Rain World

Rain World

Watcher Region Connections
128 Comments
CowMonkey73 May 7 @ 6:20pm 
lmk when all the connections is done
theDispatcher May 7 @ 4:49pm 
and the other people i post similar comments relating to help with connecting with the modding community just suddenly... stop responding and disappear, i do not know who to contact or how
Huntress  [author] May 7 @ 2:48pm 
Im going to be so real, That sounds awesome! but I have absolutely no connections with anyone in the modding community lol. So I would have about as much luck getting in contact with them as you
theDispatcher May 5 @ 6:17am 
i hope you have a good day, and consider my request.
theDispatcher May 5 @ 6:16am 
about the comment referencing LudoCrypt, my mod idea contains a mix of special code and level editing/making, special code like the transit system from the tutorial section of The Pearlcat, as well as stuff relating to iterators... i won't spoil too much, but i would love it if you would help me get in contact with the authors of the mods i plan to use/connect to/modify or whatnot, the help would be well appreciated! and since i have problems just joining the rw mods discord server and announcing 'hey, i need the help of these people' i would like to slowly invite needed people to a private discord server that i create, it would also help with keeping spoiler bits... well, spoiler, or secret
Huntress  [author] May 4 @ 2:49pm 
I will be keeping current watcher 2 watcher gates because I like them, but will add a warning (they work fine for me so idk lol)
Huntress  [author] May 4 @ 2:48pm 
Also, I will not be making a full aether ridge integration because 1. The original mod will be updated 2. I think someone has already made a mod? (yeah i made it a dependancy)
Huntress  [author] May 4 @ 2:46pm 
@Low Intelligence and @theDispatcher Checkout LudoCrypt on YouTube! She does very great and easy to follow region modding tutorials. Code mods is a whole other difficult subject though.
Huntress  [author] May 4 @ 2:45pm 
@Low Intelligence Specimen Sorry for the late reply! You do not need to remake the regions, just make gate rooms with a rw level editor and it is not hard to add that gate connecting two regions, I can make a tutorial if you want but there are many out there already. Removing rifts is easy, I just cannot be bothered to rn lol
Huntress  [author] May 4 @ 2:21pm 
Yeah, I have decided making gates between watcher regions is a "bit" buggy to say the least and will on focus on base+downpour region connections for now, new update out soon hopefully!!
theDispatcher Apr 30 @ 6:14am 
agreed, FPE.
the other already interconnects AR this needs only give access to watcher regions from base game, author of integrated AR can add in some of these connections in itself, but then it would be more than integrated AR, so... do what you want, it's your mod Huntress
FPE | なwawaキ Apr 29 @ 10:42pm 
it is compatible, however some karma gates will be broken (like rusted wrecks to desolate tract) due to them overlapping each other. Imo this mod should only focus on connecting watcher regions with base game/downpour regions instead of connecting watcher regions with each other, since the other mod already does that.
Adhan Apr 27 @ 5:01am 
Is the watcher region from watcher connected will cause any problem with this mods on? or it's compatible each other?
theDispatcher Apr 26 @ 9:49am 
i have a similar problem; i have no experience making mods but i want to
Low Intelligence Specimen Apr 26 @ 8:37am 
Hey, I've been thinking of making a similar yet different mod to this one that ports a few regions form the watcher to artificers campaign to add a different route to get to metropolis and I have two questions, as I've never made a mod for RW.

1. How difficult is the process of porting the regions into the base game? Did you have any prior experience using RW modding tools? If one hasn't used the RW level editor before is it reasonably possible to make a mod like this one?

