Europa Universalis IV

Europa Universalis IV

Soldier's Song
45 kommentarer
cyle  [ophavsmand] 19. juni kl. 7:04 
new to me but ill take a look at it o7
King of Castile 18. juni kl. 20:23 
I'm getting a crash when I convert to insular and then hover over the next mission in the religious mission branch. The only other mods I have are graphical map improvements and loading screen text plates so I doubt that effects it. Is this a known bug?
kurbpromo 16. juni kl. 19:41 
i'm new to modding with irish catholic on both sides. looking for colonial balances, light historical flavour and lore. the portugal mod "beyond the cape" is excellent and id like to see more flavourful balance for a fighting ireland and netherlands so ill run it in my stack with responsible blobbing/war. Cheers!
cyle  [ophavsmand] 9. juni kl. 20:36 
It upgrades your government based on which one you were before 🦔
Masterchief131 9. juni kl. 9:15 
Nevermind, I just didn't read the decision tool tip properly.
Masterchief131 9. juni kl. 9:11 
When I form Ireland, the decision says that I'll change to a kingdom, but I stay a republic. Is it supposed to change? Or is the decision tool tip wrong?
TheSilverhawk 9. juni kl. 6:48 
ok,and its fine im more than used to other mods shafting me, haha
cyle  [ophavsmand] 8. juni kl. 21:53 
Ohhhhhhh yeah there are DLC requirements for a lot of things, unfortunately. When I assemble my new laptop, I can review where I can adjust some things to make it available for users without specific DLCs, but I cannot promise anything as of now. soz paradox greedy company :c
TheSilverhawk 8. juni kl. 9:49 
Also is there the possibility that i have to have Rule Britannia in order for the mod to work? just a thought that came to mind
TheSilverhawk 8. juni kl. 9:42 
No i did not
cyle  [ophavsmand] 8. juni kl. 4:04 
Did you have random new world enabled or any other game setting that affects the map?
cyle  [ophavsmand] 7. juni kl. 18:37 
I'm gna be totally honest, I have not been able to reproduce this issue. I'll try loading it up on a separate account with the mod subscribed and see if that bears fruit. If anyone else is having this issue, please let me know.
TheSilverhawk 7. juni kl. 12:54 
update to my previous comment: the missions are also not present for Ireland itself
TheSilverhawk 7. juni kl. 12:49 
Hello! I've tried the mod for the first time today and ive got a bug where the mission tree for the irish minors isnt different it has the generic conquest and development missions and your unique religious missions. im playing with only this mod. thank you for your time
Siren 3. juni kl. 6:10 
Thanks for the long and detailed response.
青沼Azuki 2. juni kl. 14:37 
I am translating into Chinese
3532199556 2. juni kl. 8:37 
A good mod .But we need chinese.
cyle  [ophavsmand] 31. maj kl. 16:13 
Bugs should be fixed btw, thanks Totteficator!
cyle  [ophavsmand] 31. maj kl. 15:39 
I'm still in the learning phase, as evidenced by my not-so-polished project, and I intend to continue developing my skills with the primary goal of modding for EU5 [ once I fix my pc :( ]. A notable issue I encountered while learning was that the documentation may often be lacking. However, I don't want that to discourage you from trying your hand at modding as well. Your primary consideration should be how much time you can dedicate, especially if you're learning every aspect of modding EU4, from the graphical elements to the coding. I had to learn C++ to get started, and I highly recommend using Visual Studio along with an extension like CW Tools - Paradox Language Services by Thomas Boby for PDX scripting support. Additionally, the EU Discord server has a text chat where you can get modding assistance, and there are usually people willing to help. Feel free to reach out to me on Discord @clabhta, and I'll be glad to assist with any questions about anything I've done myself.
Siren 31. maj kl. 8:08 
How challenging was it for you to learn how to mod EU4?
cyle  [ophavsmand] 26. maj kl. 5:51 
I'll address the bugs as soon as I can! I've been troubleshooting some hardware issues, so it might take a bit longer than usual.

Regarding the localisation of the Dublin province, Átha Cliath is the modern Irish name for Dublin. From what I understand, the name Dublin itself is the anglicised version of Dubhlinn, which literally means "Blackpool" in Irish—where "black" is translated as "dubh" and "pool" as "linn." I came across information suggesting that Dublind was the Middle Irish term. Although I couldn't personally verify it's linguistic integrity, it fit better on the map, hence why I chose it. As for why Átha Cliath and Dublin share no intrinsic meaning, yet both refer to the same city, the separate nomenclature were originally for two individual settlements, both on the River Liffey.
The Totteficator 25. maj kl. 16:10 
Also, France enforced a PU over Burgundy and got them as an Aontastáit.
The Totteficator 25. maj kl. 16:05 
Hey man! Cool mod! I found a few bugs/issues in the mission tree:

"Custodian of all Druids" requires that you are great power 2 or worse. This means that it can't be completed as great power 1, but can be completed as rank 2-8.

