Elin
Reforged Equipment
27 Comments
Never LaVey Sep 29 @ 3:37pm 
Fair enough. I hope you're doing well!
zwa73  [author] Sep 28 @ 9:17am 
@Never LaVey
I haven't played this game for a long time, and I don't have any plans to add features yet.
Never LaVey Sep 25 @ 12:34pm 
Would it be possible to add an option for reforging to increase enchantment values to their hypothetical max?
zwa73  [author] Sep 1 @ 7:28am 
@有风微薰
具体表现是什么,有报错吗?我看还能正常加载
有风微薰 Aug 31 @ 2:32pm 
新的稳定版更新后似乎失效了,不知道是不是我个人才有这个问题
Kinasin Dec 21, 2024 @ 7:28pm 
banger
zwa73  [author] Dec 4, 2024 @ 3:07am 
@Yul'Fyr
This mod only affects the base attributes of reforged equipment. However, since the original game does not provide an encapsulated attribute calculation method, if the game developers change the calculation method in the future, it could potentially lead to unreasonable reforged attributes.
Generally, this would only result in the reforged maximum value being lower than the theoretical maximum. Given that this mod is designed not to reduce existing attributes, you can use it with confidence.
Additionally, if you find that the reforging results do not match the expected calculations, feel free to leave a comment. You can update the mod and reforge again to correct it.
Yul'Fyr Dec 4, 2024 @ 2:34am 
How stable is this now? I'm afraid to run it currently fearing that it'll mess up my save files
zwa73  [author] Nov 29, 2024 @ 1:40am 
@笨...笨蛋...道歉之前,先拔,拔出来啊!
一般来说发现大量调焦失败就是到极限值了
实际上很容易到极限值,30次左右就行
作者大大,要不更个可以调概率,我这概率太低了
zwa73  [author] Nov 28, 2024 @ 12:48pm 
@笨...笨蛋...道歉之前,先拔,拔出来啊!
因为是按照原版随机重roll,所以接近极限时就容易校准失败,不吃任何技能
作者大大,为啥总是校准失败,需要什么技能啊
zwa73  [author] Nov 27, 2024 @ 4:07pm 
@drm9900
上限是原版的理论最强值,也就是相当于你刷了几十次相同的装备从里面挑了一个最好的
drm9900 Nov 27, 2024 @ 10:04am 
是无限的增大吗?还是有个上限?
me7588891 Nov 20, 2024 @ 8:54am 
你是窩D神
R_Start Nov 19, 2024 @ 9:13pm 
@zwa73 谢谢,我以为能刷新那些附魔词条,不过能刷新基础属性也很好用了。
Never LaVey Nov 19, 2024 @ 2:09pm 
Thank you very much for the info. Cheers.
zwa73  [author] Nov 19, 2024 @ 2:02pm 
@Never LaVey
There isn't an option for that, because the mod purely mimics the original random algorithm.
Also, you can generally achieve all max values within about 30 tries (EClass.rnd30).
If the actual fluctuation value of your item is less than 30 (which is the case for most items), it becomes even easier.
So, I don't think it's necessary, especially since the materials are very cheap.
Never LaVey Nov 19, 2024 @ 1:33pm 
I see, thank you for clarification. Would it be possible to implement a way to customise the upgrade chance, through BepInEx config?
zwa73  [author] Nov 19, 2024 @ 12:31pm 
Let’s say you have a glove with the current attributes:
pv: 3 dv: 3 hit: 3
You use the mod to reforge it, and the internal result comes out as:
pv: 1 dv: 4 hit: 3
In this case, only the dv will be applied because it exceeds the current value. So, the final attributes of the glove will be:
pv: 3 dv: 4 hit: 3
This shows how the mod selectively applies the regenerated values, improving only the attributes that have higher regenerated values than the current ones.
zwa73  [author] Nov 19, 2024 @ 12:27pm 
@Never LaVey
It doesn't always max out the equipment stats. The principle of this mod is to regenerate each base value according to the original attribute generation logic. The failure occurs when each regenerated attribute value does not exceed the current value. Therefore, if the current value is close to the limit, the failure rate will be very high. This effect does not scale with any skills. It actually calls EClass.rnd, which might be influenced by luck.
zwa73  [author] Nov 19, 2024 @ 12:22pm 
@R_Start
这个mod不会改变附魔,他是改基础值的,pv,dv,伤害,攻击,伤害骰面这种
Never LaVey Nov 19, 2024 @ 11:10am 
Does this always max out equipment stats? What's the chance to fail? Does this scale with skills?
R_Start Nov 19, 2024 @ 7:52am 
我看到了显示调校成功,但是附魔没变化呀
和平主义者开枪不伤人 Nov 19, 2024 @ 7:24am 
奇迹装的附魔属性也会重新随机吗?
套中套中套中套中人 Nov 18, 2024 @ 7:26pm 
最想要的东西来了
易争 Nov 18, 2024 @ 5:20pm 
开个光是吧,爱了爱了