2. Are you unsure if you're going to remove the rifts because you don't know if there is a way to do that yet or is it simply because you think keeping the rifts is better for the gameplay?
5pebbleskisser Apr 25 @ 7:29pm 
what rooms are the gates in?
Huntress  [author] Apr 25 @ 3:58am 
Hey ya'll! rq status update: haven't been working on the mod and instead have been enjoying my holidays lol, Will get back to bug fixing and new content next week tho!!
theDispatcher Apr 21 @ 1:37pm 
i have been having trouble accessing the gate from rusted wrecks to torrid desert, i am at max ripple and cannot activate the gate, should i use the "ripple doesn't disable karma gates" mod? if that makes it so that it lowers the threshold for the karma check, then it should be used as a required dependency for this mod
theDispatcher Apr 21 @ 1:26pm 
and to the left of where drill crab plays?
theDispatcher Apr 21 @ 1:21pm 
is there supposed to be a gate to the right of the left-middle shelter in rusted wrecks? (the shelter who's entrance is surrounded by water and elevated a little bit in a single screen room)
BeCool2K Apr 20 @ 12:11pm 
dont connect regions that are obviously in different time periods together/have them in the same map, let the rifts keep their time travel
hatsune miku (she/her) Apr 19 @ 11:30am 
a connection between garbage wastes and fetid glen could be kind cool!! or maybe drainage/pipeyard!!
Huntress  [author] Apr 19 @ 6:57am 
@blanqtrash Didn't think about that, but yeah I could do that, be kinda cool.
blanqtrash Apr 19 @ 6:11am 
looking forward to this being completed. does this include the creatures as from the dlc too?
Huntress  [author] Apr 18 @ 8:22pm 
@Sphealmaster I'm going to be so real, less work for me so I'm just going to make it a dependency lol
Sphealmaster Apr 18 @ 1:42pm 
do you plan on compatibility with integrated aether ridge?
I think that would be neat.
https://steamcommunity.com/sharedfiles/filedetails/?id=3465624083&searchtext=
modify_r Apr 17 @ 10:53pm 
i love this mod, it's fantastic! :]
Vapor Apr 17 @ 2:26pm 
i third this, your health matters more than a silly little watcher mod <3
Kangaroot?! Apr 17 @ 2:03am 
i second this, don't overwork yourself for this mod!!!
Captain Kalreh Apr 16 @ 9:44pm 
Don't overwork yourself.
Huntress  [author] Apr 16 @ 6:16pm 
Sorry y'all just taking a break because I burnt myself out working on it and bugfixing :slugcatdead:
Will be back to working on it soon!
Huntress  [author] Apr 16 @ 6:15pm 
@Spacemantyty Yes!
@DUBIOUS BODYWEIGHTBUILDER I have found no issues so far!
@pinkus :steamthumbsup::rwslugcat:
@14mm Hex Socket HI_A22!
Spacemantyty Apr 16 @ 1:32pm 
are there plans of making transition rooms between diffrent regions?
DUBIOUS BODYWEIGHTBUILDER Apr 16 @ 10:40am 
Do the portals cause any issues in vanilla/msc campaigns
DUBIOUS BODYWEIGHTBUILDER Apr 16 @ 10:39am 
So this works in stuff like vanilla and msc campaigns?
pinkus Apr 15 @ 12:47pm 
@Huntress just shoreline lol
Thicket Apr 15 @ 12:30pm 
@14mm Hex Socket Go to the place where the echo is in corrupted factories
14mm Hex Socket Apr 15 @ 12:11pm 
where is the desolate tract gate in industrial pretty plox
Sackboy166 Apr 15 @ 6:35am 
Can watcher use these connections?
Huntress  [author] Apr 15 @ 4:25am 
oh, uh umm, I have zero clue as to how that could happen sorry. It doesn't happen on my pc or laptop so might be a computer error idk. Sorry I can't help, best of luck to you <3
Peacherweasel | Skyjackal Apr 15 @ 3:53am 
for some reason (with this mod enabled) when configuring mods with the "mods got updated, press continue to apply updates" it freezes both my game & pc. I can't exit & am forced to do a hard reset. I unsubbed to this mod & verified my files & then the issue stopped happening. The game couldn't generate an exception log either. (Note: it might be this mod & an issue with my pc but tbh I have no idea)
Huntress  [author] Apr 15 @ 3:51am 
You do have the mod enabled right? Otherwise I have no idea, maybe the mod didnt update or smth, you could try unsubscribing and resubscribing
biglawrie Apr 15 @ 2:16am 
@Huntress thats so weird it just straight up isnt there for me
Huntress  [author] Apr 14 @ 10:53pm 
@pinkus sure lol, do you want the drainage connection aswell, or just shoreline?
Huntress  [author] Apr 14 @ 10:53pm 
@yuki ty for the support <3 Will be doing aether ridge (eventually)
yuki Apr 14 @ 9:14pm 
hope you continue on this, making all of aether one again with og modded connections. could see leaving out the super unique regions, but feel watcher as a whole would be a million times better as part of the vanilla world.
pinkus Apr 14 @ 5:44pm 
can you make an isolated mod for verdant waterways to shoreline and nothing else because it's the one that makes the most sense to me and the other ones feel a bit outlandish
Huntress  [author] Apr 14 @ 4:42pm 
The original badlands mod added some extra rooms before the gate, so I added them back
Huntress  [author] Apr 14 @ 4:42pm 
@biglawrie, Picture of the room that leads to the gate: https://steamcommunity.com/sharedfiles/filedetails/?id=3464138789&fileuploadsuccess=1