Starbound

Starbound

Back Weapon II
96 kommentarer
Goober 4. okt. kl. 23:47 
Using openstarbound and GiC as well, can't craft the item either. Figured a temporary solution would be to just spawn it in with commands but I dunno what the item ID would be.
Z1le.nW 1. okt. kl. 14:57 
same issue, the item dont shown in the craft menu, i use openstarbound and gic
p0hil. 30. sep. kl. 6:58 
The item itself is not even showing for me in the craft menu. Is the mod still working or can you can get it via another crafting menu?
Logan 7. aug. kl. 7:21 
i have this bug where it doesnt let me load in and instead gives me an error about "globalrecoil"
i thought it was the mp guns mod but i removed both of those and the issue is still there
Söt Hora 29. juli kl. 2:34 
Is there a button to make a certain weapon temporary invisible besides completely removing it? If no, I'd like to see it implemented. Otherwise, the mod is pretty neat. Playing on openbound with GiC, no issues so far.
mg121hu 27. juli kl. 5:43 
Turns out my issue was related to some data the mod puts into the character files. Which is why the mod's window remained broken on that character even after re-installing the game and after all the unsubbing and resubbing and file integrity verifying.
mg121hu 25. juli kl. 13:24 
It seems this mod is permanently broken for me. I have unsubbed, subbed to the remover mod, verified gamefiles and repeated the attempt in different orders. even launched the game after every step to load in the changes once.
I just re-subbed to the mod after going through all this and my problem still remains.
The problem is that the window where you'd place the weapons to make them appear on your back remains completely blank no matter what which is sad because i really liked this mod
Renix 8. juli kl. 15:05 
Can you make a button to place the weapon in front of the sprite or behind the character? I want to put 2 pistols on the waist, one would be in front.
You can do for example: Weapons on the waist, grenade belt, healing kits on the body
Wyattdrako05 26. juni kl. 19:30 
i'm having problems with Titanbound and this my cam is set to the bottom of the world when i'm using some techs
忆无心(Yiwuxin) 1. juni kl. 15:38 
Okay, thank you for your hard work:steamthumbsup::steamhappy:
솔직님  [ophavsmand] 1. juni kl. 9:10 
@忆无心(Yiwuxin)
I attempted to fix a critical error related to the GIC mod, but since I don’t use the GIC mod myself, I’m not sure if it works perfectly yet 😂
忆无心(Yiwuxin) 31. maj kl. 9:53 
Hello, may I ask what content has been updated this time
myt0 30. maj kl. 14:56 
林一二

It works perfectly with FU. I use FU and over 200 mods and I am not getting this error.
Abela 29. maj kl. 6:37 
GiC gun broke my character with this mod, it functions without this mod again, but can not choose the char with this mod enabled.

Any way to fix this?
林一二 19. maj kl. 22:41 
Not working with FU, [string "/items/active/weapons/ranged/gunfire.lua"]:82: attempt to perform arithmetic on a table value
stack traceback:
[C]: in metamethod 'mul'
[string "/items/active/weapons/ranged/gunfire.lua"]:82: in method 'calcAmmo'
Brimstone_Friend 18. apr. kl. 12:09 
ive noticed a really bad bug. when putting some Glaxy in conflict weapons in the slot (some not all) it can immediately crash the game and in some instances make the character unusable, crashing apon being selected. I have sent a similar message in the GiC bug report section of the mod page. dont know if you can do anything about this. if you cant I would put a warning about putting GiC weapons in the slot for this mod.
3diswayyybetter 6. apr. kl. 15:29 
same @logan
Logan 28. mar. kl. 1:08 
how do you reset the mod? MP guns broke it and now game wont load because of it
Leon 22. mar. kl. 19:36 
TY
Ewok116 11. mar. kl. 7:34 
found the problem,

