Tabletop Simulator

Tabletop Simulator

Pokémon: Legends of Sinnoh - Johto War Campaign v0.99
126 Comments
Aursiniuria  [author] Jun 24 @ 11:26pm 
Thank you all who helped test this version! V1.0 is now released on the main workshop mod.
In the next few days, this workshop item will be taken down
Aursiniuria  [author] Jun 19 @ 6:40pm 
@Toivo, there are bags on the arena where you can pull the battle items from
Aursiniuria  [author] Jun 19 @ 6:40pm 
@Sebabbu, thanks for flagging. I'll look into this
Toivo Jun 18 @ 3:11pm 
I may be blind but i can't figure out how to create combat items, help me, please:steamsad:
Sebabbu Jun 17 @ 3:06pm 
Hello! I've encountered a bug where, if you use Fluttermane to fight with, its model stays on the arena, even if you remove the card. If you try to put another pokemon in there, either via card or ball, it just clips the model of said pokemon into the fluttermane model and there seems to be no way to remove it
Aursiniuria  [author] Jun 16 @ 10:53am 
@Nah,
In wild doubles battle, The Pokemon that defeated one of your Pokemon flees. If your Pokemon dies due to poison at the end of their turn, the wild Pokemon that had its turn last flees.

Yes, moves with the printed value of 0 have that limitation. Not moves that are weakened down to 0.

Thanks for flagging. I'll update this so its more clear. It should be the journey point reward, not the catch rate.

Thanks for flagging. I'll fix the TM cards in the next update
Nah Jun 11 @ 6:11pm 
cont. from below.

On page 14 it's mentioned that when releasing Pokemon you gain JP according to the Journey Point Reward listed on page 11. (1/2/3/4)
But in the FAQ on page 33 it's mentioned that when releasing you gain JP equal to the original "catch rate" of the pokemons tier.
Is it safe to assume Catch Rate and Encounter Tier are the same thing? Only really asking cause one of us interpreted it as you'll roll the catch rate and gain JP according to that.

And a bug/glitch we encountered:
TM cards seem to have something wrong with their backside, some just appear black and others show another move. For example: weak TMs seem to have Cut, Synthesis or a black image on them. If I change my color to GM then both sides have the front side move on them.
Nah Jun 11 @ 6:10pm 
Amazing work. Some things I'd like to ask about:

In wild doubles battles, do both of the wild pokemon flee as soon as they defeat one of the players pokemons?

On page 20 of the rule book: "Moves with 0 attack strength rolls 0 dice, increases fatigue, and cannot have its attack strength increased past 0."
Am I right in assuming this means that a move that has a base strength of 0 can't be increased past 0, not that if a move is reduced to 0 by another effect it can't be then increased back up?
For example:
Nickit with Paralyzed status uses Snarl on Budew. Reducing Budews attack strength by 1 for the next attack.
Budew then attacks with Stun Spore that has a base strength of 1.
Because of Snarl the strength would be going down to 0, but because Nickit is Paralyzed. Stun Spore increases its own Strength by 2.
Seems logical that the strength in that example would just be 2, but the clause that 0 strength moves can't be increased past 0 causes some confusion.
slot79 Jun 11 @ 7:35am 
My main concern is choosing an acronistic trainer card
Biscuitlord May 28 @ 1:22pm 
@Nastynate777 In Cianwood you can buy things and for example the TM cards. If you hover over it when it is a city you can see all the actions you can take there.
NastyNate777 May 27 @ 4:29am 
How do you get tm cards? Is it only with heart scales?
Aursiniuria  [author] May 22 @ 11:05am 
Minifix has been uploaded.
Aursiniuria  [author] May 22 @ 8:31am 
@Viking Lad, that's caused by the gravity in TTS. When cards are moved via the Pokeball, they are teleported. After being teleported, gravity may cause the cards to fall when the other cards have not loaded in yet. Causing the issue you experience. To my knowledge, there's not too much that can be done to fix it. I'll be playing with gravity and mass in the next update to see if that can be fixed but this may be unavoidable
Viking Lad May 22 @ 1:55am 
Thank you for your previous reply to my question and a quick fix, I appreciate you. :)

I am not sure if my issue has been flagged, when a Pokemon has two moves placed under it and you move the assigned poke balls from arena to your board, the Pokemon card on top of the two move cards will be placed under them. This issue has been persistent and occurs every time I move my Pokemon.
Aursiniuria  [author] May 19 @ 2:18pm 
@BIscuitlord,
Glad you found the setup panel :)

If the other player is in a city or town or has the Bill Companion, they can access their PC even outside of their turn

Thanks for flagging. I'll look into that

https://discord.gg/CFExrb7D
Biscuitlord May 19 @ 1:43pm 
Heya, thanks for the quick answers. Really appreciate it.
and thanks for the quick Minifix. Love the dedication <3

I was originally confused because i didnt find the setup board, but i have found it now and it works perfectly.

