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Last time they changed the shader code was April 29, so it should still work.
Like first check with:
Better Barbershop
Color Picker for Clothes
Check that the option to change clothes is there
AGOT
Better Barbershop
Color Picker for Clothes
Now the characters will be invisible due to shader errors, but you can still check on a character, if the color picker options are there in the barbershop
AGOT
Better Babershop
Color Picker for Clothes
AGOT Color Picker for Clother
Now it should still be there, and have an effect
Also might be worth verifying integrity on CK3, that also does verify integrity on the workshop mods as well, so if there are some files missing or smth, it would redownload them
If the last one works, then need to figure out what additional mod you have that caused the conflict, I think no other way than to slowly enable those mods, and see when it starts breaking
As far as I can see, there were no updates to the shaders since April 29th
Do you see the color picker menu, and it just doesnt take effect?
If you dont see the color picker, maybe try move color picker, this mod and better barbershop as late in the load order as possible, could be another mod is conflicting.
Can you check the error.log, and see if you have shader errors similar to the ones I pasted below?
Also, make sure your load order is
AGOT
Color Picker for Clothes
AGOT Color Picker for Clother
Looking for errors like this:
[20:09:50][E][gfx_dx11_shaderstate.cpp:165]: Failed getting shader for PS_attachment
[20:09:50][E][gfx_dx11_master_context.cpp:525]: Failed creating shader state
[20:09:50][E][pdxassetutil.cpp:879]: Failed to create material with shader portrait_attachment_pattern (in gfx/FX/court_scene.shader) for mesh ... in ...
[20:09:50][E][gfx_dx11_master_context.cpp:611]: Compile error:
...Documents\Paradox Interactive\Crusader Kings III\shadercache\dx11\ps_5_0\00000000....scache(3031,123-140): [Error message...]
So a shader compile error for attachments only can cause the clothing to not be visible, but the body still be visible, leading to the mangled look
This will only need an update, when AGOT changes the shaders, which seems like they didnt. I'lll bump the version number so it wont show as outdated.
https://ck3.paradoxwikis.com/Variables
Once set on a scope, a variable remains there until either:
it is manually removed in script
the scope it is stored on is destroyed
if stored on a character, when the character dies
Don't see anything in the patch notes related to this, so its probably still a limitation of the game, that variables are removed on character death
This mod only changes shaders, should have no impact on body
Same for Color Picker for Clothes, it might be some other mod causing issues for you
As far as I know, no.
The mod uses variables attached to the character to store the color information, but you cannot attach variables to dead characters. (and any variables on the character are also removed)
Its probably some optimization to reduce save file, or some processing, as you could end up with a lot of variables just sticking around on dead characters.
BB(B) has a hair color picker, on older versions there used to have a color picker for clothes as well, but that was removed as the game removed the support for it. (I think it was removed for BB Beta as well)
Then a new way of doing color changes for clothing were created using shaders, which is what "Color Picker for Clothes" does. The problem is, that mods that used their own shaders were not compatible, as the mods use shaders differently, so you would end up with compilation errors, and invisible characters.
This mod is a comp patch, that just merges the changes to the shaders made by Color Picker for Clothes, to the changes made by AGOT
Color Picker for Clothes requires Better Barbershop (without BB, you cannot select the colors)
This is awesome. Thank you very much.