Half-Life 2

Half-Life 2

Boreal Alyph | Weapon Sounds but Good!
123 Comments
Kreze  [author] Sep 8 @ 1:48am 
As stated previously, GMod doesn't allow changing the scripts for some reason. So no, sorry.
slass Sep 8 @ 1:15am 
could you port it to gmod?
Kreze  [author] Sep 3 @ 1:08am 
Apart from that I have no idea, it's possible some mod overrides the script manifest thing, not sure.
Kreze  [author] Sep 3 @ 1:06am 
Install it manually.
ambient_npc_manager Sep 2 @ 3:29pm 
what might be incompatabile with this? i'm using the Juniez/HL:A arms version of the supported reanimation addon and it doesnt seem to work, first in the load order, too.
BruLee Jul 13 @ 4:55pm 
ok no worries then
Kreze  [author] Jul 13 @ 6:30am 
Yeah I dunno.
BruLee Jul 13 @ 4:54am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3524675164

i did read the installation instructions but i still could'int get it to work, i keep having these three big capital letters on my left bottom corner of my screen
Kreze  [author] Jul 13 @ 4:15am 
Preferably manually since workshop doesn't like scripts.
BruLee Jul 13 @ 3:41am 
how do you install that half life 1 like HUD standalone mod that's from your collection? cause i'm having trouble installing it
Kreze  [author] Jun 19 @ 9:54am 
For MMod.
what the map ?
El_Rube_115 Jun 18 @ 11:15am 
thanks, have a good day :steamhappy:.
Kreze  [author] Jun 18 @ 11:14am 
Sure, most sounds belong to Keep Away From Fire, but I did a few additions. So it's best you credit both me and them.
El_Rube_115 Jun 18 @ 11:13am 
lol, anyways I want to use this pack sound for a weapon mod, may have permission? of course I'll give you credits.
Kreze  [author] Jun 18 @ 11:11am 
Funny easter egg.
El_Rube_115 Jun 18 @ 11:10am 
idk if the "alyx_tits.wav" was in Boreal Alyph or just a funny easter egg but damn.
⛧MegaioManiaC⛧ Jun 12 @ 5:16am 
The ar2 sound is so heavy that these work surprisingly well with beta weapons replacements, big fan of these.
Kreze  [author] May 22 @ 6:49am 
As I said, my mod relies on script edits, which Garry's Mod doesn't support.
Dolphin May 21 @ 10:45pm 
@Kreze, perhaps a workaround is to make a clone of MTB's Reanimation pack in GMOD, then add your sounds to that as seperate sounds or something.
Kreze  [author] May 17 @ 11:54pm 
Cause it's a lot of sounds, in high quality.
virgil May 17 @ 7:53pm 
Why sounds weight 160 MBs???
Kreze  [author] Mar 31 @ 1:48am 
GMod doesn't allow sound script edits, so not possible.
Dolphin Mar 30 @ 6:13pm 
I’m begging you! Please port it to Garry’s Mod with support for MTB’s Reanimation Pack!
Kuppelcryger Mar 29 @ 11:34am 
To make work crowbar impact sounds, need to return it to the default "fx" folder and also write it in scripts ?
And also, tell me why does the game ignore playing sound for supergravitygun "superphys_hold_loop.wav" ?
The game is only trying to play "hold_loop"
Everything is fine in the scripts.
Thnx
Kreze  [author] Mar 22 @ 4:20am 
That's a Half-Life 2 thing and it's unchangeable. I tried to remedy it by adding crowbar hit sounds to it's swinging.
Kuppelcryger Mar 22 @ 4:15am 
Dud, thanks for the pack. Can you explain why the crowbar impact sounds - are bullet sounds? and how to change it?
Kreze  [author] Jan 13 @ 7:10pm 
Check screenshot, says what it's not compatible with.
keyboarduio Jan 13 @ 6:15pm 
this may be dumb but can i use it with another weapon sound pack
[BR] Bryan Jan 9 @ 11:49pm 
Oh thx
Kreze  [author] Jan 9 @ 10:19pm 
Map I made for HL2MMod, used for testing.
[BR] Bryan Jan 9 @ 7:02pm 
whats the map name? (also good mod)
Songbird Swordlily Dec 27, 2024 @ 12:32pm 
I see. Thank you for responding. :steamthumbsup:
Kreze  [author] Dec 27, 2024 @ 12:22pm 
MMod's reloads are segmented unlike HL2's.
Songbird Swordlily Dec 27, 2024 @ 12:11pm 
Is there a means of making this more compatible with Mmod? I've been poking around and for some reason it makes the reload silent
Kreze  [author] Dec 18, 2024 @ 6:06am 
Yeah, it's decent.
Dolphin Dec 18, 2024 @ 5:20am 
Love this mod, it makes all the guns sound strong and powerful, and I love the new HEV beeps and impact sounds as well, it goes really well with the reanimation addon (the one with the hands/models)
Dolphin Dec 14, 2024 @ 6:31am 
eargasm
Goober Dec 13, 2024 @ 2:00am 
Well, shit.
Kreze  [author] Dec 13, 2024 @ 1:58am 
Well there's nothing I can do to help then. You can try installing it manually I guess.
Goober Dec 13, 2024 @ 1:55am 
Literally this is the only mod i have
Kreze  [author] Dec 13, 2024 @ 1:53am 
If you're subbed to stuff that changes the script manifest then yeah.
Goober Dec 13, 2024 @ 1:53am 
Doesn't work for some reason
Kreze  [author] Dec 8, 2024 @ 10:09am 
I didn't add a 'wear ear protection' sign for nothing.
pepsi Dec 8, 2024 @ 10:02am 
i tried using these but they are so loud?
Kreze  [author] Dec 8, 2024 @ 12:20am 
It works for me so I don't know.
BOON: SPIRAL LOLLIPOP Dec 8, 2024 @ 12:13am 
So then there's just nothing that can be done?
Kreze  [author] Dec 8, 2024 @ 12:05am 
Sigh, well I don't know then. Sorry.
BOON: SPIRAL LOLLIPOP Dec 7, 2024 @ 11:54pm 
I've unsubscribed and subscribed so it's at the stop of my workshop order, I also have no other mods that edit the game_sounds_manifest script
Kreze  [author] Dec 7, 2024 @ 11:46pm 
Also there are three load orders. In-game one, steam workshop load order(right-click on hl2 icon in your library and select properties) and your subscribed load order.