Escape Simulator

Escape Simulator

Aqueduct Tower II
16 Comments
TayRiddlez Jul 8 @ 3:33pm 
Really cool tower and clever mechanics!
If anyone feels like telling me what was the clue coming with the "A" and "B" buttons/pipes, I'm all ears: I think I just got really lucky and got it right on first try but I have no clue why? XD
Chikara Jun 28 @ 9:07am 
Wow I LOVE this room! The use of the mechanics and the puzzles themselves are just in a different league! Very old school Myst kind of feeling with the visual clues rather than a wall of text. Tricky but always logic. I love the reuse of puzzles, items and the different ways of thinking and visualization needed to solve everything. Amazing!
namo_krub  [author] May 20 @ 3:02am 
Thank you for playing!! @ChunkehLeygs, the second still hides somewhere on the cliff. Located on the same level as the 3rd floor
ChunkehLeygs May 18 @ 11:06am 
Awesome room...the layout was great and the puzzles were excellent. Only one thing I couldn't figure out was where the second group of 'pillars' were for the 'drawer' puzzle on the top level. One set was obvious, but I simply didn't see the second
namo_krub  [author] May 13 @ 2:03am 
Thank you for playing! everyone. Now I'm planning an advanced cipher to make more sense. @Faym About your observation, the poem hints that the hourglass stops at the blacksmith, and the snake stops 2 spaces behind the hourglass, so it’s still possible. But if you feel the clue is too vague or unclear, could you re-point out that specific line? I might be able to tweak it to make it better.
Monkey_Chicka May 9 @ 11:44pm 
Super fun, thanks!
Fay May 9 @ 12:42pm 
I think one of the puzzles may have its guide/hint wrong. The 3rd puzzle with the ships that you need to guide, the little poem card that dictates what you need to do has you place the ships weirdly/incorrectly. If you place them as the card dictates, they each need to move 5 spaces to get to where they need to go which is impossible with 3 movements of 1 or 2 spaces each. I ended up ignoring the poem card and just following what the in game walkthrough/hint said the end results needed to be and spaced the ships out accordingly to be able to solve/complete.

Otherwise I rather enjoyed the level, and thank you for making it!
Dreyar May 7 @ 12:28am 
Nice only the advanced cypher made no sense to me
Medic May 6 @ 6:08am 
Really well made room. Highly recommended. This was top notch quality. Bravo..
namo_krub  [author] May 6 @ 2:46am 
@Wrath Thank you! I'm glad you like my work. And of course, I have a lot of plans for ES2. Stay tuned!!
Wrath May 5 @ 2:12pm 
You have no idea how excited I was when I saw that you made a sequel to the first Aqueduct! I'm honestly very proud of what you and other creatives like yourself have made over the course of this game's life, and am thrilled to see what experiences you'll create in the future with ES2 on the horizon. On behalf of everyone who has played and enjoyed your rooms, thank you.
namo_krub  [author] May 2 @ 2:27am 
@kukron Thank you!. Your words mean a lot.
kukron Apr 30 @ 11:50am 
Great room with clever puzzles !
BrushstrokeOfChaos Apr 29 @ 5:27pm 
I thought this was a wonderful sequel! One of the best community builders there is! Idk what the troll below is talking about
namo_krub  [author] Apr 29 @ 9:00am 
@(TPT) Mystic Ghost. Thank you for playing. I will also consider your advice.
(TPT) Mystic Ghost Apr 29 @ 12:35am 
Excellent room overall, the only puzzle i dislike, and the only puzzle i had to use the hint to finish, is the rotating pipe puzzle at level 4 as it has the potential of taking forever to complete with one wrong move. I think you can add a skip button in case of someone getting stuck there but the rest of the room is really fun and creative.