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In the next few days, this workshop item will be taken down
In wild doubles battle, The Pokemon that defeated one of your Pokemon flees. If your Pokemon dies due to poison at the end of their turn, the wild Pokemon that had its turn last flees.
Yes, moves with the printed value of 0 have that limitation. Not moves that are weakened down to 0.
Thanks for flagging. I'll update this so its more clear. It should be the journey point reward, not the catch rate.
Thanks for flagging. I'll fix the TM cards in the next update
On page 14 it's mentioned that when releasing Pokemon you gain JP according to the Journey Point Reward listed on page 11. (1/2/3/4)
But in the FAQ on page 33 it's mentioned that when releasing you gain JP equal to the original "catch rate" of the pokemons tier.
Is it safe to assume Catch Rate and Encounter Tier are the same thing? Only really asking cause one of us interpreted it as you'll roll the catch rate and gain JP according to that.
And a bug/glitch we encountered:
TM cards seem to have something wrong with their backside, some just appear black and others show another move. For example: weak TMs seem to have Cut, Synthesis or a black image on them. If I change my color to GM then both sides have the front side move on them.
In wild doubles battles, do both of the wild pokemon flee as soon as they defeat one of the players pokemons?
On page 20 of the rule book: "Moves with 0 attack strength rolls 0 dice, increases fatigue, and cannot have its attack strength increased past 0."
Am I right in assuming this means that a move that has a base strength of 0 can't be increased past 0, not that if a move is reduced to 0 by another effect it can't be then increased back up?
For example:
Nickit with Paralyzed status uses Snarl on Budew. Reducing Budews attack strength by 1 for the next attack.
Budew then attacks with Stun Spore that has a base strength of 1.
Because of Snarl the strength would be going down to 0, but because Nickit is Paralyzed. Stun Spore increases its own Strength by 2.
Seems logical that the strength in that example would just be 2, but the clause that 0 strength moves can't be increased past 0 causes some confusion.
I am not sure if my issue has been flagged, when a Pokemon has two moves placed under it and you move the assigned poke balls from arena to your board, the Pokemon card on top of the two move cards will be placed under them. This issue has been persistent and occurs every time I move my Pokemon.
Glad you found the setup panel :)
If the other player is in a city or town or has the Bill Companion, they can access their PC even outside of their turn
Thanks for flagging. I'll look into that
https://discord.gg/CFExrb7D
and thanks for the quick Minifix. Love the dedication <3
I was originally confused because i didnt find the setup board, but i have found it now and it works perfectly.
When you trade with another player that is in a city: Can that player interact with the pc so you can trade their pokemon in the pc or does it have to be the players turn to use the pc in that way?
Found another bug: The stealth rock toggle has no tootltip anymore when in state 2.
The only place i could find a discord-invite link the invite was expired. Is there a place where i can look up a current one?
- Yes, you can stack buffs. The only limit is the 3 limit for Zinc. Yes, you can stack Magikarp per evolution and the buffs will stack
- Yes, you can use all HP for Angry Grudge.
- Yes, you still faint. But since you attacked last, you still count as winning even if it was your last Pokemon. You will black out still though if that was your last Pokemon.
- Pokemon are decided as needed. You can wait until its necessary to choose the remaining party.
- No worries asking here. I respond much quicker on the discord but here is also fine.
- I'm releasing a fix for the models now
- Same for the birds
- You can actually just set its Z rotation to 0 to see the setup panel again. Though this issue is fixed in the new minifix so no need to do that for future plays
Cinnibar Lure does
"If the target has not taken their turn yet this round: Change the target of the target to the user"
So, with contrary it turns into:
"If the user has not taken their turn yet this round: Change the target of the user to the target".
What could this mean lmao
Bugs i found in the newest version:
-I also had the of no models loading even though i toggled it on.
-For Azalea and Violet City the button to fly there was not working anymore
-Can I stack the same Vitamin (besides Zinc) and the same foods on the same pokemon? (so could i buff a single attack multiple times with the kingler food and can i buff the hp of a pokemon multiple times with the same vitamin? Can I use one magickarp per evolution and do those buffs stack for hp and initiative?
-Can you use all your hp for the angry gudge move or do you have to keep at least 1?
-Do you still faint to confusion selfdmg when you defeat the encounter with the attack.
-When do I have to decide which pokemon will be part of the 3v3 (if i fight a gym trainer for example). Is it at the start of the combat or when I switch in or interact with the party through a skill like obsidian? Do i have to choose the three pokemon before the gym trainer or do we do it at the same time so he cant directly react to my choices?
If you want to turn it back on in the meantime, you just need to flip over the setup panel (set its z rotation to 0) and then toggle Arena Models back on
Yes, that is correct. Any Pokemon that can no longer evolve but is still Weak or Moderate can gain the IV Decal to gain a stat buff.
For force switch moves, it does deny them a move that turn unless the opponent's Pokemon is faster. i may revisit this depending on if that's too unbalanced, but for now that's what it is
"For each Pokemon in your party that has any damage: Increase attack strength by 1."
Does this include fainted pokemon in your party? There are a couple of cards that read this way with, "has any damage" so would love a clarification.
Thank you in advance.
The Chance cards are completely blank and the Trainer cards have no Backs to them.
I'll fix it on the next update
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