Garry's Mod

Garry's Mod

[ARC9] BOCW Assault Rifles DLC
57 Comments
multinett  [author] Aug 2 @ 11:16am 
Its a known bug on all my ARC9 weapons that I don't know how to fix
deded6750 Aug 2 @ 8:45am 
for all guns from this arc9 bocw pack
deded6750 Aug 2 @ 8:44am 
spamming shift while walking makes the viewmodel twitch a bunch
multinett  [author] Jul 24 @ 8:28am 
You can adjust it using modifiers in ARC9 settings.
Mo Gigmal Jul 24 @ 6:22am 
can you add option for normal sprint speed for all weapons?
(o_o) May 22 @ 5:10pm 
Still waiting for Next week for tactical Rifles and MW2 set with MW2 Sprint
Scott_Stab Mar 15 @ 8:04am 
groza rifles are really cool because they are 9x39 or 7.62x39 rechambered bullpupped aks74u rifles
SPECTOR Feb 3 @ 9:42am 
ждем оружие из Black Ops 6
multinett  [author] Feb 2 @ 11:54pm 
@pessifan55 Yeah I haven't really done this before so the previous packs don't have it, at least yet.
ScottyBoyo Feb 2 @ 7:53pm 
firing sounds across all ARs tend to break in automatic fire in multiplayer (for me at least)
ishowblackish Feb 2 @ 5:25pm 
That's weird the multipliers didn't apply for the non dlc assault rifle
multinett  [author] Feb 2 @ 11:10am 
It is not the same as walking speed, the multipliers are adjusted according to cold war movement speed ratios(base speed, sprint speed, ads speed etc.). It probably feels like walking speed because of how fast the sprint speed is in gmod by default.
ishowblackish Feb 2 @ 7:48am 
same bug happen when using shotguns
ishowblackish Feb 2 @ 7:47am 
weird bug where sprint speed is the same as walking speed when using some of the weapons
B1TTERSWEET Jan 29 @ 6:26am 
m16 when
Proxy Jan 26 @ 11:06am 
Great job on this.
multinett  [author] Jan 26 @ 2:58am 
You're right! I forgot to ship the envmap textures, thank you so much for the warning.
easy Jan 26 @ 2:50am 
@multinett in the screenshots there looks to be no envmaps at all on the guns, the envmaps are what make the mats have a metallic blue hue
multinett  [author] Jan 26 @ 2:29am 
I used mwb-materials for the first time using textures from warzone. The envmaps look normal to me but a very small amount of people are seemingly having that envmap texture missing which I believe should be included in the base game?
easy Jan 26 @ 1:32am 
this stuff is cool, only thing is what happened to the envmaps?
multinett  [author] Jan 24 @ 2:39am 
Oh I see, yeah I don't know about all that stuff. Like you said presumably it's probably not going to help the other person. Good thing you fixed it though.
Virgiliu314 Jan 24 @ 2:15am 
Not sure if this applies to that other person though. Especially if they use the packs as they are and on a p2p session.
Virgiliu314 Jan 24 @ 2:14am 
So it was more of an issue relating to how i uploaded the content to my server's storage.
Virgiliu314 Jan 24 @ 2:13am 
Okay i'll explain, it's not a big issue. This may sound a lil' bit embarassing but the issue was that i usually put most mods for my sandbox server in unlisted content packs for each category (ex: weapons, vehicles, tools, etc.) to not turn visitors off with by the true mod amount. It turns out that this pack in particular did not like being packed with the rest of the bocw guns in 1 mod so i just added them separately as they are and the issue ceased to happen.
multinett  [author] Jan 24 @ 12:28am 
Can you briefly explain what caused the issue? There is someone else that is in need of help about the same problem.
Virgiliu314 Jan 23 @ 11:44pm 
Oh i forgot to mention, i've finally managed to fix things last night. So don't worry about it anymore, it was totally a problem on my end alone.
Virgiliu314 Jan 23 @ 4:05am 
anyway, thanks for answering promptly. In that case, i'll attempt to fix things myself, maybe i gotta verify my files or something.
Virgiliu314 Jan 23 @ 4:02am 
could it be that i also have the github repository installed as an unlisted published mod? (i've done so in order to easily mount it on a public server)
multinett  [author] Jan 22 @ 12:38pm 
You are one of like 4 people experiencing this issue. The paths are all correct. I can only assume some other mod is messing this up or your gmod installation is bad because I tested it with everything disabled but the necessary 3 mods(arc9, my shared content and this) and I do not see missing textures.
Virgiliu314 Jan 22 @ 12:25pm 
yep the issue still persists. are you sure everything is alright texture-path-wise?
Pure Jan 22 @ 5:28am 
Weird how boring things get at times...