When you trade with another player that is in a city: Can that player interact with the pc so you can trade their pokemon in the pc or does it have to be the players turn to use the pc in that way?

Found another bug: The stealth rock toggle has no tootltip anymore when in state 2.

The only place i could find a discord-invite link the invite was expired. Is there a place where i can look up a current one?
Aursiniuria  [author] May 18 @ 9:52pm 
Minifix has been uploaded.
Aursiniuria  [author] May 18 @ 9:46pm 
As in, the move would still work (you would still roll any dice and deal damage normally). Its move effect would just be nothing extra under Contrary
Aursiniuria  [author] May 18 @ 9:45pm 
@Noah, It essentially would do nothing. Because as the user is taking its turn right now, the effect would not go off. Even if it did, changing the target of the user to the target would just mean "I hit the Pokemon I was already planning to hit"
Aursiniuria  [author] May 18 @ 9:44pm 
@Biscuitlord,
- Yes, you can stack buffs. The only limit is the 3 limit for Zinc. Yes, you can stack Magikarp per evolution and the buffs will stack
- Yes, you can use all HP for Angry Grudge.
- Yes, you still faint. But since you attacked last, you still count as winning even if it was your last Pokemon. You will black out still though if that was your last Pokemon.
- Pokemon are decided as needed. You can wait until its necessary to choose the remaining party.
- No worries asking here. I respond much quicker on the discord but here is also fine.
- I'm releasing a fix for the models now
- Same for the birds
- You can actually just set its Z rotation to 0 to see the setup panel again. Though this issue is fixed in the new minifix so no need to do that for future plays
Noah May 18 @ 3:07pm 
Hello, I have a contrary question cause this hurts my brain.

Cinnibar Lure does
"If the target has not taken their turn yet this round: Change the target of the target to the user"

So, with contrary it turns into:
"If the user has not taken their turn yet this round: Change the target of the user to the target".

What could this mean lmao
Biscuitlord May 18 @ 2:35am 
As for the fix for the models: Can i spawn the setup board during a game to fix the issue or do i have to completely restart to get the setup board back to get the models back?
Biscuitlord May 18 @ 2:20am 
I hope you don't mind me asking this here, but if there is a better place for this please let me know. The discord-link on the main mod page didnt work sadly. I love your mod btw it's a blast to play with friends.

Bugs i found in the newest version:
-I also had the of no models loading even though i toggled it on.
-For Azalea and Violet City the button to fly there was not working anymore
Biscuitlord May 18 @ 2:20am 
Hiya, I had a few questions and I wasn't sure where to ask them:
-Can I stack the same Vitamin (besides Zinc) and the same foods on the same pokemon? (so could i buff a single attack multiple times with the kingler food and can i buff the hp of a pokemon multiple times with the same vitamin? Can I use one magickarp per evolution and do those buffs stack for hp and initiative?
-Can you use all your hp for the angry gudge move or do you have to keep at least 1?
-Do you still faint to confusion selfdmg when you defeat the encounter with the attack.
-When do I have to decide which pokemon will be part of the 3v3 (if i fight a gym trainer for example). Is it at the start of the combat or when I switch in or interact with the party through a skill like obsidian? Do i have to choose the three pokemon before the gym trainer or do we do it at the same time so he cant directly react to my choices?
Aursiniuria  [author] May 17 @ 5:16pm 
@Viking Lad, thanks for flagging! This is not intentional. I was testing it and forgot to change it back. I recommend you just change it back to State 1
Viking Lad May 17 @ 5:08pm 
Hello, I wanted to share the Cinawood town on default when booting the game up for the first time is set to state 2 rather than state one. Is this change intentional?
Aursiniuria  [author] May 17 @ 8:50am 
@ShiroMegane, the Arena Models has to be toggled on. If you did toggle it on before and it's not on now, I'll have to look into that.
If you want to turn it back on in the meantime, you just need to flip over the setup panel (set its z rotation to 0) and then toggle Arena Models back on
ShiroMegane May 16 @ 10:31pm 
I was playing with a friend and when I reloaded the mod to continue our campaign the arena models stopped showing up, any way to fix this? don't wanna start all over again T-T
Aursiniuria  [author] May 16 @ 11:01am 
The bug has now been fixed :)
Aursiniuria  [author] May 16 @ 9:22am 
Known Bug: The encounter deck JSON is messed up. The backs do not match the fronts. There will be a minifix update soon to correct this
Aursiniuria  [author] May 14 @ 10:01pm 
v0.994 Update is now live
Aursiniuria  [author] May 9 @ 9:13am 
@Lionidas,
Yes, that is correct. Any Pokemon that can no longer evolve but is still Weak or Moderate can gain the IV Decal to gain a stat buff.
Lionidas May 8 @ 5:59pm 
With New Bark Towns Ability to spend 50 JP; the fully evolved weak Pokemon are the Pokemon stuck at weak evolution?
Aursiniuria  [author] May 1 @ 5:36pm 
@flashboy284, I've done some testing and I wasn't able to replicate the issue. I recorded the position and rotation before and after spamming the generate button. I didn't see the decks move. Nothing in the code should move the decks as it just shuffles and then moves individual cards. When returned, the cards are placed above the deck and dropped onto the deck which has the top card join the deck and doesn't move the bottom deck. I'm not too sure what's causing the decks to shift. Worst case scenario, you can change your color to Black. This will let you look behind Lugia's screen and see the GM area. You can just pick up and put the decks back down. It should adjust itself to land in the snap point
flashboy284 Apr 29 @ 6:41pm 
Do you think locking the decks will fix that issue? I'm not entirely sure how the script works, so I don't know if that creates more problems than it solves or not.
Aursiniuria  [author] Apr 29 @ 6:26pm 
@Flashboy284, thanks for flagging. I'll have to look into why that is happening. Definitely causes problems because if the decks move into another deck's space, the coding may pull from that deck instead like you mentioned with the aces using a fossil Pokemon
Aursiniuria  [author] Apr 29 @ 6:24pm 
@EDONIS, that's a good question. Fainted Pokemon would not count towards this. But I'll change the text on the move to say "For each non-fainted Pokemon in your party"

