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If you are completely certain that the NVG enemies aren't using the night vision, report it to Killhouse Games, not me, because they are vanilla enemies.
For example you will never see the militias in Northern Belt, only in Shrine District.
@catdog Control + E opens the mission editor, so, all you need to do now is to replace all enemies in the level with SSI operatives, once you're done, press Control + S, and your map will be saved now with your changes. I'm sorry I can't help you further, I havent' used the editor at all, so I have no idea of how to answer the rest of your question, sorry.
@OrphanShredder Verify the game files, and check if you're using another mod that adds them, there is several mods that adds things to RMG.
Inside, include the name of the group as you want it to appear in-game "@myMod_tangos_name=Generic Tangos", for example.
Then, when you create this new RMG group, you just need to include the @ name you made in the localization file. The rest is basically the same, copy the enemy name from the badguys.xml into your own list, give them a danger level, a weight, and they're ready to go
Then, go to /steam/steamapps/common/DoorKickers2/data/ (basically to the game files), find a folder called "gameplay_settings", and finally, "rmg_groups.xml", that's where all the data related to rmg is stored. Just copy it and move it to your own mod (remember to rename it to avoid conflicts).
Simply meddle with the rmg groups until you're happy with them.
If you want SSI enemies in workshop maps, you can always add them yourself, just press Control + E while in a map to open the editor, and replace the enemies :)
I'd personally rather have All SSI for the whole game. Its fun to play this but RMGs get boring after a while. It'd be real fun to have this for Workshop maps.
But as the mod name suggests, it's "Ooops! All SSI!"
@noobhero21 As the answer to Lazarus, I'm only adding the SSI, you can create as many lists with as many enemies as you want :)
@Cydonia or Bust all hail the mighty P90!
@orschild Good luck! Remember, they are an addition to the Random Missions, so they might take a while to appear :)
@Sheng Have fun, or not.