STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge (3.4) - Better Persistent Damage Submod
3 Comments
Mindlessmrawesome May 14 @ 1:29am 
Oh... I see, that makes sense then. Probably not all capital ships
Greene7z  [author] May 14 @ 1:08am 
@Mindlessmrawesome Thanks.

Last time I checked, nothing should stop submodders from making all capital-class ships have persistent damage.

I have a planned submod for all ships with 70+ pop to have persistent damage. (mostly battlecruisers and battlecarriers.)
It's not quite all the T3 shipyard units you mention, but if every unit had persistent damage, it may drain credits quickly for players who take a few capital-class ships per fleet.

To note: the persistent damage script only occurs during player battles, meaning the player will lose more credits quicker compared to other factions. As with more units with persistent damage, the credit cost goes up, leading to smaller budgets.
(I may look into making it possible for persistent damage to occur during AI vs AI battles, reducing health by a certain random amount.)

If you want to see the current list of submods planned, join the EaWX submod Discord and check out my channel, where I have pinned this info.
Mindlessmrawesome May 13 @ 7:14pm 
Great mod!

Question, what would hypothetically stop a mod like this from applying to any large capital ships? Like anything that would be built by a tier 3 shipyard? That would make normal star destroyers also have persistent damage as well, generally reducing their widespread usability and providing a benefit to smaller frigates that wouldn't need repairs after every battle. Might be an interesting way to play