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Thanks for kind words
Discord invite is no longer valid. Is work yet ongoing?
@GodKingMalik Please check the roadmap, this is medieval science fiction mod https://www.reddit.com/r/CrusaderKings/comments/1h6l25h/arikuri_mod_dev_diary_a_different_kind_of/ - there will be no elves but there are different nations with varied genetics
https://discord.gg/dah8tN7n
Finalized design for Writing systems - added two writing system maps to mod image assets
Starting of development of complex writing systems that will affect many parts of the mod and it's setting - starting from meta level, going into visuals and even mechanics.
https://www.reddit.com/r/CrusaderKings/comments/1ha492i/arikuri_mod_dev_diary_writing_systems_future/
(ETA ~ Few weeks, before the new year)
- first portion of bookmarks
- first Arikuri video trailer
- complete immersion-centered revamp for holy sites, including placements, bonuses
- few new unique to Arikuri religion tenets
- new ancient race genetics
- varied immersion material - more loadscreen
- title polish and removal of tiny kingdoms and empires
- localization fixes
- first test load of custom CoA emblems
We've brought significant improvements to make Arikuri's world more believable and rich. The update features extensive religion and culture system polish, new loading screens, and original soundtrack additions.
For detailed patch notes, please check our Steam changelog.
Wishing you immersive gameplay and excitement from re-exploration of Arikuri new Religion and Culture maps!
This is just beginning, we are working on bringing more immersion and flavor of this strange, new world named Arikuri.
Incoming patch was split into two releases in order to allow you to enjoy some ready things earlier :
V1.2 - Very Soon (26 - 30.11.24) - Bringing/Emphasizing own unique setting character, Essential fixes and polishes
- 1st Volume of Airkuri Original Soundtrack, featuring dozen of unqiue Arikuri tracks
- 1st Arikuri Loading Screen
- some immersion refinement for religion naming
- fixing double faith bug
- fixing missing localization entries for heritages and religions, including descriptions
- culture tradition polish
- religion cleanup and and polish, some religion merges
V1.3 - Next After it - Bringing more flavor of the world
- first portion of bookmarks
- first Arikuri video trailer. Hell yeah
- complete immersion-centered revamp for holy sites, including placements, bonuses
- few new unique to Arikuri religion traits
Anything else will be considered after the basics of personification/immersion are done and polished.
As you should expect most of the items will have effect and after testing will be pushed/merged to PMG. Main focus is flavor and immersion:
- first portion of bookmarks
- first Arikuri video trailer. Hell yeah
- complete immersion-centered revamp for holy sites
- some immersion refinement for religion naming
- fixing double faith bug
- fixing missing localization entries for heritages and religions
- culture tradition polish
- some wildcard stuff - things may change and bit more things added
Thanks for suggestion, we will examine this for one of next releases.
Now we are focused on more basic things like bookmarks, holy sites, culture polish, religions flavors, decisions, events, invasions.
Once we gain some maturity in those areas we will consider such integrations
Total conversion mods typically begin and released as alphas without fully developed world - these elements evolve during development. As this is an early alpha release, we're focusing on foundational worldbuilding aspects.
Our extensive roadmap will add depth and flavor to locations, nations, and religions. Having experienced the early stages of major total conversion mods, I can say it's pretty solid and can provide challenging and immersive gameplay already.
The diverse cultures and faiths reflect real-world complexity better than vanilla's generalized approach. PMG/Arikuri generation considers geography and isolation, creating distinct cultural pockets - imagine green-skinned giants dwelling in mountain valleys amid predominantly short, pink-skinned peoples.
Regarding Holy Sites, the game allows reformation without prerequisites, though having only one HS makes it more challenging. Improving Holy Sites is a priority on our near-term roadmap.
https://discord.com/invite/JwxuuK7HrV - please check discussed roadmap
1. is part of the roadmap already. We can say it is even in work right now. Will be done in one of the closest updates.
2. I am not sure what you mean - please elaborate in discord
What are you referring to? Because this sounds amazing but I ever heard of it before.
1. Every single religion and their religious groups end with "ism" SOME religions should end in ism but not all and not the culture groups only individual religions should end in "ism"
2. Names, local empires and maybe kingdoms should be named after or similar to the dominant culture in the region, not randomized entirely, and randomized names should be split into pools that are all similar sounding in their region and only apply to one region that way it seems like these places have their own languages and feel more immersive
While PMG generations focus on world generation and remain compatible with many flavor mods by leaving various areas untouched, Arikuri will develop its own distinct flavor and lore while maintaining the same compatibility matrix as PMG.
Both will receive updates expanding generation capabilities, but Arikuri will exclusively get unique content (bookmarks, trailers, flavor information) created via OS AI models - sometimes pioneering approaches for future PMG releases.
Also there possibility that at some point i will try to integrate open source LLM for more advanced users, so if toggled on generation process may communicate with standard OpenAI/anthropic apis or with OSS llama to help with generation of flavorful descriptions for generated stuff.
Please stay tuned. This mod (Arikuri) and PMG will be getting some mindblowing updates.