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The real problem is that I was wrong again. Literally the day that I said that 1.9.6 beta was done with GUI changes - they dropped a new beta update with a slew of new ones. Of course, none of this is documented really, as the patch isn't even out yet. So now I'm not even sure I can get *started* until the 1.9 update cycle is over completely.
I am working on the icons, though. Currently thinking circles, squares, and some kind of chonky star background. I'll check out historical badges, but most are too ornate to work in the 100px size that these display at. I'm not a visual artist, but I'm hoping one of those AI things can give me something basic to make workable in GIMP.
Even if it’s not the news we were hoping for, I really appreciate you taking the time to explain things clearly. Sounds like a huge headache with the new GUI system.
Take all the time you need. Looking forward to seeing what you come up with, even if it takes a while. The idea of better quality icons and new shapes sounds awesome. Thanks for all the work you’re putting into this!
It will not be finished before the end of the 1.9 update cycle, that I can nearly guarantee. So get used to playing with vanilla formation badges for now.
1.9.6 open beta seems mostly done with the GUI changes, so I attempted to do the quick and dirty update today, at the request of several commenters.
Turns out they changed more than I was expecting - the GUI code isn't reacting as it did before, and the engine refuses to acknowledge or accept changes to the formation badge made in the customize window. I'm not sure exactly why this is happening, and I can find nothing in Paradox's modding updates that seems directly related.
Current subscribers should consider this mod depreciated. It will not receive updates. Instead, I will take whatever time I can spare to learn the new GUI code and create my own formation badge/color expansion mod from scratch. It will be easier to maintain that way, and I'll be able to provide better icons than the original modder was able to with the new GUI system. Maybe some variation on shape, like star, triangles, squares and such.
They didn't do anything functional to the 'Customize Formation' Panel though, so you can bring it up to date just by dropping the code for the custom panel used in the mod into the gui files from the new version and copying that over the mod.
I'm not really planning on updating this again until I can fix the pictures, and make new ones that look better in the actual game than the existing ones do, when get kind of ruined by the way the game does scaling.
I can do a quick update to make it functional again, but there's no point until PDX finishes this update cycle. They've already tweaked the gui a bit in the open beta.
Been meaning to make my own version of the mod from scratch that has new icons. Haven't gotten around to it though, it would be hard to do without access to the workfiles for the icons. As far as I know, PDX hasn't released that.
If Paradox ever makes their own pack of new customization options, or significantly changes the formatting of that window, a more extensive update by myself or the original author will be required. Following my instructions should still mostly work though, it will just be using the 1.8 version of the window as a base.
The only thing that could completely break the mod is if Paradox significantly changes their GUI writing functions, and the mod itself should be fundamentally compatible with any mod that doesn't change military_formation_panel.gui, and as far as I know, no other mod does. Even the huge GUI Omnibus mods like Dense should be compatible.
The only part of the GUI file that has content important to this mod is type military_formation_change_name, running from lines 28 to 527, which lays out the 'customize formation' window pictured in the above screenshots.
Unless Paradox significantly reformats or adds to the customize window, this mod can be fully updated to any future versions by opening the new version's vanilla military_formation_panel.gui file, as well as the mod's file of the same name, then copying lines 28 to 527 from the mod over the same type in the vanilla file, and saving the resultant copy over the mod's .gui file.