"Expanding the Harbour" requires the monument at tier 1. Impossible to complete if you have upgraded the monument higher.

"Placate Englishtown" did not seem to work with the "recent uprising" condition. I did complete it just fine with the other option.
Alastors_Game 23. maj kl. 11:37 
So why Dublind instead of Meath or Baile Átha Cliath? I couldn't find any source online supporting it?
Alastors_Game 23. maj kl. 11:01 
Is maith liom do mhod!
青沼Azuki 20. maj kl. 10:25 
Great mod! May I translate this mod into Chinese? :Gifting:
Raccoon Lawyer 19. maj kl. 9:55 
i also noticed my game keeps crashing after a few decades again idk if thats bc of me using cheats or the mod
cyle  [ophavsmand] 18. maj kl. 4:18 
was playing around with the map before I even deciding to make this project. thanks for bringing this to my attention :>
Raccoon Lawyer 17. maj kl. 12:48 
i don't know if this is the mod or just my game but it is saying various parts of europe are the wrong climate such as it saying the france and england are tropical and germany and scotland are arid
cyle  [ophavsmand] 15. maj kl. 1:33 
ill make the unique temple modifier prolly sometime tmr.

as for hre options, i thought about it. I might look into it in the future if I find the time cuz I do agree it would be really cool to revert europe to celtic roots n even maybe foster a celtic hre. thank you for ur input !!
Yamakoki 13. maj kl. 19:43 
be fun if you added an invasion of the mainland to reinstall celtic as the dominant power in europe making a psuedo HRE but celtic and emperor based in britain
TIBERIUS EQUITIUS GRACCHUS 13. maj kl. 18:41 
Is it possible to integrate the marches after you make them?

Also the Temple of Uppsala modifier you get on Tuadhmhumain if you go pagan doesn't work. Since it requires you to be norse to function.
cyle  [ophavsmand] 12. maj kl. 11:48 
heard chef 🫡
Aetherium 12. maj kl. 6:47 
If you won the clergy rebellion when changing the religion to druidic and then hover over the influence of the Clergy. it says "Aftermath of the Ulema Rebellion"
cyle  [ophavsmand] 11. maj kl. 23:52 
The issues related to the Dunluce Castle modifier, the Druidic Subject event, and the Druidic Clergy Rebellion Aftermath event have all been resolved. For more details, please refer to the Change Notes. In future updates, you can find any bug-related patches listed in the Change Notes tab at the top of the Workshop page. Thank you.
RUNNYFARTSLAVE42 11. maj kl. 22:32 
awesome mod, port to eu5? :steamhappy:
hzchamp 11. maj kl. 11:52 
Dunluce castles break the game, otherwise good.
AmyClaraRose 11. maj kl. 11:37 
Sieging takes instead of with no fort a month or 2 it taking upto 1 - 2 years for a tick
AmyClaraRose 11. maj kl. 11:36 
Dunluce castle modifier goes on every province so im fighting denmark and they have 1000% defense because all there provinces have it
Sin 11. maj kl. 3:17 
Also the event where subjects are meant to convert to druidic doesn't work, none of them convert.

And the french for some reason get an insane modifier called dunluce castle that is effective in their whole country, meaning insane attrition and unsiegable forts with over 800% defensiveness. Though this might just be a glitch from my game.
domi123epic 11. maj kl. 3:06 
YESSSSSSSSSSSSSSSSSSSSSSSSSS
Sin 11. maj kl. 2:03 
Great mod, fun to absolutely smash the english and then revert them to their true ways, as whimsical blue paint covered barbarians in the forest.

One bug though is that with the mission to finish the civil war type thing against the clergy to convert to druidic, if you play as a republic you can't get the government reform from the event (ID ss_druid_events.8) as it's locked behind the Irish high kingdom reform.

Maybe you could add a check for government form and have it give a different government reform for republics, or just have it switch to a monarchy and have the reform but lock it behind religion or something?
Clownshow 10. maj kl. 16:30 
wow these monuments are a little op
random person 10. maj kl. 15:19 
W modder