Elin
Panda's Invoke Mod
28 Comments
Anime Jesus Oct 24 @ 1:47pm 
I don't see Bane or sword spell to show up ever, weird. Are some spell not included?
Anime Jesus Oct 22 @ 6:22am 
Great mod. I do hope the trigger spell would not take over the regular enchant pool for weapon enchant right. It would be nice if the spell enchant are add on top instead of mix with the original enchant window.
Right now finding flurry or cleave upgrade is next to impossible due to dilution of spell mods
Happy Panda  [author] Mar 25 @ 7:19am 
Note: spell triggers works with special action Swarm and Blade Flurry
Saber Jan 29 @ 2:19pm 
God, I missed this from Elona+. Thank you.
lightningstrike2010 Jan 6 @ 1:32pm 
@scarlet I think another question to consider would be, does this simply add to the existing table of possible enchantments and thereby use up enchantment slots, or is it a separate table and separate set of rolls. That is what I'm wondering.
scarlet Dec 20, 2024 @ 10:07pm 
可以调整出现概率吗。魔法有点太多了,导致武器的附魔大部分都被法术触发,尤其是远程武器,几乎都见不到原本有的那几种附魔了
jaeger972 Dec 16, 2024 @ 1:37pm 
can multiple spells proc in one turn? If so, having one powerful spell instead of multiple weaker ones might be stronger.
Happy Panda  [author] Dec 16, 2024 @ 5:34am 
@BloodyBear 修改工具已可用在法杖
Happy Panda  [author] Dec 16, 2024 @ 4:37am 
Code optimization update
Happy Panda  [author] Dec 16, 2024 @ 4:37am 
感謝!
@BloodyBear 之後會新增此項功能
BloodyBear Dec 15, 2024 @ 7:33am 
很棒的mod, 請問有打算讓修改工具能應用在法杖上嗎?
cantallera Dec 9, 2024 @ 5:25am 
Ah, I see there are 8 enchantments on the weapon.
Can you make the maximum number of these enchantments user configurable?
Happy Panda  [author] Dec 2, 2024 @ 1:58am 
Yes every spell tiggers has a non 100% chance
Urek Dec 1, 2024 @ 4:37pm 
love the concept but it sounds kind of broken if every hit triggers multiple spells, does it have a chance to fail like when casting spells manually?
Happy Panda  [author] Nov 30, 2024 @ 2:32am 
Melee weapons should roll "It triggers x spell" enchantments naturally
Ranged weapons can roll "It triggers x spell" enchantments naturally or you can socket from gun mods
drm9900 Nov 30, 2024 @ 1:59am 
What should I do? Enchanting with some kind of crafting table?
Happy Panda  [author] Nov 29, 2024 @ 4:11pm 
Patched a bug that allow rolling wrong enchants
Oobie Nov 29, 2024 @ 8:09am 
You're Awesome. Thanks, exactly what i was looking for.
Happy Panda  [author] Nov 29, 2024 @ 4:08am 
Update to let gun mods roll invokes too
Oobie Nov 28, 2024 @ 12:06pm 
is there a way to add to guns? wanting to make a gun wizard
OttersHoldHands Nov 28, 2024 @ 3:36am 
Oh! i didnt know that TY.
Happy Panda  [author] Nov 28, 2024 @ 3:24am 
Only generate on melee weapons tho
But Gunlance and Zephir's Wrath are both guns and melee weapons so they can gen invokes too
OttersHoldHands Nov 28, 2024 @ 12:44am 
Does this work with guns?
Happy Panda  [author] Nov 27, 2024 @ 3:09am 
Solved most non healing/buff/debuff spells's bug so they are added
sstareven Nov 26, 2024 @ 11:22am 
Thx a lot. I see the mod works well :D It did trigger the spell by using the weapon.
But I am worried about if the armor (like boots, etc.) will contain such spell enchantments that may break the game, though I did not find this kind of armor now. And how they trigger the spell, by getting hits?

Maybe add some config to allow players to adjust the generation settings for enabling armor/weapon spell enchantments, which can be more suitable for every type of player.

I am glad to see the weapon allows generate spell enchantments anyway.
Happy Panda  [author] Nov 26, 2024 @ 5:45am 
Roll back and removed most non healing/buff/debuff spells since they are buggy
Happy Panda  [author] Nov 26, 2024 @ 5:35am 
Nearly all spells from spell pool sans some not combat related like recall, leviate, enchant armor/weapon and wish

Safe to add for existing save since it only effect new item generation
sstareven Nov 26, 2024 @ 5:15am 
add all the spells in the pool?
safe add/remove for existing save?