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See if I missed anything with above listed things! I know other techs are still there; it's late and didn't get as far as I would have liked. Damned icon making.... /ShakeFistAtSky
They all mention their expected prerequisite, eg:
prerequisites = { "tech_avw_mass_accelerator_3" }
but they all also mention the vanilla mega cannon tech as a prerequisite a few lines below the expected prerequisite entry
This leads to a lot of clutter in the vanilla mega cannon tech as it shows all tiers of the component in a single tech. Either way, great mod and thank you for your effort in maintaining it, I'm happy to finally see the AI using its components
@你好
No worries! Sam_'s mod was my first, and I would hate to see it fade into obscurity.
Let me know if I missed anything else!
The standard ship components work in a First In, Only Served style, while Mutations work in a Last In, Only Served style. Just have to get my overwrite files to load in the proper places, and it only overwrites those specific components.
Working on them now, I'll toss it up in a bit, and we can see if anything goes wonky.
Dunno if it's good idea, like you said before it's gonna hurt compability so better leave it as it is. If you really want it then make a submod that overwrites vanilla seperatly. But in the end it's your decison. I personally use this mod in modpack of 194 mods, compabilty is very important to me. Although fair to note that despite having that much mods this one in partcular doesn't cause any problems, and that's with Ad astra, guilli technologies, Ultimate Technologies (Weaponry), extra ship components and so on.
Thinking of overwriting the vanilla files to condense that screen, cause it gets PACKED! Thoughts?
The vanilla weapons still showing is a known issue. The fix is to overwrite the vanilla components to add the upgrade path, and point to the AVW weapons. Trying to limit vanilla overwrites to maintain full compatibility with other mods.
I also noticed:
On regular ships design menu, after you research weapons from this mod, the outdated original weapons still show up in components menu. (I have both vanilla Gamma Laster 5 and Quantum Laser 8)
As for biological things, same things as above, both modded and vanilla visible, but also modded ones don't have icons.