Left 4 Dead 2

Left 4 Dead 2

Fairfield Terror "Patch"
46 Comments
Rise  [author] Oct 15 @ 8:59pm 
Same thing it does for Fairfield
Brigeezy123 Oct 15 @ 8:12pm 
so what does this do for urban?
SirWololo  [author] Jul 6 @ 12:30pm 
@SillySpaceCat
There are none, maybe it installed incorrectly on your side.
SillySpaceCat Jul 6 @ 8:42am 
Please remove the L4D2 special infected
ForlornLarva117 Mar 9 @ 4:49pm 
Looks cool. "gothic", even.
se ven muy buenos los modelos de zombis comunes, que buen trabajo hicieron :O
SKULLIUOSIS Jan 31 @ 5:54am 
will there be the parish patch?
Gildun Jan 11 @ 12:52pm 
Damn, CI looking good in this campaign
SirWololo  [author] Jan 7 @ 6:35pm 
No problemo, will be updated soon. Thanks for letting me know.
McLovin420 Jan 7 @ 5:55pm 
Dark and Gritty patch
Sang Jan 7 @ 5:52pm 
if that was directly responsible i'm sorry i only just found out about the mission file issue
McLovin420 Jan 7 @ 10:20am 
coincidentally, Fairfield Terror had a small update to correct the missions text
just thought you should know in case you would have to update this again
maybe that's what's happening with "Viewbob" down below
Viewbob Jan 7 @ 9:36am 
custom models included in this appear as error signs, patch is above the campaign
common_male_rural01.mdl Jan 7 @ 8:04am 
do i have to move it above the og by reinstalling these addons everytime? cuz it keeps moving them everytime i leave
Sang Jan 6 @ 9:04pm 
nice work
🇨🇵 Jérémy 🇵🇪 Jan 5 @ 6:45am 
Beta No Mercy
an old man in his 50s Jan 4 @ 12:26pm 
can you make a glubtastic patch
KAWAAAHHH Jan 3 @ 6:30pm 
@red the music zero is the patch above the the campaign?
Camii Jan 3 @ 6:09pm 
10/10 PE
Red the music Zoro Jan 3 @ 4:53pm 
Idk if it's me but the custom models included don't seem to appear correctly at all for me and idk why, they're all just appearing as errors for me
Krychur Jan 3 @ 3:12pm 
you read my mind... I was thinking of how neat it would be to see the concept bat in this campaign exclusively...
The Afterman Jan 3 @ 3:21am 
is there common infected standalone?
Murfey Jan 3 @ 1:33am 
beta
ink Jan 3 @ 1:29am 
Would this conflict with other SI models, or are they strictly attached to this campaign? (Ik the models have separate mods but ya)
KAWAAAHHH Jan 2 @ 7:33pm 
works now, thank you!
SirWololo  [author] Jan 2 @ 6:38pm 
@KAWAAAHHH
Should be fixed now!
KAWAAAHHH Jan 2 @ 4:40pm 
@sirwololo fairfield yes
ꉣꍏ꒒ꂵꌗ Jan 2 @ 3:26pm 
@KAWAAAHHH Looks like you've made a return, nice seeing you again.
SirWololo  [author] Jan 2 @ 10:00am 
@KAWAAAHHH
You mean in No Mercy or Fairfield Terror?
KAWAAAHHH Jan 2 @ 9:32am 
i am not sure if its this patch or a issue on my end but the No Mercy soundtrack doesnt seem to play at the start. even the safe room music is gone
Blue Mr Gutsy Jan 2 @ 6:46am 
Excellent work you 2, love the beta theme this gives off, happy new year! :D
Holy Panda Jan 1 @ 8:43pm 
I'd consider releasing the beta-style commons separate, I'm sure Cuba wouldn't mind, easily one of the best CI mods for L4D1, especially with some of the new models and stuff like hoodies :grwangel::grwheart::grwangel:
thebadmankev Jan 1 @ 3:28pm 
night of the living honkies...
... Jan 1 @ 2:23pm 
Do you have any plans on more patches in the future? no pressure though...
Rise  [author] Jan 1 @ 12:23pm 
@Rye not sure because alot of the textures are cubas and he already has a mod published for it
Rise  [author] Jan 1 @ 11:59am 
@efighter65 they will conflict but but they should work without issues
RyeSparrow Jan 1 @ 11:49am 
Will the beta-style common infected be separated into their own mod for use on the main campaigns, if they aren't already and I've missed them?
efighter65 Jan 1 @ 10:43am 
what is that supposed to mean?
Rise  [author] Jan 1 @ 8:30am 
that will happen and theres no issues just make sure this is above fairfield
efighter65 Jan 1 @ 8:27am 
Hi there, im not sure im doing wrong. But the Fairfield Terror and the patch has conflicts together.
KAWAAAHHH Dec 31, 2024 @ 8:18pm 
thats understandable, good job with these as always and happy new year!
Rise  [author] Dec 31, 2024 @ 8:17pm 
plus it was easier to replace the ci instead of bloat the no mercy patch with new materials and models
SirWololo  [author] Dec 31, 2024 @ 7:46pm 
@KAWAAAHHH
Cause there was too many changes to keep all in No Mercy "Patch", like the CI, so we decided to separate it.
TuMaravilla Dec 31, 2024 @ 7:13pm 
Happy new year From Argentina :D, love all your mods :health:
KAWAAAHHH Dec 31, 2024 @ 7:12pm 
why is this separated?