Well, the slower fire rifles sure were neat and... fun to use, really. CETME and the EM2.
A Blue Cow Jan 22 @ 4:38am 
There's a weird issue in regards to some of the weapons like the Grav in which the gun goes weird when it comes putting on attachments that replace the barrel and stock
Virgiliu314 Jan 21 @ 12:24pm 
I may do some more extensive testing but i have to go for now.
Virgiliu314 Jan 21 @ 12:23pm 
It seems that on my end, some of the shared textures for this pack in particular, like some rails (optic, underbarrel, etc) and extended barrels, and even one of the mags in some cases (so far only on the vahan) are missing? Not sure if others people have this, but you either set the incorrect path or something else happened to me in particularly. And yes it is only for this pack, the others do not have any missing rails textures and whatnot.
AMIN2626 Jan 21 @ 11:25am 
All weapons have this issue.
AMIN2626 Jan 21 @ 11:25am 
Nice work , although the cutout in the sprinting animation is still present.
Ori Jan 21 @ 7:21am 
I understand it now, thanks for enlightening me on this. I don't keep up with the games nor the series as a whole, reason mainly being the game too overpriced for my third world standard and me having an average laptop
multinett  [author] Jan 21 @ 6:57am 
And cold war never had firemode switching animations. I can't make full animations by myself, I'm not an animator. I only know how to transfer animations from that game to this. I do not consider myself an experienced ARC9 base coder, I seek the base code and see what features I can use for these weapons. One valid criticism you have is I do not really ponder with too many ARC9 weapons out there to see what others have done that I could use as well.
multinett  [author] Jan 21 @ 6:57am 
Well heres the thing: MW2019 and BOCW are totally different games. They are made by two completely different studios. The "COD series consistency" you mean simply does not exist. RNG lunging exists in cold war. Weapon bashing is slow and it takes like a second in cold war. Inspect animations can already be cancelled by aiming and firing. Perks are a weird topic since they are not weapon specific and are based on the create-a-class system in COD, so I decided to not include them in my weapons since you can just pick different things per different weapon, thats not how perks are supposed to work.
Ori Jan 21 @ 6:05am 
Plus firemode switching animation too
Ori Jan 21 @ 6:02am 
@multinett Ohh I see, one more question, would you consider yourself to be an experienced ARC9-Base coder among the high-level contributors? As i'd love to see you adapt to the MW2019 pack's scripts I previously stated and fix a few issues i encountered to give the COD series a more consistent look. For instance:
-Removing the RNG lunging upon bashing with a weapon
-Make weapon bashing "unrealistically" quicker
-Cancel Inspect animations by aiming down sights/weapon-bashing
-And additionally, i want to have perks added
Panzer Jan 21 @ 3:53am 
i want to deep throat the vargo
multinett  [author] Jan 21 @ 3:37am 
It didn't take a whole year of effort. I would have finished every cold war weapon in a year if that was the case. It took this long because I simply had zero time till recently.
Ori Jan 21 @ 2:36am 
It took 1 year to fully make the AR pack?! Not that im complaining, just curious how the porting and recreating process go. But hey, on a bright side, ever since the ARC9 MW2019 Pack was released, it should be "fairly more simple" now since you have templates to work with, right?
Crispy Combo Jan 20 @ 7:48pm 
2 gb of that shitty weapon and no attachments :griefer:
soggy sock Jan 20 @ 7:14pm 
16 missed calls from easy
Robin Kazami Jan 20 @ 6:10pm 
Worth the wait
TonyPeppermint Jan 20 @ 12:24pm 
Oh yeah.
Sneaky Skeleton Jan 20 @ 9:09am 
@shark 1 year...
Sneaky Skeleton Jan 20 @ 9:08am 
idk how it took 1 to 2 years to make this, thanks :}