Garry's Mod

Garry's Mod

PANIC ++
59 Comments
charXD ᗜ˰ᗜ Aug 29 @ 1:29pm 
and how to configure? i mean, these sliders, what are they even doing?
this is a blessing
minveraz  [author] Aug 23 @ 5:32am 
guys big news: im gonna update this addon cause im thirsting to make some new ones since im bored and school is starting up soon. dont worry, im not gonna break it all. im going to fix and improve on what you guys hated and loved about this addon. Big improvements are coming soon.
Nebula Nebbinson Aug 17 @ 4:01am 
-45 SP
honestly this is better than crowd panic, since crowd panic is less optimized and laggier
minveraz  [author] Aug 6 @ 7:09pm 
i dont make mods anymore so just switch to another mod
uopual Aug 6 @ 2:28pm 
the civilians do combine voicelines too sometimes
uopual Aug 6 @ 1:04pm 
and with a ragdoll mod i have all the dead bodies are talking
uopual Aug 6 @ 1:03pm 
is there a way to disable them yelling? its kind of annoying sometimes
minveraz  [author] Jul 5 @ 3:32pm 
i moved on from ai mods to be honest but i will make some if i get enough requests :p
AkagiVoid Jul 5 @ 2:15pm 
@minveraz Will UR new mods have smarter AI behavior? ?w?

Broke messages in2 parts because of STEAM's character limit btw. X3
AkagiVoid Jul 5 @ 2:14pm 
Civilian AI:
I would like 2 see a mar smarter Civ AI dats in no team group, the Civ AI npc will run away if their spooked or sees a player with a weapon in their hand dats not part of GMod's basic weapons of "Physics Gun", "Tool Gun", "Medkit", and "Fist". :3
Also if Civ AI is attacked with GMod's "Fist" weapon dan they will start fighting back with their own fists until they reach like 10 or 20% HP then starts running away. >w>
AkagiVoid Jul 5 @ 2:14pm 
Combatant AI:
4 the Com AI type, I would like see it chase player at distance of 30 or 50m and if player runs out of its range it will still keep running ind at direction 4 a few mar seconds be4 stopping and standing 4 like 3~5seconds then return 2 the place where it was originally at. :3
Also if the Com AI npc runs over a weapon, check if weapon's ammo is above 20%, if so then it will pick dat weapon up and start using it, if the current weapon's range is shorter dan the current pivcked up weapon, or if current weapon is out of bullets(which the Com AI npc should drop empty weapons btw), or no weapon being used. ^w^
AkagiVoid Jul 5 @ 2:13pm 
Awz. TwT
minveraz  [author] Jul 5 @ 12:54pm 
yea (i cant fix it since i deleted all my mods in a fit of rage im sorry) but im working on some new mods @AkagiVoid
AkagiVoid Jul 4 @ 1:50pm 
Should I ignore dis error? ?w?

[PANIC ++] lua/autorun/server/sv_npc_panic.lua:371: attempt to index global 'self' (a nil value)
1. v - lua/autorun/server/sv_npc_panic.lua:371
2. unknown - lua/includes/modules/hook.lua:102
MAHF Jul 2 @ 12:01am 
sorry man, didnt wanna seem rude, i get how it feels to make something and having everyone to tell you it sucks, but dont let them win by having you stopping making mods
minveraz  [author] Jul 1 @ 3:17pm 
thanks for the support i actually wanna make addons now (:
onesar_. Jul 1 @ 3:12pm 
this mod is awesome, instead of the npc's just staying still they run away, its very realistic and i like it.
RyanX Jun 30 @ 3:15am 
better than crowdpanic W mod btw keep going
minveraz  [author] Jun 25 @ 8:03am 
how is that ragebait yall js say random shit
CookedByChlorine Jun 24 @ 11:29am 
10/10 rage bait
minveraz  [author] Jun 24 @ 5:27am 
i really dont give a fuck anymore just use crowd panic if you want
CookedByChlorine Jun 23 @ 5:47am 
Why would we need this when crowd panic exists???
почему женщины кричат мужские фразы а джимен издаёт рандомные звукии разных нпс
Another idea: if an enemy is firing continuously (for example, sustained machine gun fire) at one or more targets, this could be treated as suppressive fire. In that case, the NPC would avoid peeking from cover or counterattacking. Then a % roll could determine whether they panic and attempt to retreat.

