American Truck Simulator

American Truck Simulator

More realistic economy
45 Comments
Ales Aug 19 @ 6:05pm 
I love the mod and the difficulty it adds that you have to hustle, but after like 50 jobs i feel like i just break even and not sure how to get ahead to afford anything. I have the 150,000 loan with 515 repayments everyday plus gas and then any of the rare traffic violations and i just feel like im treading water. Any advice.
miker107 Jul 31 @ 5:31pm 
@un.nahbar: I should get into the habit of reading release notes. LOL. I just got startled last night when I went to the bank to check on loans. I currently have one I took out a while back for 100K , and one for 50K with about a 5 or 6% rate, but when I saw the new loans had a 96% rate it blew my mind.
un.nahbar  [author] Jul 31 @ 8:55am 
@miker107: As I wrote in the v2.4(1.55) release notes: "One key number, namely the interest rate, you won't find in the game's GUI as it is written. SCS has done something completely obscure here to link the loan amount, interest rate, and repayment installments. The interest rate displayed in the game cannot be calculated using the usual interest equations alone." I don't know what they have done...
miker107 Jul 30 @ 7:37pm 
WOW, 96% interest rate for bank loans? Thought it would be more like around 9%. That can't be right.
un.nahbar  [author] Jul 21 @ 7:47am 
@FredY: Like I already wrote in the mod description "...reached experience level 5 and demonstrated that you're serious about truck driving (at least 15 completed jobs), the bank will offer..."
FredY Jul 20 @ 8:12pm 
One question, at what level is the bank unlocked? I've already passed level 5 and nothing...
un.nahbar  [author] Jul 20 @ 11:22am 
Hey @Metalhead123, just let yourself be surprised... ;-)


$150K @ Level 5
$500K @ Level 10
$1M @ Level 20
$2.5M @ Level 50
$5M @ Level 100
$10M @ Level 150
Metalhead123 Jul 19 @ 1:13pm 
When do other loans unlock. I got the first one at lv5 for $150k. I'm now Lv8
Baroniys Jul 17 @ 7:29am 
After the last update of your modification, the interest rate at the bank changed. Realism is gone. Now you can take out a bunch of loans and pay small amounts again. Make it like it was before, so that the loans are expensive. Then it will be more realistic.
jimmyjamesdg91 Jul 15 @ 5:51pm 
I've played ATS for a mere 150 some hours. After downloading your mod, I fell like I have more of a challenge getting a new company off the ground. 40 trips in, and I'm still barely afloat. I know once I finally get enough saved for another employee I will feel much more satisfied and accomplished. I like the challenge here. Thanks for keeping this mod going!
miker107 Jul 11 @ 8:21pm 
I have enjoyed using this mod over the last couple of months. The fluctuation in pricing for jobs makes the game feel very realistic, which is the goal after all. Thank you for keeping it updated and for keeping us on our toes. It can get challenging at times. Trying to keep those fines and accidents down to a minimum, but they do creep in and hit that bank account some time. LOL
un.nahbar  [author] Jul 10 @ 7:47am 
@[ Hurb ]: Let me take a closer look to the mod files... you need to reach level 20 to get the credit limit of 1M dollars. This requirement is completely arbitrarily. So, you still have do to some more hauls.

This weekend I will provide a new update. This will contain the ordinary real world adjustments and... as life sometimes goes... new bank loans. These will be bound to the real world values. Spoiler: Things will get more realistic.
un.nahbar  [author] Jul 9 @ 11:53am 
@Eagle Chang: Yes, you’re right. This is due to basing the rewards on the transported good instead of the used trailer. This makes more sense.

Imagine you have to transport some car wheels. These wheels require (according to the cargo definition files) at least a curtainsider because it’s an undemanding good. But nothing (besides the cargo definition files) stops you from carrying the wheels in a reefer. A reefer is technically more complex and, of course, more expensive. And it’s for goods which are more demanding and which generate a higher reward. Taking the ordinary wheels in a reefer gives not a higher reward because it’s the same undemanding good which can also be transported on a curtainsider. If you take your precious reefer to transport “worthless” wheels it’s up to you to do so.

