Crusader Kings III

Crusader Kings III

[KET] Court Positions
91 Comments
oh ok Aug 7 @ 1:17pm 
This was literally exactly what I was looking for to complete my modlist after Court Positions Expanded went tits-up. Thank you so much for your work
wislom Aug 7 @ 3:09am 
This shows you possibly how the mod evaluates positions:

https://docs.google.com/spreadsheets/d/17sbANOhSvU2lhAu-gnvXVEzExAcvik0EnQwDYSBdGBo/edit?gid=0#gid=0

Not sure if this up to date with current mod source code though, but it is from the author.
AsthmaticTurtle Aug 6 @ 11:13am 
Does anyone know what makes for an Excellent Master-at-Arms candidate?
AsthmaticTurtle Aug 6 @ 11:11am 
Not sure if Sossedov will see this but for an Excellent Lord Sheriff candidate: from what I've gathered, you'll need a courtier with the Brave trait and a high Martial score, maybe requiring at least the Brilliant Strategist trait. You can always try to find and recruit characters to your court with C.
Sossedov Jul 16 @ 7:20am 
Hey I've been trying this mod out with and I'm noticing that I never seem to have anyone available for the lord sheriff court position. Are there certain requirement for someone to be hired to that position?
cindercatz Jul 14 @ 8:43am 
This is one of the main mods I look forward to, every mod cycle since I first started playing a couple years ago+ . About to start up again, really appreciate your work. Thanks!
Tistka Jul 10 @ 3:37pm 
Hey! Thanks for the mod. Please update it for landless adventurers. The positions show up as camp positions. I don't think you indented that. It does not make sense and is not balanced.
JimmyG1970 Jul 3 @ 11:14pm 
What is likelihood that your Advanced Court Mod is compatible with AGOT?
finallyciv Jun 30 @ 3:58am 
When I use your fantastic mod, I can't assign Court Artificers. The position is shown, but clicking on it has no effect.
hamletsdead Jun 24 @ 12:54pm 
Purple squares were not caused by this mod, sorry for the bad intel.
hamletsdead Jun 19 @ 3:18pm 
I too am getting purple squares in the council tasks playing as nomad. Squares are for the councilor in the upper right box.
lobosan Jun 18 @ 7:41pm 
Thx Ketaros!
Ketaros  [author] Jun 18 @ 5:27pm 
Updated to 1.16
Darkphoenix17 Jun 12 @ 10:11am 
how can I change the fleet commander from being courtiers to courtiers AND vassals?
Mycelia Jun 11 @ 6:06pm 
Mod seems to work completely fine for me.
Unstable Energy Jun 9 @ 12:52am 
@Ketaros everything okay bud?
Finarfin Jun 6 @ 6:29pm 
I determine that my issue is being caused by enabling [KET] Interface is King. Maybe you can only use one or the other?
Finarfin Jun 6 @ 5:57pm 
My situation is completely different than others, it seems. If I click on the Court Positions tab, I just see a message that 'you have not employed any Court Position in your court.' Twice. Shouldn't my feudal Duke at least have someone in there?
Swordsman Chinchilla May 26 @ 12:48pm 
Yeah, it kinda needs an update. You can even take the opportunity to remove the positions for adventurers, since they don't make much sense in that context.
Chuck_The_Yuck May 13 @ 2:12pm 
right now i cant seem to add people to council, i dont know if this is the reason as to why or not, i am running it with agot mod
HeirandtheSpare May 6 @ 6:33am 
So sadly, this MOSTLY works. But I've got some purple squares next to my courtier's name. Looks like it's just a UI issue from what I can tell. I only played in Europe though, nothing with the new features of the new expansion.
HeirandtheSpare May 4 @ 6:52pm 
So nobody has tried it out yet? I guess I'll give it a whirl. I'm still going to be playing feudal though so I won't be testing it with Nomads.
Ketaros  [author] May 1 @ 7:02am 
Hi guys, I will be reviewing the compatibility with the new expansion this weekend.
spooky man Apr 29 @ 6:47pm 
Is this compatible for Khan update?
Stargazer Apr 29 @ 1:18am 
I think it's not compatible with the new update
hamletsdead Apr 28 @ 10:19am 
@Ketaros, these are awesome thanks mucho! Any way to add a flag or script so that they don't appear as options until you actually have a court though? I like my landless captain, but a bit weird to have wandering winemaker along for the ride.
Unstable Energy Apr 26 @ 6:15pm 
@Ketaros Compatible with Overhauls like AGOT?
PhazezGova Apr 26 @ 10:42am 
Yeeeeeaaaah:steamthumbsup:
Nicelander Apr 21 @ 12:47am 
Great mod, but need to disable these for wandering characters. Really bloats it :(
Unstable Energy Apr 18 @ 5:21am 
+1 Queen mother
macluk Apr 13 @ 4:37am 
Just disagreeing with part of the description - yes, you can have as many mods adding court positions as you like - mostly because there is never enough of those court positions; as long as they
- work and are updated for your current game version
- are not the same modder's (that's the only one obvious to be removed)
Crazy_Pastel Apr 11 @ 8:12am 
+1 for queen mother. Used to be one of the most important roles in court
Dr. Baphomet Apr 3 @ 12:52pm 
+1 for queen-mother
Best gurl Mar 30 @ 4:18am 
Is this mod compatible with agot or nah?
Melbi Mar 30 @ 3:27am 
A queen-mother position would be inresting to add :)
Bane Mar 30 @ 12:37am 
I think some of the positions dont make sense if you are a landless character but they are still acccessible, any plans to change that? :)
Ketaros  [author] Mar 29 @ 7:58am 
No.
Spacewolf Mar 29 @ 7:50am 
does this mod require me to uninstall the physician's pages mod of yours as well, or no?
finallyciv Mar 29 @ 2:51am 
First of all, I want to say I absolutely love your mod – it’s fantastic work! I know I have no say in this, but I do have a few suggestions/wishes:
- Instead of adding (many) more court positions, consider enhancing the existing ones by assigning them meaningful court tasks.
- Introduce culture-, time-, and religion-specific court positions, and add limitations to the ones already in place.
- Improve balancing.
- Add (chain) events related to court positions.
Ketaros  [author] Mar 28 @ 1:03pm 
Updated - 2 more positions added. :)
GHOUL = NO SKILL Mar 28 @ 12:37pm 
A weird question - could this potentionally work with version 1.13 and below?
Newheart Mar 28 @ 6:49am 
The marshal asst individual mod works, this does not. What is the difference between the two in terms of the gui? Are they for different versions, can you list version info or compatibility info?
Ketaros  [author] Mar 27 @ 8:19pm 
Stable Diffusion, Flux safe tensor model, and some LORAS... varies on LORAS...
Fernando Cruz Mar 27 @ 6:07pm 
Really good looking AI images you have there, what software did you use?
Stephince Mar 27 @ 12:36am 
Yes! It's back! Thanks!
Ketaros  [author] Mar 26 @ 2:25pm 
@newheart, is very important you fully remove the old ones, unsubscribe so it desapear from your Playset! Then install this one, all will be fine.
Crown Prince Mar 26 @ 2:03pm 
Thanks, Ketaros, but just to confirm if you don't mind, I have 3 of each, total of 9, not a slot for each one, if you know what I mean
Newheart Mar 26 @ 1:57pm 
I've used your individual mods for positions and they work but this one makes the positions page show everything incorrectly. Not sure what the problem is and you don't have more information listed such as version information or compatibility.
Ketaros  [author] Mar 26 @ 7:19am 
@Crown, yes, it is.
Crown Prince Mar 25 @ 4:46pm 
Marshal assistant, sorry