Total War: WARHAMMER III

Total War: WARHAMMER III

Monogod Recruitment Chain rebalance (No more Tier 0 Bloodletters and Chaos Warriors)
10 kommentarer
Pegaz  [ophavsmand] 24. apr. kl. 7:16 
Updated to work with the Tz build tree rework
Dead Baron 15. apr. kl. 15:25 
This pairs well with my marauder unit mod!
Pious Skeleton 1. apr. kl. 11:28 
Thanks! I was trying to move basic Chosen of Khorne up a tier in my Khorne rework mod myself and it was throwing me for a loop.
Pegaz  [ophavsmand] 1. apr. kl. 3:37 
There is a table, I think "building_units_allowed" or smth like that, which defines which units can be recruited in which building.

Every unit-building link has a unique ID, I simply overwrote the link between the chosen and the tier 3 building with a different unit and a different building, thus leaving only the link between the chosen and higher tiers, making them tier 4
Pious Skeleton 27. mar. kl. 13:56 
How'd you move Chosen of Khorne up a tier without touching the wh3_main_kho_infra_champion building?
Pegaz  [ophavsmand] 15. feb. kl. 10:19 
Chaos Knights are tier 4 on pretty much all relevant factions.
Chaos Knights > Chosen

Checkmate atheists!

On a more serious note, this mod is all basically my personal prefference, for how the units should be balanced and distributed, according to my perceived power level of them in a campaign setting, and in py point of view, melee infantry is just bad in this game, so basically NO melee infantry unit deserves to be tier 5 whatsoever.
Vaxar Kun 13. feb. kl. 11:28 
have to agree with Alshua on the warriors
cool coccept, could use some improvements
Kentathor 10. feb. kl. 6:10 
Looks really good,will try it.
Alshua 9. feb. kl. 22:46 
I like this idea a lot, but I feel the execution backfires by moving powerful units too early in the campaign. For instance, the base game has a two-tier gap between dual-weapons Marauders of Khorne and dual-weapons Warriors of Khorne. Since the dual-weapons type is very useful, and tier 3 can take a bit, there was at least some reason to use dual-weapons Marauders. In this mod, I would just wait for tier 2, which is almost immediate in-game. I find reducing the tier on Chosen hard to justify also; most other factions would kill to have something like them even at tier 5.
nlikely 8. feb. kl. 10:30 
Those chains make a lot more sense!