Sadly Aegon “the hawk” died at sea before he even invaded duskendale lmao
- modified history file, utilising tributary system
- petty kingdom system
- various decisions to unify Westeros, and establish stuff from later startdates (Kingslanding, Kingsguard, etc.)
- modified and new CBs, for unficatication of Petty Kingdoms, and than Westeros
- system guiding ai to simulate Aegon's Conquest
And my mod is more focused on this particular stardate, which allows for more tailored experience.
There is also a game rule to control when the conquest can happen.
And as always, let me know guys if you find any bugs!
So it isn't very likely to soon be added, but I am not ruling out earlier start dates in the distant future.
But thanks for enjoying the mod, and maybe I will do something on the Kingsguard front in the future, although unless I indeed somehow make Kingsguard not bound to the Iron Throne, I don't really see the point, since it is already formed in all available start dates in the main AGOT.
Playing in big realms can be cool, but sometimes one may long for more classical CK3 experience, while keeping it fresh with the world of Ice and Fire.