Garry's Mod

Garry's Mod

Disable Jigglebones Tool
38 Comments
goran_rayman  [author] Jun 11 @ 1:15pm 
Thank you! :D
Malenia Jun 11 @ 1:09pm 
Very helpful 😊
goran_rayman  [author] May 22 @ 12:31am 
Happy that you like it! And I do admit, I wouldn't know how to do that. Might be too complex for me.
Barkfin May 21 @ 11:21pm 
Hey, awesome stuff! This is probably a long shot, but is there any way to get this to work with saves? Or at least a command to disable jigglebones for all ragdolls on a map?
goran_rayman  [author] May 15 @ 2:02pm 
Glad to hear it!
Adler Young May 15 @ 1:58pm 
Yes sir, I needed this.
TheBestRacer May 10 @ 3:36pm 
Many thanks.
goran_rayman  [author] May 10 @ 2:26pm 
LOD/render problem should be fixed!
goran_rayman  [author] May 10 @ 9:37am 
Yep, I'm aware of it. I'll try to see if there's any fix to that. Like I said on the description, I'm not a LUA professional...
TheBestRacer May 10 @ 9:33am 
This addon's pretty good but I'm not sure if it's a bug or what, but when you go say out of bounds or anything like that which will temporarily unrender the ragdoll and then go back near it jigglebones will automatically be turned back on. A bit annoying but it might be able to be fixed.
goran_rayman  [author] May 10 @ 6:55am 
You're welcome! :D
Agent Hachman May 10 @ 6:54am 
thanks for this
Yakuza Merkitzi May 10 @ 6:01am 
@Mugtoast
I mean just because you can do commands in the console like that does not necessarily make this addon useless. there are likely other people out there who will find this addon more practical and lightweight over console commands, and making an addon alternative is as okay as just using the console commands.

its really up to people's own preferences whether they wanna use the console or this mod.

Anyways, have a nice day/evening
goran_rayman  [author] May 9 @ 2:30pm 
Thanks for your opinion, but I'll continue to give the choice to players when I can instead of being forced to accept the devs's decisions, which is literally the opposite of what the Source engine is about!
i think you shouldnt recieve new gmod updates ever again on your computer
Mugtoast May 9 @ 11:44am 
@Yakuza Merkitzi
I don't think putting that command in the console while looking at the ragdoll of choice is that hard, and it saves you from having to look around for addon when you can fix it via normal in-game methods
goran_rayman  [author] May 9 @ 5:57am 
Yes, like in any form of update, they should had gave us the choice. And thank you!
R. Star? May 9 @ 5:44am 
Tbh, Devs should have introduced that as toggleable option. Cuz like, I port models with over 50 jigglebones usually, and having them on ragdoll just feels... wrong.

Anyhow, great add-on :dealerrizz:
goran_rayman  [author] May 8 @ 12:43pm 
@Yakuza Merkitzi , Thanks a lot, I saw a lot of your addons on the workshop so, I'm happy that it's useful for you too!
Yakuza Merkitzi May 8 @ 12:24pm 
Thanks for the mod lad, it can certainly become useful when there are models who has jigglebones that freaks out.

@Mugtoast
Sometimes an addon is still less complicated than console commands. before people made the Bonemerge tools, you had to use console commands to attach TF2 Cosmetics to TF2 Ragdolls, which some people might find more complicated than using a tool mod.
goran_rayman  [author] May 8 @ 9:27am 
You're welcome!
krompre May 8 @ 9:25am 
Now I see why jigglebone update is now a problem. appreciated it, pardener.
goran_rayman  [author] May 7 @ 7:16pm 
Thanks, happy that my addon is useful! :D
Alias The Red May 7 @ 7:14pm 
You are a life saver
chip599XX May 7 @ 10:06am 
Thank You, I'll test this addon
Mugtoast May 7 @ 9:37am 
Fyi you don't need this addon, you can do this while having your crosshair over the ragdoll you want to disable jiggle bones for and do this in console

lua_run local ent = Entity(1):GetEyeTrace().Entity for i = 0, ent:GetBoneCount() do ent:ManipulateBoneJiggle(i, 2) end
goran_rayman  [author] May 7 @ 9:34am 
Yes @Plu1223, this feature is annoying only for posers. Rest of players won't have any problems, thus that's why I made this addon. To give people choices, like it should be in the first place.
Plu1223 May 7 @ 9:29am 
I don't entirely mind the change honestly, it's a nice addition and to me it makes sense. Although I do think if you're trying to pose Ragdolls, it can get a little annoying.
goran_rayman  [author] May 7 @ 8:57am 
Thanks for the comments guys, happy that you like it! :D
TotallyARussian May 7 @ 2:39am 
i mean the change itself is welcome, it allows you to keep the jiggle physics if you have a serverside ragdoll mod, but they should've thought to make a convar to turn that feature off for posers
tokyo_tokyo May 6 @ 11:52pm 
This is super useful, especially since whoever created the "fix" doesn't seem to have any plans to revert them going forward (despite all the complaints about it). Hopefully it gets changed in the future, but this is a solid alternative in the meantime!
TotallyARussian May 6 @ 11:34pm 
yeah in hindsight they really should've added this option when they made the change
High-Pie_Chop May 6 @ 8:45pm 
Dude your a hero! :steamhappy::steamthumbsup:
goran_rayman  [author] May 5 @ 5:38am 
As said on the description, that feature also creates new bugs. So instead of being forced to use it, I'm giving the choice to everyone.
乃ㄖ乃爪卂匚 Ü May 5 @ 12:21am 
I was the one of the persons who requested that feature to be added into the game.. and what the hell..?
goran_rayman  [author] May 4 @ 5:31pm 
No problem, happy to help! :D
Isra_17 May 4 @ 5:15pm 
Works like a charm. Thank you for this addon!
Squad17_Kang May 4 @ 4:40pm 
I wish there is a tool to make make long hair jiggle and while girl levitate horizontal