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auri-el's description kinda stuck out to me as not being a very concise explanation of the religion and their beliefs. too much about how the religion came into being and not enough about what they believe. otherwise those those nitpicks pretty cool
1) Unlike the original version, the relationship between beliefs in EK2 has a detailed calculation formula, and the hostility is obtained through standardized quantitative data, which is not something I can change. Or you can just understand that Worldly-God is a monotheistic religion, destined to be at odds with polytheism.
2)You're right, I forgot to back up one of the versions, which caused it to roll back. I'm fixing that right away.
1) Why is the Hero Cult hostile with the Worldly-God cult? They both worship Reman (although I suppose worshiping Reman exclusively is very different than having a sub cult worshiping im.)
2) Is it possible for the Wendelbeki to worship the Aedra as well, like they did as the Malada?
As for the thing I noticed:
Aspect of Religious Conflict and Missing God: Truth both give the ability to wage Holy War againts Hostile faiths.
IIRC it was Renault, wasn't it? (I'm assuming, the Remananda is my favorite elder scrolls book) - Maybe he could have that faith then? Sorry for not knowing about ESO lore! Never got into the game sadly.
Thanks for considering my second suggestion though!
1) Dragonguard Brotherhood is not for normal people. The Dragon Guard is a special organization. All of them have special skills and are keen on slaying dragons. In the late Second Era, the Dragon Guards almost disappeared. If you have played TESO, you will know that as of 2e582, there is only one Dragon Guard left.
2) Sure.
1) Maybe Cloud Ruler should have Dragonguard Brotherhood as their starting faith?
2) Maybe Worldly-God could be polygamous (for men), as Reman I very famously had multiple wives, and so did members of his dynasty.
If you'd like some localisation help for the in-game text (I've found a few things I'd fix) I'd be more than happy to help!
Basically this bug duplicates and/or clones each child in the Aleshut dynasty, ie Belharza will have a 'brother' listed under Al-Esh. So the dynasty tree gets...very big, very quickly.
Right now I have a fix with only two (relatively small) things that need resolved.
1. Rename zz_older_empires.txt to 00_older_empires.txt in your mod folder.
2. Copy the entirety of the the EK2 text for 00_older_empires.txt into your mods relative file and replace the Alessian text that you edited to reflect your changes.
I can share my edited .txt file if needed.
I love this mod, it 100% should be included into the base mod.
One suggestion I would make is that the Alessian Divines Cult should have the Aleshut emblem instead of the Third Empire Emblem.
I'd also love to contribute some localisation fixes I've found.
Also I'd agree with the weirdness over the world conversion, X Cults, X Divines, X Rite would all fit better.
Just something to think about.
It's not your fault
When Tiber put the knife to the neck of the Imperial Geographical Society, they had to lie. This is why PGE2 was full of sarcasm and ridicule and was eventually banned.