P.s
I had to split the messages into two parts. Since Steam has a character limit of 1000. :steamsad:
This mod is pretty cool, but it has some flaws.

1. During panic events, NPC voicelines can get mixed up — for example, a female NPC might scream with a male voice.

2. NPCs usually hide and retreat in response to threats like explosions and gunfire. They’re very reluctant to counterattack or fight back.

I have an idea on how to improve the mod:
The larger the group of NPCs — for example, Rebels — the less they panic and the more aggressively they fight.

However, when they witness one of their teammates dying, there should be a % chance that X% of the remaining Rebels will decide to retreat from the battlefield (temporarily). If the player dies, the chance of the Rebels retreating or becoming demoralized should increase.
indeepj Jun 17 @ 12:55pm 
huh the video doesnt seem to have audio
minveraz  [author] Jun 17 @ 7:16am 
ok if the mod is shitty you can just uninstall it. but these people wanna comment the most outrageous stuff because the mod isnt good.
I'm #1 So Why Try Harder Jun 16 @ 1:25pm 
if it makes you feel any better i didnt read anything you said
1444 Jun 16 @ 12:54pm 
made a shitty mod and says we're all as!sholes? okay lol
minveraz  [author] Jun 16 @ 12:04pm 
"corny" everybody says that shit and its losing its meaning atp. and you're proving my point that people in the gmod community and just steam in general are annoying asf
I'm #1 So Why Try Harder Jun 16 @ 11:06am 
corniest steam comment of the year
minveraz  [author] Jun 16 @ 9:56am 
doesnt even matter anymore im done with the gmod shit because i found out the gmod community is comprised of assholes
I'm #1 So Why Try Harder Jun 16 @ 7:36am 
crapgpt
MAHF Jun 11 @ 9:58pm 
damn dude voicelines suck
1444 May 12 @ 5:33am 
The best sh!t made from gpt chat
local runPos = npc:GetPos() + Vector(math.random(-1000, 1000),) :steamhappy: :steamhappy:
half lifer May 7 @ 9:30am 
fix the female voices already
Specneo May 3 @ 9:29am 
but it is only the pain noises.
Specneo May 3 @ 9:29am 
[PANIC ++] lua/autorun/server/sv_npc_panic.lua:371: attempt to index global 'self' (a nil value)
1. v - lua/autorun/server/sv_npc_panic.lua:371
2. unknown - lua/includes/modules/hook.lua:102 Its like everything can speak.
UNIT1 May 1 @ 6:29pm 
Breaks every single VJ base SNPC voice line
Brenton May 1 @ 1:58am 
panic+ is better, why female citizens has male voice? why voices is dulicating?
i dont get it am i an ai :fo2jack:
minveraz  [author] Apr 29 @ 2:12pm 
@Dat Epik Duk No, you don't have to unsubscribe from the Panic+ addon, although it is recommended since it might conflict (Haven't tested yet) with the newer Panic++.
minveraz  [author] Apr 29 @ 2:10pm 
@Cube Guy get a load of this guy. Shows up throwing around baseless claims like he's doing the world a favor... Maybe next time, try leaving feedback that’s useful instead of embarrassing.
Spuratisia Apr 28 @ 3:38pm 
first time using this addon, it'd just be a cacophony of screaming mixed with normal lines- very annoying, and opening up the settings menu doesnt help
Dat Epik Duk Apr 27 @ 11:22am 
Do we have to unsubscribe from the Panic+ addon?
Industrial_Idiot Apr 27 @ 4:13am 
I hope you managed to fix some problems that the original had. For example in the original addon NPC's would be stuck single firing weapons due to them always trying to retreat/move up at the same time rather than going into full bursts.
Cube Guy Apr 26 @ 11:00pm 
to anyone reading this: do not subscribe to the creator's shit nor support the creator, "their" "work" is made entirely by AI (even the comments!) and with no effort.
Cube Guy Apr 26 @ 10:58pm 
AI slop