Lost Skies: Island Creator

Lost Skies: Island Creator

Harbored Saborian Citadel
30 Comments
Storm Princess Jul 3 @ 2:40pm 
Thanks ^^ I look forward to giving it another try :)
fSq  [author] Jul 3 @ 4:25am 
@Storm Princess Thanks :coolrom:! Sorry about that dang pylon puzzle, I'll see if I can clarify it further.
Storm Princess Jul 1 @ 9:48pm 
Really loved this island. It is tightly packed, the puzzles serve the visual narrative of the island, really pretty island and tower. We didn't manage to do the datacenter pylones puzzles (red herring of the designs) and couldn't figure out which one belonged with which. Will give it another try sometime. I saw that some players couldn't see the top of the tower and datacenter atop it (my crew had the same issue but i did not have that bug myself and could see the island just fine as well as said datacenter).
fSq  [author] May 17 @ 6:01pm 
@Kaya happy to hear it, thanks! :coolrom:
Kaya May 17 @ 7:25am 
Looks like it´s working, a friend of m ine solved it on May 11th. Now I just gotta figure out HOW! :P
Beautiful work @fSq
fSq  [author] May 3 @ 8:31pm 
@littlerobotfish Sorry to hear that, not something I am able to fix though it sounds like.
littlerobotfish May 3 @ 1:33pm 
Seems to be broken in the latest hotfix. The last relay moves slightly after you line it up with the target and it kicks you out of the seat, so the shield is still up, but you can't realign the relay because it thinks you've solved the puzzle and you can no longer interact with it.
fSq  [author] Apr 24 @ 6:08am 
@Abyzmi :coolrom:
Abyzmi Apr 24 @ 4:14am 
Found this island in-game. I liked the design. The layout was cool. Enjoyed exploring below. Well designed. The puzzle was fun!
fSq  [author] Apr 23 @ 11:18pm 
@Ratsmacker69 Sorry to hear that. Fully functional in the editor, no way of knowing how it'd fare on live :d20:
Cowfrog2025 Apr 23 @ 10:31pm 
The game is a bit too buggy for these puzzles right now. That and the puzzle itself is a bit confusing.
fSq  [author] Apr 23 @ 1:57am 
@Luckyleol A relative position was the intent; using the same symbols as the actual instructional numbers was a bit careless. Happy the version people are playing isn't entirely unreadable.
Luckyleol Apr 23 @ 12:18am 
@fsq honestly i didn't register the misdirection as we followed the numbers as a relative position and got it correct. but that could have been coincidence
fSq  [author] Apr 22 @ 11:33pm 
@Luckyleol That is high praise, thank you! I'm glad you enjoyed the experience despite my accidental misdirection with the pylon puzzle. I'm not a pro level designer, but I have spent something like 8-900 hours building submarines in the game Barotrauma and another couple hundred building maps for the parkour game PANZERBALL (may it rest in peace). Just a hobbyist :coolrom:
fSq  [author] Apr 22 @ 11:22pm 
@Shockstream oh wow, not something that showed up in the editor for sure. Must be too tall for live. Good to know, thanks!
Luckyleol Apr 22 @ 10:14pm 
Recently encountered this island in a play-through with a friend. it was highly enjoyable. i liked how there were separate puzzles to unlock each step along the way, culminating to the center tower. having the drone hint on where to start solving it was nicely done. the culminating puzzle was quite interesting, it stumped me and my friend till we had an eureka moment.

this is quite nicely done, i would say that you have quite nice skill and experience with level design/puzzle design. wouldn't be surprised if you have some professional skill in it.
Shockstream Apr 22 @ 7:08pm 
It's unreachable. The top disappears when you climb to it and the only way it shows up is if you zoom in with your gun but it still disappears once you get close enough to the data bank.
fSq  [author] Apr 22 @ 4:31pm 
@Shockstream I'd have to say glitched since I did not put a puzzle there, is the databank not interactable?
Shockstream Apr 22 @ 9:01am 
is the very top glitched or a hidden puzzle?
fSq  [author] Apr 21 @ 5:47pm 
Mmm makes sense.
Bijaz Apr 21 @ 2:49pm 
The devs have to manually review and import each island into the game so it only happens every so often. The ones in early access were probably imported a month ago.
fSq  [author] Apr 21 @ 2:45pm 
Right, and the update I made was pushed on the 19th, which is why I'm confused. In any case, glad you liked the island :coolrom:! Hopefully it doesn't generate the old version anymore...
Bijaz Apr 21 @ 2:39pm 
I was playing it in-game, its in the early access right now. :cleanfloppy:
fSq  [author] Apr 21 @ 2:33pm 
Ok, when I play the version of this map I am subscribed to, the misleading outer numbers are removed (though the pylons have become misaligned yet again :zagsad:). I'm not sure how their system works that you were able to play the older version.
fSq  [author] Apr 21 @ 2:27pm 
@Bijaz I just recently noticed the red herring myself, I made a fix but perhaps it did not get pushed properly?
Bijaz Apr 21 @ 1:29pm 
Really love the design and decoration on this, especially the sundial and the mausoleum. :wa_icon:

The pylon puzzle was a bit frustrating since the outer numbers are just a red-herring and don't apply to the actual solution. I was initially trying to solve it clockwise based on the outer numbers before I noticed they all had 1 at the bottom and pylon puzzles cannot share pieces with each other.
fSq  [author] Apr 7 @ 3:17pm 
@Spacebar Jazz :coolrom: tysm!
Spacebar Jazz Apr 7 @ 2:55pm 
The pylon puzzle here is extremely creative. It was a joy to figure out and solve.
fSq  [author] Jan 9 @ 10:18pm 
@GriweNik(RUS) Thanks! I was really focused on the citadel here, if I make another island my main focus will be a large island that is fun to swing around on.
GriweNik(RUS) Jan 8 @ 5:34am 
Очень хорошо! Изумительно! Так хорошо продуманно! Жаль остров мал.... но это я как капризное дитя. :)
Very good! Amazing! So well thought out! It's a pity the island is small.... But I'm like a moody child. :)