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@Killa Klappa, this should finally be fixed now.
@Rasmordem, it should be fine as long as you don't enable features like slow stepping in unison.
@tsaa, disabling zooming should work for Arc-9 now!
Also, the ones you linked I've never been able to get working for me and I don't know why.
Yes, I tried to untick "Allow zooming" in FOV Override but still the same unfortunately
tacmove has been patched. it handles footsteps really poorly. if you want tacmove footsteps, disable the patch (General -> Patches) AND disable Step FX (Sounds -> Step FX). otherwise, the patch is enabled by default and should allow Step FX and Neck FX step sync to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=2939300103
https://steamcommunity.com/sharedfiles/filedetails/?id=3409940307
will probably do what you want.
note that this probably won't work with Step FX/Neck FX step sync.
@Biovox, works on my machine. care to elaborate?
Would it be possible for the StepFX module to have an option for animation based footstep sounds? As in, footsteps play in sync with the player's feet hitting the ground with the walking, running, and crouching animations.
Neck FX > Overview
(the module doesn't have any options so it doesn't have a menu entry)
@soggy cereal
I don't understand what you mean.
@negreaflorin687
currently reskinned default weapon ironsights are not supported, since the whole model is replaced. it's something I'd like to support but I haven't looked into it yet.
@Jim the Pilot
read the help discussion. you likely have some kind of hook managing addon that is breaking GM++. we currently only have compatibility with ULib/ULX.
@LixiN
post more information (how to reproduce etc) in the help thread.
@Dusekkar
sorry, this and heartbeat were always enabled due to a bug. this was fixed a few updates ago.
@Snakepool
this is now supported. General > Administrator