For force switch moves, it does deny them a move that turn unless the opponent's Pokemon is faster. i may revisit this depending on if that's too unbalanced, but for now that's what it is
flashboy284 Apr 28 @ 6:37pm 
One issue I have noticed is decks of pokemon getting displaced a bunch. The ones like rocket pokemon, gym pokemon, etc. I don't know if this causes any issues. But I wanted to bring up that this happens a bunch. I think it just caused a rocket ace to use a fossil pokemon in battle.
EDONIS Apr 26 @ 12:03pm 
Also, following my last comment, do moves that forcibly switch out the opponent's pokemon deny the opponent their turn, unless the opponent's pokemon is faster at the next turn start?
EDONIS Apr 26 @ 10:51am 
Hey, on the Hisuian Zoroark card, it reads:

"For each Pokemon in your party that has any damage: Increase attack strength by 1."

Does this include fainted pokemon in your party? There are a couple of cards that read this way with, "has any damage" so would love a clarification.

Thank you in advance.
Aursiniuria  [author] Apr 24 @ 6:26am 
@Blue Star, thanks for flagging. I'll replace these cards on the next update. There must be a problem with the files currently on steam cloud so I'll just reupload them
Blue Star Apr 22 @ 4:12pm 
Chance and Trainer cards are having issues loading.
The Chance cards are completely blank and the Trainer cards have no Backs to them.
Aursiniuria  [author] Apr 21 @ 8:16pm 
@DM_Scruffy, If the deck is not loading, try searching the workshop mod and bringing in a fresh copy. If that doesnt work, message me on discord. I can provide the JSON file to import.

I'll fix it on the next update
Aursiniuria  [author] Apr 21 @ 8:14pm 
@LukeKing1, it shouldn't be. I'll look at the tooltip and correct it
Aursiniuria  [author] Apr 21 @ 8:14pm 
@OniRoku, you do not. That battle card if unused is discarded
Aursiniuria  [author] Apr 21 @ 8:13pm 
@flashboy284, thanks for flagging. The correct price is the rulebook and crafting guide. I'll update the trainer boards
DM_Scruffy Apr 21 @ 7:52pm 
Has anyone had an issue where the chance cards do not work?

Load image failed unsupported format: Unknown
LukeKing1 Apr 17 @ 9:49am 
Is the fishing spot in the rage lake a typo? It is different from all other fishing spots on the board.
OniRoku Apr 16 @ 5:34am 
When you beat a team rocket boss that posses your battle cards, do you get your cards back?
flashboy284 Apr 15 @ 9:48am 
One issue that I noticed with Lure balls. The rulebook and crafting guide say it needs a red, blue, and green apricorn. The button to spawn one just shows a blue and green apricorn. I assume the more expensive cost is the correct one?