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Nonetheless, this is an amazing map! It's highly detailed, the vibes are very late 90's early 2000's (nostalgic) and the developer and credit room is beautifully integrated into the map.
Also, @Lobster Dado, could you just do "ent_fire prop_physics kill" in console?
also pro trip: if this gets low framerate on your computer, get adv remover and remove every prop marked as a multiplayer physics prop (NOT dynamic props)
(and also there's a cutoff poster in enum cast which bothers the living shit out of me , pls fix it maybe idk)
the custom models are so cute :)
i want to drink the nodraw soda
Even if you are not planning on doing any major changes to Everpine I still think you might get inspired from my ideas in your next map.
My first idea is quite simple, working trash cans like the ones from the Garry's Mall map. There are all these signs around Everpine telling us to keep the mall clean so I tought "Hey, maybe the Trash Cans do make the items put inside them dissapear" but sadly they do not so the Mall stays messy and dirty. It is a small suggestion but I think it would quite cool if it was added.