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Thanks for letting me know, and I hope you have fun with the mod.
So, the Senchal Palace actually has 3 levels, and the Lucky Cat Trade Port has 5 levels, but you will only be allowed to rebuild and improve them after the plague.
I may revise the buildings in Elsweyr to add more levels after the plague, but they will need to wait until after the plague ravages the province to be improved or rebuild.
The mod has many buildings, but not a single new one. All the ones that have been worked on and improved were originally from the EK2 mod. I made it like this so the mod is easily compatible with other mods and the base game.
My favourite is the Imperial City. I took time and worked on the city and lore to make sure it fits the universe and time period.
1. Are they compatible?
2. Which one is better in your opinion 0-0
Either way, I love special buildings, the more the merrier!
What does that mean exactly?
Is shown:
1 – Has building or higher: Bone Orchard level 06
2 – is ruler = yes
3 – is necromancer = yes
4 – Not has character flag = summoned_earth_bone
Is valid:
1 – Has magicka >= { VALUE = 100 }
2 – Has perk = Necromancy Master Perk
3 – Faith does not have doctrine = doctrine_pantheon_green_pact
There is a cooldown of 12 months.
I hope this helps. The mod "Undead Expanded" you’re using could be getting in the way.
Enjoy the mod, and sorry for the late response — I work nights and sleep all day.
See the "Change Notes" for full update details, improvements and bugs fixes!
Thanks
1 - Heritage is Argonian or has Doctrine Pantheon Sithis
2 - You cannot be Tribal gov.
So basically, you need to not be Tribal to upgrade the university. I admit the way the game says it is a bit confusing, and it says that because I used a trigger for the "is_enabled" in the "can_construct" section: "Requires your Government uses Prestige to buy Men-at-Arms." which would make sense if was a "is_enabled".
To fix the issue, the next update will contain a custom tooltip for the "building_requirement_tribal = no" in the "can_construct" area, not in the "is_enabled". It will now say: "Can only be constructed by non-tribal rulers."
Here the new code used for the construction:
can_construct = {
custom_tooltip = {
text = only_non_tribals_can_build
building_requirement_tribal = no
}
}
Hope this helps in the end – just change the gov to something other than tribal to build the Beela-Kars Laboratory in Norg-Tzel for now, until the next update.
I am having an issue, however, with the Beela-Kars Laboratory in Norg-Tzel. It doesn't seem to recognise that I'm Tribal, so I'm locked out of upgrading it.
Well, I fixed the issue with Fang Lair and added a new rule for the special building, as you now need to be of malevolent faith to get all bonuses, since the building is a malevolent type of special building.
As for the icons, I made some myself, others I took online from Skyrim, ESO, Morrowind, and other real logos and icons found online, or altered to fit the lore and universe.
But I think I will spend a lot of time with the Oblivion Remastered now. 😅🤣
My advice is to look in the comments; the name is there.
Ziege: The mod is compatible with EK2 More Unique Buildings v2 and EK2 Holdings Art. However, when using EK2 More Unique Buildings v2, the buildings added by that mod will only receive upgrade paths from one mod, depending on the load order before stating the game. As for COW-EK2, It is fully compatible. I’ve tested it myself.
🎨 Visual Improvements:
Refreshed and improved the visual icons for the following buildings:
### Valenwood
# Vinedusk Lookout
# Eldenroot Palace
# Tower of the Wilderkings Throne
# Redfur Trading Post
### Summerset Isle
# Royal Palace of Alinor
# City of Alinor
# Alinor Arboretum
# Silvenar Palace
🏛️ New Additions:
Added 8 upgrade levels to generic holy site grand Temple, bringing them in line with the standard progression system used by generic holy sites.
A new icon for the Generic Holy Site Grand Temple, which was previously missing.