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Right now finding flurry or cleave upgrade is next to impossible due to dilution of spell mods
@BloodyBear 之後會新增此項功能
Can you make the maximum number of these enchantments user configurable?
Ranged weapons can roll "It triggers x spell" enchantments naturally or you can socket from gun mods
But Gunlance and Zephir's Wrath are both guns and melee weapons so they can gen invokes too
But I am worried about if the armor (like boots, etc.) will contain such spell enchantments that may break the game, though I did not find this kind of armor now. And how they trigger the spell, by getting hits?
Maybe add some config to allow players to adjust the generation settings for enabling armor/weapon spell enchantments, which can be more suitable for every type of player.
I am glad to see the weapon allows generate spell enchantments anyway.
Safe to add for existing save since it only effect new item generation
safe add/remove for existing save?