problem is noclip, when entering the noclip stage they disappear and after exiting it they are still gone
Ewok116 9. mar. kl. 16:21 
doesnt work randomly decides to delete back weapon and doesnt show the weapons when adding them, it worked for 2 mins one time then i went back to building for a few mins and noticed it was gone, after that nothing put in the slot was being shown
Orifan1 7. mar. kl. 6:07 
any word on if you'll make this work with things that resize the player?
0A0 27. feb. kl. 20:21 
Mod can not load some weapon's image if there's something like '?<comboDirectives>' or '?<skinColor>' in the partStates of weapon's animation file.
You can use 'Solara, The Novakid Energy Sword'
https://steamcommunity.com/sharedfiles/filedetails/?id=1394106904
Relics of Revengeance
https://steamcommunity.com/sharedfiles/filedetails/?id=2916902416
Christmas Special: Cocytus
https://steamcommunity.com/sharedfiles/filedetails/?id=3129775859
for test.
I know it maybe hard to fix but your mod and those weapons are all great. Hope you can fix it.
⸶CorpseNymph⸷ 26. feb. kl. 12:05 
I wonder if it's possible to make it so I could replace a registered weapon with another one, while still keeping that registered weapon's settings? I really like to equip the current gear I'm using on my back, so switching em means I'd have to go through the entire process each time.
ONEGA 347 18. feb. kl. 8:08 
it's even strange because the weapons from the add-ons for the GIC mod are compatible, but not with the GIC
ONEGA 347 18. feb. kl. 8:03 
Incompatible with weapons from the GIC mod. When trying to install weapons from the GIC mod, it causes the game to crash. In addition, you may lose a character (I've already lost three test characters)
3diswayyybetter 11. feb. kl. 23:21 
i scrolled down the config couldnt find it
Δ-k180 10. feb. kl. 23:12 
THERE IS A MOD CONFIG IN STARBOUND???????
3diswayyybetter 1. feb. kl. 23:33 
nevrmind i put 2 items on 1 and it broke
3diswayyybetter 1. feb. kl. 23:22 
@Orifan1 thank you so much the other mod workes :)
3diswayyybetter 1. feb. kl. 23:18 
ok i hope this works
3diswayyybetter 25. jan. kl. 21:05 
uuuhhh i put a gun from mp guns on my back and my main crashes on joining can you make a remove incompatible weapons option in the config (P.S PLEASE FIX THIS)
myt0 24. jan. kl. 11:44 
About bobbing the weapons up and down, maybe it doesn't need to be synchronized with the player's body state. In fact if the weapons bob up and down randomly it may even seem more realistic, but I don't know; it'd have to be tested. The bobbing could be activated whenever the player reaches a certain speed or presses one of the movement keys, and if there is vertical speed it could be a different animation.

What I'm saying is that it doesn't have to be frame by frame synchronized, sometimes the character could be going up and the weapons would also go up and sometimes the player could be going up and the weapons would be going down; it'd be random but it could be better than having the weapons just float.
myt0 24. jan. kl. 11:44 
Hello, thank you for reading my comments and fixing the bug I mentioned, you are a good author and I appreciate it a lot. I remember this bug happened with Back Weapon 1.0 too and I discovered it when I was doing a FU mission about some avian temple on which you had to press a big pressure plate and I couldn't get past a door because of it.
KPbICA 24. jan. kl. 10:09 
okay, thaks!:steamhappy:
솔직님  [ophavsmand] 24. jan. kl. 1:35 
@KPbICA
Yes but if you use mod items, only users with the same mod installed will be able to see them.
KPbICA 22. jan. kl. 5:35 
Will players be able to see this without the mod installed?
Matsu 21. jan. kl. 9:05 
@솔직님 thanks
솔직님  [ophavsmand] 20. jan. kl. 23:46 
@Matsunaki0

StarExtensions and OpenStarbound add the feature of head movement. I use StarExtensions.

StarExtensions:
https://github.com/StarExtensions/StarExtensions

OpenStarbound:
https://github.com/OpenStarbound/OpenStarbound

Additionally, xStarbound has many fun features as well.

xStarbound:
https://github.com/xStarbound/xStarbound
Matsu 20. jan. kl. 19:07 
What mod do you use that makes the character look where the cursor points?
솔직님  [ophavsmand] 20. jan. kl. 12:49 
@Ferreira
Thank you for loved my mod 😊:steamhappy:
Ferreira 20. jan. kl. 12:09 
@솔직님 I will definitely let you know! I loved your mod
솔직님  [ophavsmand] 20. jan. kl. 7:15 
@Петрович Гамма-43

If the issue persists even after re-subscribing, please let me know which weapon is causing the problem.
Петрович Гамма-43 20. jan. kl. 5:43 
actually it works just sometimes it dosnt add new weapon from first attempt
솔직님  [ophavsmand] 20. jan. kl. 0:03 
@Ferreira

I am only using client-side mods. If any conflicts with other mods are found, please let me know :D like gic or arcana.
Ferreira 19. jan. kl. 23:07 
Do you play only with FU? Because I use it and it works for me. I took a look at its files and didn’t see anything that could cause a conflict with FU.
Петрович Гамма-43 19. jan. kl. 3:57 
i played with FU and it seems that mod dont work with it
Ferreira 18. jan. kl. 20:10 
Working! <3
솔직님  [ophavsmand] 18. jan. kl. 12:05 
I'm glad to hear that it's working well :steamhappy: