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This mod doesn't make the player shoot directly at the crosshair. Instead, it adjusts the camera based on the player's aiming direction. Since Left 4 Dead doesn't support character rotation. To reduce camera shake, try using the left side view. A thirdpersonshoulderoffset value between -13 and -9 provides a more natural gameplay experience.
The SFX mod uses only '+Ultra Particle'⬆️⬆️, excluding gore and melee trace effects.
will you change the requirements?
Next, go to the 'AIM SECTION HEIGHT' category and change the value of 'cam_idealdist'. There's no need to modify anything related to '-aim' Lower numbers will bring the camera closer to your character
I experience this too, the aiming is floaty and jittery, it seems to lock on at specific directions and it is easily replicable.
Disabling the dependency mod "[script]第三人称准星修复-Third person aiming repair" fixes it a little bit, but it makes accuracy slightly worse.
Hope one day it can be perfected and aiming in 3rd person feels just as good as in 1st person.
Also based.
The script is very impressive
cute, adorable, kawaii ( ͡° ͜ʖ ͡°)