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$150K @ Level 5
$500K @ Level 10
$1M @ Level 20
$2.5M @ Level 50
$5M @ Level 100
$10M @ Level 150
This weekend I will provide a new update. This will contain the ordinary real world adjustments and... as life sometimes goes... new bank loans. These will be bound to the real world values. Spoiler: Things will get more realistic.
Imagine you have to transport some car wheels. These wheels require (according to the cargo definition files) at least a curtainsider because it’s an undemanding good. But nothing (besides the cargo definition files) stops you from carrying the wheels in a reefer. A reefer is technically more complex and, of course, more expensive. And it’s for goods which are more demanding and which generate a higher reward. Taking the ordinary wheels in a reefer gives not a higher reward because it’s the same undemanding good which can also be transported on a curtainsider. If you take your precious reefer to transport “worthless” wheels it’s up to you to do so.
I decided to focus on the transported good when adjusting the cargo rewards. And, so I took the “simplest” defined trailer to calculate the value of a good and it’s reward.
If you've been satisfied with the price level so far, I could offer to perform a corresponding abusive re-re-scaling as before the update. Then the cargo definitions added to the game with mods would look as they did before the update, and at the same time, I could adjust the cargo definitions included in the original game to my liking. Okay?
If so, I would first perform a rollback to the previous version of the mod, as I won't be able to make an adjustment in a very timely manner. You are also welcome to tell me the name of your cargo mods so that I can check them again before a new update so that things run better.
https://steamcommunity.com/sharedfiles/filedetails/?id=3501485772
https://steamcommunity.com/sharedfiles/filedetails/?id=3501486593
https://steamcommunity.com/sharedfiles/filedetails/?id=3501016267
https://steamcommunity.com/sharedfiles/filedetails/?id=3501016495
https://steamcommunity.com/sharedfiles/filedetails/?id=3501016665
The only variable subject to inflation are fuel costs, which I regularly adjust to actual fuel costs.
I had a look inside your mod files and figured out the reason why the bank wasn't unlocked.
I can post the reason here, but i will not without the authors permission.