Door Kickers 2

Door Kickers 2

Secure Contain Protect
20 Comments
Comrade Kris  [author] Jul 1 @ 5:35am 
@Voidman

Hi! Haven't touched this mod in awhile, but this DOES conflict with some mods due to the fact that several graphics have been changed. If it runs otherwise, great, but the game will probably complain since both mods are trying to change the same thing.
Voidman Jul 1 @ 12:31am 
and also hell jumpers
Voidman Jul 1 @ 12:30am 
Hello i tried adding this mod but it said it conflicted the Nowheraki national police. any idea, should i send reports there way?
Comrade Kris  [author] Apr 16 @ 10:50am 
@McSkiddy

Thanks for commenting. Although its been awhile since I've worked on this (still planning on implementing SCP inspired units) this mod currently does not have any custom missions and does not change the models/names of any units. What you're thinking of is the MTF mod that is linked in the description of this mod, and you should send any bug reports their way.
McSkiddy Apr 16 @ 10:28am 
The prologe mission seems bugged and my troops cant reach the exfil point, all my units are "Combatants" too, I've tried rangers, the MTF mod squad etc and it doesn't work :( Any ideas? Love the idea btw!
Bile Titan Apr 2 @ 4:27am 
Absolutely nice and I love this style, keep it up:steamthumbsup:
Rex Mar 17 @ 10:18am 
I like it, actually. If you could add more MTFs, then it would be cool. I do not want to put any more ideas here since it is pretty sure alot of work, but since I am also A S.C.P Foundation fan, it would be cool if you could also add some squads like the RRT or stuff. Would be cool. Keep up the good work!
Comrade Kris  [author] Feb 25 @ 10:00am 
Sounds like a good idea! I'll try and keep it in mind. I could see about allowing them to use more anomalous materials and work similarly to the Rangers.
G.O.C Feb 25 @ 9:20am 
Yo, what's up. As you can see, I'm GOC and one of the nerds related to the UNGOC. I'd love for you to bring in the UN power into this mod and I'll be happy to use it all the damn time <3
iMPERIALWOLF Feb 24 @ 10:19pm 
Hopefully we get technology that would have been used like the scatter goggles for 096 and maybe possibly even some way to integrate scps as enemies for arrest missions
Comrade Kris  [author] Feb 24 @ 5:58pm 
The plan is to eventually add a general MTF squad instead of combining them like the other mod does. It'll probably be a mix of CIA and Rangers but I'll try and keep it as balanced as I can. Might add some other groups if people request it enough.
iMPERIALWOLF Feb 24 @ 1:17pm 
Your welcome, will you add other MTFs like hammer down, epsilon-11 etc?
Comrade Kris  [author] Feb 24 @ 12:37pm 
@iMPERIALWOLF Thank you for the report. Went to go check, and it seems like it's only the main menu that doesn't work. I'm still trying to find a work-around for the background changing to match each squad, but I've got a few ideas. Either way, it seems to only be the main menu that gets overridden as the music and loading screen (that's being added next update) seem to work fine.
iMPERIALWOLF Feb 24 @ 12:15am 
This isn't compatible with the Mobile Task Forces Mod so that you know.
Comrade Kris  [author] Feb 18 @ 10:47am 
Ah, pretty sure I know what's going on, then. I've got the main background changed, but they have class specific ones, I'll go ahead and put a fix out for that next update.
Cardoon Feb 17 @ 8:16pm 
try switching between units, that's what worked for me
Flock O Cats Feb 17 @ 10:57am 
the main menu didn't update for me, is there any reason it wouldn't?
Comrade Kris  [author] Feb 16 @ 9:23am 
@zahidakbarquill What parts of the GUI? Should only be the main menu, music, and startup video at the moment. Isn't currently a FULL replacement of all assets.
MajorZero Feb 16 @ 8:00am 
the gui is no working for me i guess
monkey moments Feb 15 @ 11:14pm 
please keep going! idk how youd update this but this is so good. im currently doing the first mission and waiting for day 2. amazing mod keep up the good work :spiffo: