Tabletop Simulator

Tabletop Simulator

Pokémon: Legends of Sinnoh - Johto War Campaign v0.99
93 Comments
Aursiniuria  [author] May 1 @ 5:36pm 
@flashboy284, I've done some testing and I wasn't able to replicate the issue. I recorded the position and rotation before and after spamming the generate button. I didn't see the decks move. Nothing in the code should move the decks as it just shuffles and then moves individual cards. When returned, the cards are placed above the deck and dropped onto the deck which has the top card join the deck and doesn't move the bottom deck. I'm not too sure what's causing the decks to shift. Worst case scenario, you can change your color to Black. This will let you look behind Lugia's screen and see the GM area. You can just pick up and put the decks back down. It should adjust itself to land in the snap point
flashboy284 Apr 29 @ 6:41pm 
Do you think locking the decks will fix that issue? I'm not entirely sure how the script works, so I don't know if that creates more problems than it solves or not.
Aursiniuria  [author] Apr 29 @ 6:26pm 
@Flashboy284, thanks for flagging. I'll have to look into why that is happening. Definitely causes problems because if the decks move into another deck's space, the coding may pull from that deck instead like you mentioned with the aces using a fossil Pokemon
Aursiniuria  [author] Apr 29 @ 6:24pm 
@EDONIS, that's a good question. Fainted Pokemon would not count towards this. But I'll change the text on the move to say "For each non-fainted Pokemon in your party"

For force switch moves, it does deny them a move that turn unless the opponent's Pokemon is faster. i may revisit this depending on if that's too unbalanced, but for now that's what it is
flashboy284 Apr 28 @ 6:37pm 
One issue I have noticed is decks of pokemon getting displaced a bunch. The ones like rocket pokemon, gym pokemon, etc. I don't know if this causes any issues. But I wanted to bring up that this happens a bunch. I think it just caused a rocket ace to use a fossil pokemon in battle.
EDONIS Apr 26 @ 12:03pm 
Also, following my last comment, do moves that forcibly switch out the opponent's pokemon deny the opponent their turn, unless the opponent's pokemon is faster at the next turn start?
EDONIS Apr 26 @ 10:51am 
Hey, on the Hisuian Zoroark card, it reads:

"For each Pokemon in your party that has any damage: Increase attack strength by 1."

Does this include fainted pokemon in your party? There are a couple of cards that read this way with, "has any damage" so would love a clarification.

Thank you in advance.
Aursiniuria  [author] Apr 24 @ 6:26am 
@Blue Star, thanks for flagging. I'll replace these cards on the next update. There must be a problem with the files currently on steam cloud so I'll just reupload them
Blue Star Apr 22 @ 4:12pm 
Chance and Trainer cards are having issues loading.
The Chance cards are completely blank and the Trainer cards have no Backs to them.
Aursiniuria  [author] Apr 21 @ 8:16pm 
@DM_Scruffy, If the deck is not loading, try searching the workshop mod and bringing in a fresh copy. If that doesnt work, message me on discord. I can provide the JSON file to import.

I'll fix it on the next update
Aursiniuria  [author] Apr 21 @ 8:14pm 
@LukeKing1, it shouldn't be. I'll look at the tooltip and correct it
Aursiniuria  [author] Apr 21 @ 8:14pm 
@OniRoku, you do not. That battle card if unused is discarded
Aursiniuria  [author] Apr 21 @ 8:13pm 
@flashboy284, thanks for flagging. The correct price is the rulebook and crafting guide. I'll update the trainer boards
DM_Scruffy Apr 21 @ 7:52pm 
Has anyone had an issue where the chance cards do not work?

Load image failed unsupported format: Unknown
LukeKing1 Apr 17 @ 9:49am 
Is the fishing spot in the rage lake a typo? It is different from all other fishing spots on the board.
OniRoku Apr 16 @ 5:34am 
When you beat a team rocket boss that posses your battle cards, do you get your cards back?
flashboy284 Apr 15 @ 9:48am 
One issue that I noticed with Lure balls. The rulebook and crafting guide say it needs a red, blue, and green apricorn. The button to spawn one just shows a blue and green apricorn. I assume the more expensive cost is the correct one?
Aursiniuria  [author] Apr 12 @ 6:41pm 
@Danny_dj27, all changes can be found in the changelog. If you go to the top of this page, right below the title, there are 4 tabs. Click on Change Notes to see a list of all changes for each version. Also, if you are in the Legend of Sinnoh discord, I post change notes in the Johto War Campaign channel as well
Danny_dj27 Apr 11 @ 11:28am 
where can i find the list of changes for v0.993?
Aursiniuria  [author] Apr 7 @ 2:57pm 
@Gilchrist, yes effects do stack. So in that case, critical hits would deal 0 damage
Gilchrist Apr 7 @ 9:00am 
affect*
Gilchrist Apr 7 @ 8:56am 
Quick question, do things that effect dice values stack? For instance, an Aggron with the Battle Armor ability (Crits deal -1) and the user has the Hiker Trainer at gold (Crits deal -1 to Rock and Ground). Would that make Crits into a 0 damage roll?
Aursiniuria  [author] Apr 6 @ 8:44pm 
A mini update fixing a few small bugs has been released
Tech35 Apr 6 @ 10:49am 
thank you for v0.993
Aursiniuria  [author] Apr 5 @ 11:36pm 
v0.993 has been released
Aursiniuria  [author] Mar 31 @ 6:56am 
Notice to all, v0.993 will be releasing sometime this week.
Aursiniuria  [author] Mar 31 @ 6:50am 
@Sapphi, This issue most likely comes from the JSON file for the deck being improperly loaded in. The Colress Deck has been updated for the next version so this issue should be fixed in the next update
Sapphi Mar 31 @ 2:02am 
Going through the Colress fight and all of his pokemon are klingklang when put on the field, funny fight to do but not quite what his team is
masonmichaelsteele Mar 30 @ 3:16pm 
Awesome, thank you!
Aursiniuria  [author] Mar 30 @ 4:54am 
@masonmichaelsteele, when this happens, you can try moving the model from the arena. To do that, in the bottom left corner of the map, there is a gear icon button. Click on it until it becomes green. Then you should be able to interact with the model to put it back in the bag.
I’ll also look into why Steelix’s model is acting weird
masonmichaelsteele Mar 29 @ 4:37pm 
Hey there, awesome mod, I'm having a blast playing it. However, just fought a Steelix and the model stayed on the field even after I took the card off?
Aursiniuria  [author] Mar 28 @ 10:31am 
@BAHILI, Reach out to me on discord. My name on discord is Aursiniuria. If you want to reprint the cards in Korean, the best thing to do will be to update the excel cube that I use. It will also require that you use Python to generate the cards. We can discuss this more on discord
Aursiniuria  [author] Mar 28 @ 10:29am 
@Gilchrist, I recommend searching the workshop mod for the influence deck and bringing it into your game. If that doesn't work, it may be because I am almost done with v0.993 and the new version has replaced the old cards
BAHILI Mar 28 @ 12:41am 
Korean who wants to play your game If you don't mind, I want to translate the game into Korean, can I get a letterless version of the card?
Gilchrist Mar 27 @ 5:14pm 
The influence cards are bugged (for me at least). They're just blank white cards.
Aursiniuria  [author] Mar 27 @ 7:21am 
@Arkoonius, since the file is missing, there's no real way for me to know what's not loading. Everything loads fine on my screen, so I can't find it myself. I assume it's a hidden object or an object inside a bag. Otherwise, we would see a white box somewhere visible. Until someone reports to me what the exact item is that shows up as a white box, there's not much I can do
Arkoonius Mar 26 @ 3:03pm 
I'm getting an error when I load the game, saying it failed to load an image due to an unsupported format. I'm assuming it's a texture for a "Pokeball Model.obj"

The link it's trying to load the image from is: https://steamusercontent-a.akamaihd.net/ugc/2381930113985868072/C15684DD2E8952BD9805F7965BAD3F325ADA2E20/
Aursiniuria  [author] Mar 25 @ 2:31pm 
@Onba, The shiny decks are hidden behind Lugia's screen. To see it, you'll have to change your color to Black.

I'm aware of this bug, but I'm currently debating if it's one I should fix. On one hand, it makes more sense for it to return to the shiny deck. However, it raises shiny odds as the game goes on. As there are over a thousand Pokemon in the game, most won't be seen due to the rarity. So, I'm debating not fixing that error
Onba Mar 25 @ 9:47am 
I'm playing for fun and noticed that shinys go to the encounter deck when returned. Where is the shiny deck so I move them there by hand?
Aursiniuria  [author] Mar 17 @ 10:50am 
(2/2) Additionally, the legendary limit still applies to battles but not your deck. As you make your party using Pokemon from your hand, you can only have 1 legendary as part of your party. However, you can carry multiple Legendaries in your deck and use the others as moves. This trainer can either be limiting but also has some major strengths if you build your deck correctly. I 100% agree that its a try hard trainer.
Aursiniuria  [author] Mar 17 @ 10:50am 
@Zanza323, thank you for this in depth account on how you play Deck Builder. It definitely is one of the most complicated trainers in Johto War. Though I am changing a few things about DB. One is that you can choose to fight wild Pokemon like you would a trainer. This is to prevent DB from being unable to complete many of the Legendary Quests. This will also allow you to gain JP like other trainers. However, the new downside is that you cannot release Pokemon, but have to pay 5 JP for every Pokemon you wish to discard from your deck. This will be part of the Strong ability and thus allow you to craft at the Rocket Restaurant or give up Pokemon at the Black market, however, it will still cost you 5 JP per Pokemon. (1/2)
Aursiniuria  [author] Mar 17 @ 10:29am 
@Santereva, yes, you can still catch Pokemon in invulnerable states. This is because PROTECT only protects the user from move effects and damage. Battle cards, utility cards, etc are still fair game
Zanza323 Mar 17 @ 7:02am 
(2/2)
- Similarly, quests that require releasing a Pokémon are not completed by me. For example, I can't complete the legendary quest alone because it requires a legendary dish, which I can't craft without a party. Therefore, I've agreed with my opponents that they can craft it for me, and in return, I give them one of my items.

