Stellaris

Stellaris

Ethics and Civics Classic (BETA)
24 Comments
Coggernaut  [author] May 17 @ 11:34am 
Main page is updated, this page will serve as a Beta Test
kangered cat May 15 @ 6:51pm 
five nights at freddies
[Closed Captions] May 15 @ 5:41pm 
copy that thanks for the update!
Coggernaut  [author] May 15 @ 4:25pm 
@[Closed Captions]

It really depends on how much free time I can allocate, I just got back from a work-trip 💼, but typically weekends are when I can mod, which is why I said the update might take 3 weeks.

It will take some time to update all the individual modifiers but if you guys could submit bug-post tickets in the discord, we can update content faster. It helps us know what the values -should- be
Coggernaut  [author] May 15 @ 4:21pm 
Anything that works for E&C Classic (main mod) will work for this mod. It's the same code, just updated to not crash

However... if your game is crashing after the inclusion of the compatibility mod, the compatibility mod may be outdated
Skyman100 May 15 @ 4:08pm 
Which compatibility patch should I use foir UI overhaul? Does the out of date one work?
[Closed Captions] May 15 @ 3:56pm 
okkkk good to know its on the way, estimated time for the patch to be released? (not the full release just for that fix)
190cm 84kg 9cm May 15 @ 2:41am 
Man this must be such a mess to mod right now especially this mod. Wish you all the best!
Coggernaut  [author] May 14 @ 9:38pm 
Yup, the housing is incorrect and needs to be fixed too
[Closed Captions] May 14 @ 9:15am 
yeah i tested it with no other mods for some reason theres a bug with housing
[Closed Captions] May 14 @ 9:08am 
ok thanks, another question is mod somehow mess with housing? i have no idea why but no matter what i do at the start of every game i start off with -100 housing and building city districts does nothing to help that
Coggernaut  [author] May 13 @ 8:15pm 
If you have a UI mod, you will need a compatibility patch
Coggernaut  [author] May 13 @ 8:15pm 
If you continue 4.0 Beta, that code will be imported to this mod. So theoretically yes

However, an update to 4.0 Beta might cause your save to get borked. But the Beta will be made private once the main-page is updated
[Closed Captions] May 13 @ 3:52pm 
is this mod usable by itself or does it need anything else?
kangered cat May 13 @ 9:44am 
@LTylercc

Very likely not at ball.
LTylercc May 13 @ 9:20am 
If I started a game with this mod, would I be able to continue it on the non beta version once it's updated?
Coggernaut  [author] May 12 @ 12:19pm 
@Tadpole

Linux fix may have unfixed for this update. I don't have a linux OS so I cannot troubleshoot
♫ Tadpole ♫ May 12 @ 11:20am 
It seems the Linux crash fix wasn't ported into or no longer works in this version :/
Daddy Desmond May 11 @ 10:45am 
Technicians only generate 0.06 credits now. I figured you guys already know.
Coggernaut  [author] May 10 @ 10:36pm 
Yup we have to update job values to what they should be
Ubby May 10 @ 10:34pm 
Seems like the Amenities is broken by this mod; every planet has the base -500 amenities, but jobs only produce single digit amounts. Keep up the fixing efforts, i appreciate it and love your mod!
570486155 May 10 @ 7:08pm 
The number of initial pops is around 100 like the old version. Pop growth is bugged. Negative resources in the beginning, probably is also related to pops. Districts properties also seem to be the old version.
Brutus May 10 @ 6:58pm 
Thank you good sir, much needed!
Coggernaut  [author] May 10 @ 2:19pm 
It doesn't crash, so now people can help test :steamhappy: