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In your console you could do something like this and just edit the npcClass/costumeMdl to your liking:
lua_run local npcClass = "npc_vj_bsr_gin" local costumeMdl = "models/cpthazama/bleach_sr/gin_captain.mdl" local ply = Entity(1) local tr = util.TraceLine({start=ply:EyePos(),endpos=ply:EyePos() +ply:GetAimVector() *32000}) local npc = ents.Create(npcClass) npc.Model = costumeMdl npc:SetPos(tr.HitPos +tr.HitNormal) npc:SetAngles(Angle(0,(tr.HitPos -ply:GetPos()):Angle().y,0)) npc:Spawn()
I'll likely just blitz through a bunch of the mobs and release them soon as a mini update
The premiere video for its release comes out at 11 AM EST, with the update releasing shortly after that
https://youtu.be/-jiTRz8OW-U
[Sound Muffling Effect] lua/sme_modules/server/sme_soundpatch_sv.lua:156: bad argument #2 to 'soundPatchChangePitchOld' (number expected, got nil)
1. soundPatchChangePitchOld - [C]:-1
2. ChangePitch - lua/sme_modules/server/sme_soundpatch_sv.lua:156
3. CreateSound - lua/sme_modules/server/sme_soundpatch_sv.lua:70
4. unknown - lua/entities/npc_vj_bsr_soulreaper_katana/attacks.lua:10
5. NormalAttackCode - lua/entities/npc_vj_bsr_base/attacks.lua:18
6. CustomAttack - lua/entities/npc_vj_bsr_base/init.lua:1697
7. funcThinkAtk - lua/entities/npc_vj_creature_base/init.lua:1453
8. unknown - lua/entities/npc_vj_creature_base/init.lua:2202
and maybe you should download the required addons