- I evolve Pokémon normally and include the evolution in the deck along with its previous form.

- Even though some might find this trainer card very limiting, I find it excellent for trainer battles, offering more dynamic and flexible choices, along with the bonus of being able to have more legendaries. Additionally, the final level of the trainer card is really strong. So, I believe its many limitations are justified by the card's strength in the way I'm playing it.

- Certainly, it's a card I wouldn't recommend to first-time players or those looking to have a carefree fun time; it's a trainer card for those who want to tryhard."
Zanza323 Mar 17 @ 7:02am 
@Aursiniura,"I play the Deck Builder in this way:

- As stated by the trainer card, during a wild encounter, I can only attempt to catch the Pokémon and not use my deck. If I fail to catch it, as per the rules, I receive two berries for a weak Pokémon, one berry for a moderate Pokémon, and zero berries for a strong Pokémon. This means that, compared to my opponents, I will never earn JP from defeating wild encounters.

- For trainer battles, I follow what is written on the card.

- If there are items, penalties, or quests that require having Pokémon in my team, I don't qualify due to my trainer card. This might seem like a drawback because I can't use mounts or ability patches, but at the same time, I avoid certain Team Rocket penalties or the legendary limit.
Santereva Mar 16 @ 1:02pm 
Quick question, if Diglett uses Dig and becomes unable to take damage, as a Renegade, can you still catch Diglett while underground?
Aursiniuria  [author] Mar 12 @ 12:40pm 
@Zanza323, you will use Pokeballs like normal.
In the next upcoming version, v0.993, there will be a PDF with a page dedicated to each trainer to provide further explanations and commonly asked questions

Deck Builder is definitely one of the most experimental trainer cards out there. V0.993 will contain a large rebalance/clarification of trainer cards. Deck Builder is probably one of the hardest, if not the hardest, to balance as it’s unique effects bypass many game elements. I’d love to hear your thoughts on the trainer after you play some more
Aursiniuria  [author] Mar 12 @ 12:37pm 
(2/2) However, as you mentioned, it is quite slower. Generally, how I’ve had it play out is that smaller battles such as wild battles just skip most of the phase announcement and it’s more of a question of “are you gonna catch or defeat” and then we mostly play like the old battle method. I think as long as the table agrees on how fights should work, it’s perfectly fine to go with that one. Though I do recommend following the new mechanics for more important fights
Aursiniuria  [author] Mar 12 @ 12:37pm 
@Chu-Sum Wang, thank you for the feedback and I’m glad you enjoy the game :)

The new battle system does mirror the video games more and is a departure from Legend of Sinnoh’s change to priority moves. The phases were originally an idea by Sinnoh League’s creator, Sleepy the Slime King, as part of his battle stadium mod. Placing priority moves in their own tier was necessary to allow for their proper function. Additionally, I noticed that the power of multi-hit moves were too powerful in Johto which was the main reason why priority moves were created in place of multi-hit moves. Additionally, initiative just wasn’t as valuable as it should have been. HP and Defense were the best stats over Initiative and Attack Strength. Combining all of this led to the current battle system with the focus being on more strategic battles. (1/2)
Zanza323 Mar 11 @ 4:35pm 
How does the DeckBuilder trainer card work? At the beginning of the turn, do I roll the capture dice using my Poké Balls, or do I roll a number of dice equal to the Pokémon's capture rate?
Chu-Sum Wang Mar 11 @ 10:45am 
This is my dream game. Love all the qol changes in this version. The automation makes this so much more convenient and easy to play. Everything runs clean and we are using the turn tracker to take simultaneous turns speed up play. I'm unsure about the addition of the priority system. The private selection of turn actions adds an extra step that slows down gameplay and the changes to item use, switching, and moves with higher priority mirrors the video games more, but loses some of the unique charm of the LoS system that has always felt like part of it's identity. We are decided to migrate our .9 campaign to this version, but are continuing with the old battle rules at least until our next campaign.