Left 4 Dead 2

Left 4 Dead 2

Dead Flag Blues 2 - Reborn V1.0
174 Comments
Alastor  [author] May 30 @ 9:03pm 
@Guampel_Mon_XD you have to interact with the radio on the table before you can leave. It's supposed to inform you but right now I haven't added a proper custom instructor hint so it doesn't show up for some players.
Guampel_Mon_XD May 30 @ 7:32pm 
final safe room door gets locked and cannot leave
E4zyGrom May 30 @ 7:46am 
good shi t
sc4b May 28 @ 8:49pm 
Okay I just did
sc4b May 28 @ 8:47pm 
Thank you! I should probably upload the screenshots I took while I was in the void.
Alastor  [author] May 28 @ 8:07pm 
@sc4b that's odd, I just did a quick run through each map and didn't encounter any issues. I'll look in to it!
sc4b May 28 @ 7:21pm 
Yo this campaign breaks on the third or fourth level for me, I spawn either in the void or between walls
shmorgus May 25 @ 12:29am 
Played through this on expert with 3 people and my only criticisms are that chapter 3 felt like a bit of a doozy, and besides chapters 4 and 5 being a lot shorter than the rest it was still super fun and the crane event in chapter 1 and the finale were my favourite. Good stuff!
Trunten May 24 @ 4:06pm 
i remember we talked about this before
if you're playing with more than 4 people
it will spawn the extra people into the ground
https://steamcommunity.com/sharedfiles/filedetails/?id=3428347842
Alastor  [author] May 24 @ 11:24am 
@Demoman tf2 Thank you for pointing that out! I'll try and fix it in a new update soon.
Alastor  [author] May 24 @ 11:23am 
@Фредди чпокер I published an update to map 3 last night so maybe that was the cause? I just ran through map 2 and loaded map 3 without issues just now, I'd give it another try!
Demoman tf2 May 24 @ 10:44am 
like if they're not following a player they'll keep trying there until they teleport or something
Demoman tf2 May 24 @ 10:42am 
in map 1 the survivor bots try to navigate up a non-climbable pipe near a "we have sown the seeds of sin" graffiti instead of going up the cardboard boxes
Фредди чпокер May 24 @ 10:03am 
глава 3 вообще не загружает
Alastor  [author] May 23 @ 9:35pm 
@jun I'm glad you replayed it on advanced! That is the difficulty I tend to play on for campaign myself, but I understand the frustration on expert. This is my first ever full campaign project so I'm still fine tuning item spawns, so I'll take your comment into consideration! I actually just pushed a new update to map 3 which should make it a bit easier to play (not to mention nicer looking)!
juniper May 23 @ 8:32pm 
after replaying the campaign solo on realism advanced, it's a solid romp that feels valve-esque.

visually the campaign is amazing and feels right at home with valves own l4d1 maps.

gameplay wise the first 2 chapters are great, i have absolutely no complaints at all.
chapter 3.. oof.. my recommendations for improving chapter 3 would be to
add a few additional item spawns to the howitzer event to allow some breathing room.

chapter 4 is largely solid and felt like a nice break from the hell that was chapter 3, albeit a tad bit short.

the finale is perfectly great, a solid challenge that rewards skilled play.

overall, i enjoyed my time with this campaign.

7.5/10, it's great.. just don't play it on expert if you value your sanity.

(slight. addendum: my initial comment was a tad mean, and also didn't actually levy any legitimate
criticism or any solutions to issues. for that i apologize, the comment was made in frustration over failing chapter 3, 7 times in a row.)
Alastor  [author] May 23 @ 7:13pm 
@jun I appreciate the review!
juniper May 23 @ 7:04pm 
great campaign visually, gameplay wise.. no

played through on expert realism got to the third chapter before realizing it was a battle of attrition, a scripted tank spawn and than right after a director spawned tank, right after all of this
a crescendo holdout event.. yeah no.

5.5/10, will replay on realism advanced to see if it plays any better.
Alastor  [author] May 18 @ 5:50pm 
@Mr. Guy thank you!
Mr. Guy May 14 @ 7:19pm 
Honestly just a really well made map that feels pretty at home with the other Left 4 Dead 1 campaigns, amped up in difficulty for people a bit more experienced at the game. Solid campaign for sure.
陈开路 May 9 @ 7:47pm 
非常棒
Trunten Apr 30 @ 1:06pm 
Gemini Saga, just say the thing you’re afraid to say. I can help you. Say it out loud.
Rene Apr 25 @ 2:13pm 
GREAT GAME LOVED IT 10/10 WELL DONE:steamthumbsup:
Táiga Rivers Apr 24 @ 9:06am 
This version is easier than the original (no scripted Tank with a horde in a corridor followed by the van push event in the same chapter), but it is not necessarily a bad thing
Cannot say anything about it in terms of visuals — both versions look like a good regular urban-ish map
Chapter "The Stadium" consists mostly of sewer section with the actual stadium being at the very end, though :VBOY:

Also made an edited co-op playthrough on Realism — Expert difficulty with optional manually written English subtitles

