Half-Life 2

Half-Life 2

Half-Life 2: Additions [FINAL UPDATE] (CANCELLED)
994 Comments
Pyrotion  [author] 17 hours ago 
If you're looking for another great mod like this Toyoprev on YouTube is uploading previews of a great mod with a similar feel to this mod that will be uploaded to the workshop when finished
Gas Mask citizen 18 hours ago 
the concept of this mod was genuinely amazing sad it has to be cancelled but you all did amazing work! and i hope this mod can spark more creativity and help other modders to be inspired and make mods similar to this the work for this mod pack was great and i hope it doesn't go unseen
SnipeyDimey Oct 31 @ 2:25pm 
Did this help?
Pyrotion  [author] Oct 30 @ 12:54pm 
Hmm. I'll look through this. Thank you!
SnipeyDimey Oct 30 @ 12:49pm 
in the console its says

Loading game from //MOD/save/d3_c17_03.HL1...
ERROR: couldn't open.
Error reading weapon data file for: weapon_oldmanharpoon
material models/player/puntleycmb/cmbworker_sheet has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/player/puntleycmb/cmbworker_sheet_orange has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/player/puntleycmb/cmbworker_sheet_orange2 has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

does this help?
Pyrotion  [author] Oct 30 @ 12:27pm 
@SnipeyDimey, yeah. It shouldn't be. I was just throwing ideas out there. I don't believe it is. I think it's an issue with the mod or the engine.
SnipeyDimey Oct 30 @ 12:25pm 
ima have a little dig around try find the issue, it shouldn't be a hardware issue
Pyrotion  [author] Oct 30 @ 12:16pm 
@SnipeyDimey, that's quite interesting. It may be a hardware related issue? Probably just an engine problem though.
SnipeyDimey Oct 30 @ 12:06pm 
sorry for the late reply Pyrotion, that's strange i've got nothing else installed beside this mod
ReggieXavierCastor Oct 28 @ 3:23pm 
Pumpkin
ReggieXavierCastor Oct 28 @ 3:23pm 
I love weed and this is weed :D
Pyrotion  [author] Oct 28 @ 2:58pm 
Sadly, no. But I think if you put d1_town expanded above this mod and load it up, you'd be much happier. This mod doesn't replace much in d1_town, so it's probably way more fun to have the expanded replacement.
andreakutzke0207 Oct 28 @ 2:51pm 
does it work with d1_town expanded?
Pyrotion  [author] Oct 28 @ 2:48pm 
There's a little section in the first zombie area that's been expanded upon. There's a ladder up to a desk and some crates. Originally there was nothing up there and it was kind of just a random ledge.
andreakutzke0207 Oct 28 @ 2:46pm 
what does it replace in d1_town 1?
Pyrotion  [author] Oct 25 @ 10:20pm 
I know the mod has some bugs on disabling AI when loading saves. Maybe restart your game as well? Also checking the troubleshooting section might give you a little help.
Pyrotion  [author] Oct 25 @ 9:45am 
@Sebastian, that's odd. I might have to test that. Maybe try and put the command "ai_disable 0" in the console? As for the wood_crate.scraperough error, I think that's just a basic error put out by base HL2.
Sebastian Oct 25 @ 9:18am 
I have a problem at the end of the chapter 'Sand Traps' where you shouldn't step on the sand. I kill an ant, and a Vortigaunt appears and just stands there. What should I do? And yes, at the very end, this appears: (No caption found for 'wood_crate.scraperough')
Pyrotion  [author] Oct 22 @ 10:16am 
@SnipeyDimey, I've just looked at 03 with a fresh install with only a couple of unrelated mods. It works perfectly. It may be that you have another mod installed that replaces that map.
dimid Oct 17 @ 10:11am 
Well, what can I say, I liked the mod, it's really cool, I like it. changing the game directly through mapping is aerobatics. I hope you will not forget about the mod and will continue to develop your mod. You need to keep making the mod, it will be cool. :steamthumbsup:
Jay0Jantern  [author] Oct 17 @ 10:00am 
probably not but there will be alternate mods with different things so maybe