I decided to focus on the transported good when adjusting the cargo rewards. And, so I took the “simplest” defined trailer to calculate the value of a good and it’s reward.
[ Hurb ] Jul 7 @ 12:55pm 
Hello, I was wondering what the requirements for the big $1,000,000 loan were. I have done 30 jobs and reached level 14 and still have not unlocked it. Thanks!
Eagle Chang Jul 5 @ 3:42am 
I feel like the salary per mile has been cut again in 1.55. More hardcore yet more fun.
Haginen Otsolen Jun 29 @ 5:20am 
You're awesome! 👌
un.nahbar  [author] Jun 28 @ 11:36pm 
@Haginen Otsolen: Okay. Yes, the mod has real fuel prices. Well, the prices are almost up-to-date. I try to update the prices once a week, based on the averages for the last week for every single state included in the game.
Haginen Otsolen Jun 28 @ 1:43pm 
Damn, u're over thinking. It's all good. Im just asking if this mod have real gas price at the gas stations? I read ur post info and it don't say anything about the gas prices. That's why I ask No Gas real price? I really appreciate ur mod!
un.nahbar  [author] Jun 28 @ 1:26pm 
@Haginen Otsolen: Sorry, but I can't answer an incomplete question. I can only ask counter-questions. What do you mean by your question? Do you want to know if the mod doesn't have real fuel prices? Do you want to know if the mod exists without real fuel prices? Do you want to establish that the mod doesn't have real fuel prices? Or do you have something else to ask?
Haginen Otsolen Jun 25 @ 9:52am 
No Gas real prices?
un.nahbar  [author] Jun 17 @ 7:39am 
@all: Rollback to version 1.14 done. I apologize for the inconvenience.
un.nahbar  [author] Jun 17 @ 7:18am 
@GTSinc: Since I've adjusted the rewards for individual cargo units, I've also reset the abusive scaling factors, which I originally used to try to set an appropriate price level, back to "one." This may be the problem here. This scales the rewards for cargo definitions not included in the original game back to how they would appear in the unmodified game.

If you've been satisfied with the price level so far, I could offer to perform a corresponding abusive re-re-scaling as before the update. Then the cargo definitions added to the game with mods would look as they did before the update, and at the same time, I could adjust the cargo definitions included in the original game to my liking. Okay?

If so, I would first perform a rollback to the previous version of the mod, as I won't be able to make an adjustment in a very timely manner. You are also welcome to tell me the name of your cargo mods so that I can check them again before a new update so that things run better.
SimGamerJen Jun 17 @ 7:18am 
@GTSinc I didn't get any deliveries that were using the vanilla pricing while using this mod until the update on 15/06. All deliveries across all market and contract types were impacted. I have quite a few trailer/cargo mods active. I think the update has broken something that clearly worked.
Turd Holster Jun 16 @ 10:05pm 
@un.nahbar I found what was going on. Any cargo types that are added with mods aren't affected by your mod, so they have regular pay outs.
Turd Holster Jun 16 @ 8:58pm 
Oh so are the ones like $5 or $6 per mile supposed to be there? If so, then no problem, haha. I figured the ones under $1/mile were from your mod and the higher paying ones were vanilla jobs.

https://steamcommunity.com/sharedfiles/filedetails/?id=3501485772
https://steamcommunity.com/sharedfiles/filedetails/?id=3501486593
un.nahbar  [author] Jun 16 @ 8:01am 
@GTSinc: Could you please explain to me in more detail what's wrong? To me, the job listings actually look pretty well-mixed. I've attached a few screenshots (okay, just the highest-paying jobs).

