Tabletop Simulator

Tabletop Simulator

Keep The Heroes Out + Boss Battles
21 Comments
softwarebozo Apr 18 @ 12:26am 
Ah, OK! Thank you for the explanation. I'll give it a shot.
ESD  [author] Apr 10 @ 5:02pm 
The button labels can be a little confusing. Ignore "Setup", since this button deals with programming the contents of the bags and where they go.
Simply click "Place". That will automatically arrange the monsters right outside their bags and most of the missions out on the main playing area. "Recall" will return the contents of a particular bag back to it (as long as you haven't changed or deleted them). You will have to shuffle and distribute the treasures yourself though.
And when you want to do a different mission, just reload the mod. That resets everything.

*Edited for clarity
softwarebozo Apr 9 @ 12:29pm 
Thanks for creating this mod. I've really wanted to try this game and Boss Battles before deciding how much of it to buy. I am confused by the setup buttons that appear near the mission and monster bags. They apparently let you select various objects, and when you click submit, it says the number of selected objects are saved. But what does that mean / what does that do? Thanks!
ESD  [author] Feb 26 @ 3:52pm 
I did indeed replace Cthulu's description cards, but I was able to use my own rescans. I'm thinking of replacing the wonky 1-20 mission descriptions as well.
For Selling Mayonaise! Feb 16 @ 1:52pm 
If you want, here is a english screenshot from Cthulus cards, to replace the google lensed ones. https://boardgamegeek.com/image/7844523
ESD  [author] Jan 23 @ 4:15pm 
Fixed now, my bad.
Schnuschka Jan 23 @ 12:38pm 
There seem to be no witch-hat Rookies, instead a second eye Rookie in each 4-card-stack (and also in the prepared scenario decks for boss battles).

Still, this mod is really good and very comfortable to play!
LuCiiel Jan 18 @ 7:48pm 
I love your mod :reheart:
ESD  [author] Jan 10 @ 10:14am 
it's all good.
Schnuschka Jan 9 @ 3:41pm 
Of course - this makes so much sense. My bad, that should have been obvious from the get go!
ESD  [author] Jan 9 @ 1:08pm 
not sure if there's a better solution. i didn't bundle child clan meeples for new parent clans either since they already have their own spaces.
ESD  [author] Jan 9 @ 1:05pm 
their meeples are in their parent monsters' bags. i figured it'd be pointless to double up, especially since there are only supposed to be a limited number of meeples in each clan, especially important when players are using both parent and child clans.
Schnuschka Jan 9 @ 11:40am 
This looks great, thank you so much for your hard work!
I'm not that versed in TTS and eventually figured everything out (I think), but there aren't any meeples in the bags for the two last unlockable monster factions from Boss Battles, only their starter deck and Overview card. Could they be missing or have I just not looked in the right place?
ESD  [author] Jan 6 @ 3:45pm 
brueh games suggests the partners-in-crime variant for higher player counts. it works as follows: a pair of players pick monster clans with different roles and draw back to 3 cards each instead of five. they take their turns at the same time. if ever they draw cards (throwing a hero in jail, via scenario rules etc.), they decide between themselves who draws what card. essentially, two players are acting during a single turn, enabling more players to play at the table.

it's an official variant but it's down to the player to decide how fun it is.
hoojeebo Jan 6 @ 3:36pm 
Sorry, but in what way is this a 6-player game? It seems that it's up to 5 at most with the 1 vs. many expansion, and is standardly a 1-4 player game.
ESD  [author] Jan 6 @ 3:26pm 
eles não existem, não os importei
o mod original só tinha meeples, então continuei com ele.
-google translate
Gamer Aleatório Jan 6 @ 1:22am 
não achei os tokens dos heróis, deles normais e cansados, pode me dizer aonde estão ou se não existem?
Winged Jan 3 @ 4:02am 
Thanks so much!
ESD  [author] Jan 2 @ 6:25pm 
I re-imported the component, it was the hardcore difficulty tile texture. That was one of the carryovers from the original mod. Can't imagine why that one thing went missing.
ESD  [author] Jan 2 @ 5:54pm 
Looking into it now.
Adil3tr Jan 2 @ 5:29pm 
There's a component named "hardcore" that might be a dead link.