Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if you're playing with more than 4 people
it will spawn the extra people into the ground
https://steamcommunity.com/sharedfiles/filedetails/?id=3428347842
visually the campaign is amazing and feels right at home with valves own l4d1 maps.
gameplay wise the first 2 chapters are great, i have absolutely no complaints at all.
chapter 3.. oof.. my recommendations for improving chapter 3 would be to
add a few additional item spawns to the howitzer event to allow some breathing room.
chapter 4 is largely solid and felt like a nice break from the hell that was chapter 3, albeit a tad bit short.
the finale is perfectly great, a solid challenge that rewards skilled play.
overall, i enjoyed my time with this campaign.
7.5/10, it's great.. just don't play it on expert if you value your sanity.
(slight. addendum: my initial comment was a tad mean, and also didn't actually levy any legitimate
criticism or any solutions to issues. for that i apologize, the comment was made in frustration over failing chapter 3, 7 times in a row.)
played through on expert realism got to the third chapter before realizing it was a battle of attrition, a scripted tank spawn and than right after a director spawned tank, right after all of this
a crescendo holdout event.. yeah no.
5.5/10, will replay on realism advanced to see if it plays any better.
Cannot say anything about it in terms of visuals — both versions look like a good regular urban-ish map
Chapter "The Stadium" consists mostly of sewer section with the actual stadium being at the very end, though
Also made an edited co-op playthrough on Realism — Expert difficulty with optional manually written English subtitles
Отредактированное совместное прохождение на сложности «Реализм — Эксперт» с опциональными вручную написанными русскими и английскими субтитрами
Along with problems mentioned above, in the finale there is a bad medkit spawn position, causing it to spawn inside a table, becoming unreaachable:
https://steamcommunity.com/sharedfiles/filedetails/?id=3463603628
Intro: The survivors got stuck at one place, not sure after infected attack or walking behind those boxes in a building against the Diner:
https://steamcommunity.com/sharedfiles/filedetails/?id=3463603413
In the second chapter there are a lot of unnecessary brushes at roof tops, preventing SI entering and spawning on those in ghost mode. Some fences also have those brusheds over them.
9/10!