Pyrotion  [author] Oct 17 @ 9:43am 
@Fundyk I am unsure if the spiritual successor will include that or not. As I am currently not on the team. As for this mod, sadly it is still cancelled as of now so I don't think we will be making any more updates.
Fundyk Oct 17 @ 7:04am 
Pyrotion  [author] Oct 16 @ 1:56pm 
It'll probably be easier to wait for the spiritual successor.
SnipeyDimey Oct 16 @ 1:49pm 
thats a shame, but thanks for looking
Pyrotion  [author] Oct 16 @ 1:29pm 
I'll see. But it probably won't be fixed. Since the mod is cancelled and I'm the only one working on it.
SnipeyDimey Oct 16 @ 1:25pm 
missing texture where a crashed apc is and I’ve noticed d3_c17_03 is also bugged. Strider won’t move and all the metrocops are the normal variant. But other than that I’ve not noticed a single other bug.
Pyrotion  [author] Oct 16 @ 12:44pm 
What was broken on 02 @SnipeyDimey?
SnipeyDimey Oct 16 @ 6:04am 
Did you guys fix d3_c17_02?
Pyrotion  [author] Oct 8 @ 12:18pm 
@Fundyk, unfortunately I don't know. I advise to look at the troubleshooting part of the description, other than that I'll try to provide assistance but this mod may be a bit broken due to lack of updates.
Fundyk Oct 8 @ 12:13pm 
Why is my game crashing?
ReggieXavierCastor Oct 7 @ 4:27pm 
Aight thanks man
Pyrotion  [author] Oct 7 @ 5:38am 
@reggiexaviercastor I don't believe it would go well, as both this mod and that one replace the maps of the campaign. So they would probably conflict. You would probably have Beta Content replace all of the maps that it replaces, but any maps it doesn't replace would be replaced by this. It's technically compatible if that's what you want. But you may be missing out on some maps. I'll have to try that combination to see if it's worth it.
ReggieXavierCastor Oct 7 @ 5:33am 
Can this be paired with the beta mods like beta content reimagined and its maps?
Pyrotion  [author] Sep 28 @ 9:35am 
@Jaxon, I recommend checking the troubleshooting part of our description. I will attempt to provide further assistance but I warn you that this mod is no longer being updated. So any bugs due to the mod itself may not be fixed.
Jaxon Sep 28 @ 9:01am 
it just crashes and kicks me outof the game
georgegiblets Sep 27 @ 12:32pm 
could there be a version with just the map edits plz
Pyrotion  [author] Sep 9 @ 10:31pm 
Again, thank you @Unit 3650, as I've been unable to comment recently so it helps me out when people spread the word.
Pyrotion  [author] Sep 9 @ 10:30pm 
@Unit 3650, thank you for the comment. It is true that the team is moving away from this mod. Most troubleshooting help can be found in the description. But I may update the mod if a gamebreaking glitch is found.
Nedwuand Sep 9 @ 9:25pm 
for those guys are saying "is broken!, crashes" pls read the desc, this mod is now abandoned
BullsquidGaming Sep 9 @ 3:25pm 
To those trying to use this in MMod, dont, for some reason it removes some sounds for the guns
BosnianNationalist Sep 7 @ 5:41pm 
IT'S BROKEN 💀
Pyrotion  [author] Sep 6 @ 7:40pm 
@2026/11/18 전역, please check our description for troubleshooting. But I'm sorry if that doesn't help. We can't help that much since the mod has been cancelled and most of the devs have moved on.
2026/11/18 전역 Sep 6 @ 7:05pm 
it keep crashing in map d1_canals_01a
Jay0Jantern  [author] Aug 31 @ 11:50am 
depends if we find good placements on them
inflation guy Aug 31 @ 11:45am 
will it replace every map
Jay0Jantern  [author] Aug 31 @ 11:36am 
its completely different as in it will be made from scratch mostly, but it will basically be the same
Pyrotion  [author] Aug 31 @ 10:51am 
You'll have to ask @Jay0Jantern
daniel.88.00 Aug 31 @ 10:30am 
Does the spiritual successor use this mod as a base? Or is it completely different?
Jay0Jantern  [author] Aug 30 @ 10:29pm 
the mod is not in development as the current contributors are busy including myself on some projects, once we are done it will probably have a version 1 in the works.