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You know how Hunters and Tank Rocks sometimes, usually when farther, aim for where someone is walking to "catch" them, rather than directly at them?
How about Spitters do it too? You're walking forward, Spitter in front, rather than spit at you and you walk through the projectile, they aim right in front of you so you "walk" into the land zone.
Or if a Spitter is behind you, and you're running away from it, they overshoot you, so the projectile goes past you and lands in front of you to cut off your run?
will agree with what the other person said tho, one of these with just the special infected being changed would be cool, like mod tho!
might be able to do a serious realism with actual smart AI both sides, be a cool rather then how the AI can get predictable in normal play eventually.
The difference between the lite and advanced versions is that the advanced version changes these additional convars:
• nb_update_frequency changed to 0.05 (default is 0.1)
• nb_update_maxslide changed to 0 (default is 2)
• nb_update_framelimit changed to 30 (default is 15)
• nb_goal_look_ahead_range changed to 800 (default is 50)