https://steamcommunity.com/sharedfiles/filedetails/?id=3501016267
https://steamcommunity.com/sharedfiles/filedetails/?id=3501016495
https://steamcommunity.com/sharedfiles/filedetails/?id=3501016665
Turd Holster Jun 16 @ 2:10am 
So, the regular vanilla paying jobs are still showing up on the job list, about half of them. Is it supposed to be like that? I don't have any other economy mods active, and this is a new profile.
un.nahbar  [author] Jun 6 @ 11:50pm 
@dazzad22: I also generally recommend a new player profile for using this mod. However, from a purely technical perspective, this isn't absolutely necessary.
dazzad22 Jun 4 @ 3:20pm 
@un.nahbar sweet cheers mate, keep up the good work, ive tried the GDC and he recommends a new profile good to see some different ones and how they go.:summer2019flag:
un.nahbar  [author] Jun 4 @ 8:28am 
@dazzad22: The mod can also be added to an existing profile. It may take an in-game day for all adjustments (e.g., damage profiles) to take effect. I'm also developing the mod during the game, which is essentially the same as adding a new economy mod to the player profile.
ooh ah up the RA Jun 4 @ 6:11am 
this mod is amazing it completely changed how i play the game and how to manage an actual company, this is how the game should've been. Well done you've completely out done yourself with this one.:unionjack:
dazzad22 Jun 3 @ 6:30pm 
can i add this mod to an existing profile, i can understand its preferable to start a brand new one, but like what if i wanna add it to a L4 profile where i own nothing now as it is and just driving quick jobs?
R o c k y J e t May 8 @ 3:54pm 
works 1.54
R o c k y J e t May 8 @ 3:54pm 
Thank you!
djbrundage515 Apr 27 @ 6:27pm 
Great mod. Really enjoying it.........
un.nahbar  [author] Apr 27 @ 1:27am 
@Inferis: Yes, there are plans to create the mod for ETS as well. Unlike in the US, it's much more difficult in Europe to describe the overarching economic relationships in any meaningful way. This is due, among other things, to the different economies of the individual countries. A truck driver in a Romanian freight forwarding company, for example, has completely different earning potential than a truck driver in a Danish freight forwarding company. However, a uniform economic model must be imposed on the various economic potentials within the framework of the game mechanics. And that's the point at which a "more realistic economy" mod becomes unrealistic in Europe. In the US, everything is much easier, since the economic potential of the individual states is more comparable. So I'll have to give some thought to how this can be implemented for Europe...
Inferis Apr 23 @ 3:48pm 
can you make this for ETS2 too? By far the best economy mod (the only one that also makes garage prices more realistic)
TheSimGuy Mar 29 @ 7:50am 
Nice MOD! I appreciate the backstory of how/why you created it. Looking forward to resetting my profile and using this. Keep up the good work.
Korbloxation Mar 14 @ 5:55pm 
Nice, it'd be interesting to see fictional scenarios of cost-push inflation from the fuel stations. Thanks for replying too! :steamthumbsup:
un.nahbar  [author] Mar 14 @ 6:37am 
@Korbloxation: Not currently, but it's a nice idea. I'll think about how to implement something like that in a mod...
The only variable subject to inflation are fuel costs, which I regularly adjust to actual fuel costs.
Korbloxation Mar 13 @ 7:16pm 
Will situations regarding inflation. Like Cost-Push Inflation & Demand Pull Inflation be in this mod?
un.nahbar  [author] Mar 8 @ 3:57am 
@MrPākehā: Reaching level 5 is the first condition. The second one is to show that you are serious about truck driving and therefor you have to complete at least 15 jobs.
MrPākehā Mar 7 @ 4:23pm 
Nvm, i figured it out.
I had a look inside your mod files and figured out the reason why the bank wasn't unlocked.
I can post the reason here, but i will not without the authors permission.
MrPākehā Mar 7 @ 3:23pm 
I have a problem where the bank did not unlock for me at lvl 5. I received the email, but the bank is still locked. Am i missing something?
BasseMan2016 Mar 2 @ 1:30am 
I will try this :steamhappy: