Stellaris

Stellaris

Xenology - Biological Module (Ever Universe)
61 Comments
Stepover34 Jul 24 @ 2:59pm 
if possible could you add a check to the annex part to check when the adaptive evolution situation finishes?
Stepover34 Jul 24 @ 2:57pm 
the Annex part doesn't seem to work all the time
Ever Universe  [author] Jun 17 @ 1:54am 
It is random trait assignment handled by vanilla. I can't change it.
Lesten Jun 17 @ 1:50am 
Okay, I get that. But I played an entire game to 2700 with Obstinate on my main species without anyone getting any of the leader traits. So maybe increase the chance a bit?
Ever Universe  [author] Jun 14 @ 6:46am 
The Obstinate traits are not guaranteed. Unlike the others, they have a chance of spawning in leaders, so you'll only find them for a few leaders.
Lesten Jun 14 @ 12:45am 
The Obstinate leader traits doesn't seem to be working. None of the leaders get the traits they're supposed to.
Stepover34 Jun 11 @ 7:42am 
try upkeep and productivity
Stepover34 Jun 11 @ 7:41am 
@Lava, i got it within the first like 5 picks
Lava Jun 11 @ 4:10am 
really? i tried but have yet to receive any of the traits from evo predators origin, maybe im just unlucky have had about 7-8 of the trait picks so far
Stepover34 Jun 10 @ 11:42am 
also Biogenesis is great (sadly the 4.0 release wasn't)
Stepover34 Jun 10 @ 11:42am 
ok I've tested and I know "some" (probably all) can be received from the adaptive evolution situation
eqN Jun 10 @ 10:17am 
Thank you so much for your updates today!
Ever Universe  [author] Jun 10 @ 10:10am 
I don't own the Biogenesis DLC so I can't say for sure... Xenology has no official support for Evolutionary Predators, but if it happens to work please let me know.
Stepover34 Jun 10 @ 9:53am 
@Ever Universe, are the traits added by this mod available through the adaptive evolution situation (evolutionary predators)?
Stepover34 Jun 10 @ 8:56am 
great work!
Ever Universe  [author] Jun 10 @ 8:38am 
Nevermind that. The Annex and Truncate modules are now a part of the updated Xenology. No need to subscribe to those separately anymore.
Ever Universe  [author] Jun 10 @ 8:31am 
You can also use the Annex Module to refresh the traits since it still works with this one.
Ever Universe  [author] Jun 10 @ 5:47am 
The event is xte_traits_ev.999 , not xte_traits-ev.999 .
Stepover34 Jun 10 @ 3:20am 
@chippktquvne, try the old annex and truncate modules, they should still work
chippktquvne Jun 9 @ 10:00pm 
mod need a new code “ update_leader_after_modification ”
chippktquvne Jun 9 @ 9:54pm 
Event xte_traits-ev.999 is not working,Only new leaders possess traits
eqN Jun 9 @ 6:49pm 
Reposted my Bug Reports to the appropriate Discussion. Thanks again for the excellent mod!
Stepover34 Jun 9 @ 2:43am 
btw i have done some testing, the old truncate and annex modules seem to work with this mod
Ever Universe  [author] Jun 5 @ 10:02am 
Hotfix has been deployed. Please test to see if the issue is fixed. If using an existing save, try to run the xte_traits_ev.999 event to force leader traits to update.
N8mahr Jun 5 @ 9:30am 
I think it's this: Changed leader add_trait to have "trait", "consume_selection" and "show_message" parameters; removed add_trait_no_notify
N8mahr Jun 5 @ 9:24am 
Same issue here. Leader traits are gone.
kenken244 Jun 4 @ 3:24pm 
to clarify, leader traits don't appear on the leaders anymore after the latest patch
Amberoth Jun 4 @ 1:42pm 
I think the latest micro update from paradox broke something as traits don't appear at game start
Ever Universe  [author] May 31 @ 8:23am 
I have deployed a fix to that issue, as well as an adjustment to the high amenity penalty of the Inattentive trait.
CometDeer May 29 @ 6:00am 
I forgot to specify that it was of course the genetic memory trait for the governor. Apologies.
CometDeer May 28 @ 5:08am 
Genetic Memory doesn't parse the amenity bonus up to 4.0. Instead of giving 200 amenities to the home planet per skill level it gives 2.
Wolven™ May 26 @ 4:52pm 
The 'Truculent' trait is a little silly with the Inattentive perk it gives all Officials. Starting out, your home planet will typically have about 2k amenities, but with the Inattentive perk it becomes -3k amenities. The unhappiness penalty from such a negative amenity value is -30%.
Ever Universe  [author] May 23 @ 12:42am 
I added some.
Выдрёнок May 22 @ 11:43pm 
I hope you will add more photos on this page
Kepos May 18 @ 11:12am 
@Ever Universe
Thx for the fast response. Yeah, AI seems to be most likely.
Ever Universe  [author] May 18 @ 10:29am 
Xenology doesn't affect AI decisions. It is purely for traits, and traits only offer bonuses/penalties or unlock specific things. It may be a vanilla issue, since PDX doesn't seem to care much about their AI.
Kepos May 18 @ 10:23am 
@Ever Universe
Not sure if it is related to this trait mod, but in a new game one of my overpowered neighbors offered to be my subject. He has overwhelming force, twice as much colonies and similar tech. Such offers seem quite strange to me. Possibly it is an AI mod, but also thinkable that some traits may influence the chances.
Ever Universe  [author] May 17 @ 10:49am 
Finally added the tags to species traits. Please let me know if I missed any.
Keanu Lysenko May 16 @ 2:11am 
Thanks for taking support of this mod! I very like it.
Ever Universe  [author] May 15 @ 12:09am 
I will also take a closer look at pop job bonus modifiers since it has been reported that they apparently don't work anymore.
Ever Universe  [author] May 14 @ 11:40pm 
I will deploy a hotfix later today alongside the patch with proper trait tags.
TomtheWonderDog May 14 @ 8:09pm 
The Nervous Trait, "-1 Leader Trait Options" was causing my game to freeze. Some AI species had it and it would freeze about 40 years in. I looked around and can't tell what the trigger might have been, probably a leader leveling up or something.
I just removed the trait from common/xte_species_traits.txt and it's been fine since. I'm still enjoying the mod!
Draconia Empire May 14 @ 8:20am 
he please update this mod it breaks my game lancer
Lethalite May 13 @ 2:21pm 
I think this causes freezes in 4.0.9 (Today's Update). This is the only mod that I've added. The game freezes shortly into a new game with an empire using these traits.
emmethagen May 12 @ 9:33pm 
how can i tell if genetic memory is working? i don't see the trait on the leaders
Tal'Raziid May 11 @ 4:16pm 
oh shit, updooted already?
76561198021466435 May 11 @ 2:52am 
Simple python script to add tags, but the problem is - I have no idea how to add race tags automatically.

https://github.com/MiningOrca/mindless_stellaris_tags
Ever Universe  [author] May 10 @ 5:00pm 
That is something I plan to do soon, but it may take some time. There are a lot of traits.
76561198021466435 May 10 @ 4:54pm 
Hello. Can you please add tags for Evolutionary Predators origin compatibility?
rflox93 May 10 @ 1:44pm 
Thanks for keeping the support for this mod !!

For new icons look out AI tools, a lot of modders do it and it works well enough for them.
I despise AI but it does have some good usecases