Отредактированное совместное прохождение на сложности «Реализм — Эксперт» с опциональными вручную написанными русскими и английскими субтитрами
Mav Apr 23 @ 6:15am 
i loved the original so played and recorded my play through here. https://youtu.be/VpolAes55PA?si=1zsa17CC3D49xASR
Alastor  [author] Apr 21 @ 7:39pm 
@忍冬567 I'm aware that it's pretty vague right now, but I'm planning on making everything more clear in a future update!
忍冬567 Apr 21 @ 7:19pm 
During the building and the final level, there were not enough clear hints or guidance.
BulletStamp Chihuahua7️⃣8 Apr 21 @ 10:11am 
Jesus Christ, I thought the finale broke at first, because I couldn't find the generator? But still, good map.
Nick Apr 19 @ 1:11pm 
Hooo, good to know then :steamthumbsup:
Alastor  [author] Apr 19 @ 8:19am 
@Nick I've actually fixed that issue already in the current version of map 3 I'm updating, but thanks for letting me know!
Nick Apr 19 @ 3:33am 
I feel like that ammo pile in the decon room event could use some moving. Bots keep wanna going to it 'cause they get dry easy.
dw Apr 19 @ 2:19am 
主机都ping值爆表:steamthumbsdown:
Alastor  [author] Apr 18 @ 7:45pm 
@[ΖмBя.™] Gemini ♊ Saga thank you for the wonderful review! regarding the radio in the final saferoom, it's currently a very basic placeholder for a bigger scenario where the survivors hear the "other survivors" who have the train calling out on the radio when the level loads. They then use the radio and are told to head to the train station and restart the power to signal the rescue. I haven't figured out how to do that yet. Also, I was also going add you as an author but steam says I have to be friends with you first!
[ΖмBя.™] Gemini ♊ Saga  [author] Apr 17 @ 6:21am 
Gemini Saga here. Man, I loved the changes you made to the campaign. It wasn't just copy and paste, you changed a lot of areas, practically remade it from scratch. You created new areas, it was very creative. And the care you took in detailing the changes, which is confirmed by the amount of updates you made. That's the difference between a guy who simply steals someone else's work without permission, adds a little thing here and there and then republishes it for someone else who practically pays homage to the original authors by doing great work inspired by them. Congratulations, you have my approval! The only thing I didn't like was the fact that you need to play the radio to open the safe door at the end, it was so strange to me that I got to the point of restarting that map thinking there was a bug or that the finale wasn't ready yet, because it was an alpha version.
Haigen Apr 13 @ 4:37pm 
In Dead Air airport-like area (dont remember the chapter) there are a lot of objects/ladders/ barricades causing players to stumble, which is even more frustrating as SI. The SI ladder positioned right from elevator is useless because it doesnt connect anywhere and SI simply drop down.

Along with problems mentioned above, in the finale there is a bad medkit spawn position, causing it to spawn inside a table, becoming unreaachable:
https://steamcommunity.com/sharedfiles/filedetails/?id=3463603628
Haigen Apr 13 @ 4:37pm 
Though this campaign is not officialy recommended for versus, i played it with friends competitively. Here is some feedback in case you want to improve versus compatibility:

Intro: The survivors got stuck at one place, not sure after infected attack or walking behind those boxes in a building against the Diner:
https://steamcommunity.com/sharedfiles/filedetails/?id=3463603413

In the second chapter there are a lot of unnecessary brushes at roof tops, preventing SI entering and spawning on those in ghost mode. Some fences also have those brusheds over them.
DemBo Apr 13 @ 9:27am 
Jugger Apr 13 @ 6:10am 
Why a separate script is used to call the rescue? Because of that the rescue never comes if you're playing on Tank Run... You can add a FinaleEscapeStarted output that will trigger the train_start_relay to the trigger_finale instead
Nomad Apr 12 @ 9:54am 
Неплохо 8/10
LEATHERFACE Apr 7 @ 10:02pm 
I'm here too
Scout the Schizo Apr 7 @ 3:51pm 
Never thought the radio demon would've expanded into the L4d2 Campaign business.
Arulmaulana12 [INDO] Apr 7 @ 8:14am 
this map is absolute cinema because at the end of finale the banger music tank metalized with TWO TANKSS:health::health:
Alastor  [author] Apr 5 @ 8:05am 
@⸸ snorin lauren ⸸ I'm actually in the process of pushing an update to map 3 that will hopefully make it a little easier, so keep an eye out!
⸸ snorin lauren ⸸ Apr 5 @ 3:53am 
7/10, this shit is absolutely brutal on advanced and we couldnt get past level 3 because it's too fuckin long otherwise good campaign
Marcos Apr 2 @ 1:05pm 
fun map, expert gameplay here hehe https://youtu.be/3DO962OLx7Y?si=rTtja6ihgWwTSAnW&t=1
Dafish Mar 30 @ 2:16am 
very good map, everything is balanced, i enjoyed it a lot
9/10!
VoidRedemption Mar 29 @ 10:38am 
How fucking long is level 3 jesus h fucking christ
maGnesiuM Mar 21 @ 8:03pm 
click click click
Jmod Mar 16 @ 7:27am 
8/10, very well made campaign. Some of the atmosphere is a little missing but much more creative and better designed levels.