Garry's Mod

Garry's Mod

Hunter Improved Model
75 Comments
CardBoredBox Nov 17 @ 6:34pm 
prolly make the metal disks like combine mines that open up when the hunter shoots it's bullets or close when it squints the eyes
CardBoredBox Nov 17 @ 6:25pm 
can you make a half life 2 styled version of this, like kind of make the hunter model, but with metal disks on the eyes, the bags on the sides of the hunter, and probably add like dust or dirt on the feet
Forsaken fan Oct 20 @ 10:05am 
NVM THIS IS FIRE
Forsaken fan Oct 14 @ 12:30am 
I prefer the OG model better but this is so cool!!!!
The Watcher Jul 31 @ 3:40pm 
Could this be ported to HL2?
@traviswimmer3
You're right, it feels like some HLA port, if hunters were in the game.
traviswimmer3 Jul 20 @ 10:20am 
why does this look like a half-life-alyx version of the hunter, also amazing job on remaking the hunter model.
The Watcher Jul 14 @ 7:01am 
Looks great in tandem with Groundwatch and Improved Hunter FX
*the only problem I get is that the antenna spins in a bunch of random directions, doesn't do anything annoying.
John Fistings Jul 12 @ 1:52am 
@dvi The hunter claws on its bottom can't be manipulated or extended to full length and it's bend shapekeys at the place of the joints is really strange, check em out. Might be a cool little detail to make a revision on it
DVI  [author] Jul 11 @ 6:20am 
@NotInsaneTF2Player there is already mod that does just that. Max I can do is to remake some gibs and that will be it
DVI  [author] Jul 11 @ 6:18am 
@John Fistings where exactly
NotInsaneTF2Player Jul 7 @ 1:31pm 
pls do one for the gunship ill give one of my livers to see that
John Fistings Apr 25 @ 4:55am 
@DVI the two mini claws down there thats been used to harm Alyx Vance. seems like a portion of it doesn't extend like it supposed to
bubby Apr 25 @ 4:31am 
alright:steamthumbsup::steamthumbsup:
DVI  [author] Apr 25 @ 2:10am 
@bubby maybe I will fix that someday
DVI  [author] Apr 25 @ 2:10am 
@John Smith what claws exactly?
bubby Apr 23 @ 7:16pm 
just a little thing i noticed, the antennae kinda flops around too hard while the hunter is moving
John Fistings Apr 22 @ 5:10am 
Can you rig the right and left claws to be extended to full extent? Seems they're not interlinked, might've been a nice little change.
bunnyzerg Apr 16 @ 7:17am 
yeah I love this model but the antenna keeps me from using it
DVI  [author] Mar 18 @ 3:48am 
@gordon fleaman there is already HLA models for strider and maybe HL2 RTX will be soon
Mo Gigmal Mar 18 @ 2:24am 
ever thought of doing a strider remake?
DVI  [author] Mar 4 @ 3:14am 
@The Battler It's not only your problem, it is general problem. I need to edit jiggle physics but I am too lazy to do it.
The Battler Mar 3 @ 6:58pm 
I have one problem with this. The antenna bone of the model (When used for the NPC) appears to spin around like crazy after too much movement. Is this an issue for anyone else or just me? (It's even weirder because an older instance of the model doesn't have this issue)
dustbowlgaming2007 Feb 4 @ 7:48pm 
hl2 addon*
dustbowlgaming2007 Feb 4 @ 7:48pm 
what happened to the HL2 Model?
DVI  [author] Jan 3 @ 4:10am 
@Ɗㄖ丂卄! это сурс физикс, другалёк
The Freedom. Jan 2 @ 7:07am 
антенна оооооочень быстро движется если я его подниму
DVI  [author] Jan 2 @ 6:51am 
@. что именно?
The Freedom. Jan 2 @ 6:08am 
у охотника с "антенной" что то не так
DVI  [author] Dec 16, 2024 @ 12:35pm 
@BLACK MAN via bodygroup menu
󠀡󠀡 Dec 16, 2024 @ 7:36am 
how can i disable the accessories ???
nucas Dec 5, 2024 @ 6:07am 
now i only have to get it in my spawn list whilst having episode 2 bought and downloaded
DVI  [author] Nov 24, 2024 @ 8:19pm 
@Electric Blood Mage yep
DVI  [author] Nov 24, 2024 @ 8:19pm 
@Electric Blood Mage

For choosing compressing method, I looked at this ( https://steamcommunity.com/sharedfiles/filedetails/?id=807476997 ) guide. And saw that ABGR8888 is almost no compression, so I chose that. But the downside was that I can't use these textures in other source games.

But I will consider changing the compression method + texture resolution change, because I want to optimize it anyway and make it compatible with other source games
Electric Blood Mage Nov 24, 2024 @ 8:17pm 
ABGR8888 is no compression at all. Which for these high of resolution textures. Compression (DXT1 or DXT5) would help filesize alot without much of a noticeably impact on quality.
DVI  [author] Nov 24, 2024 @ 8:15pm 
@Electric Blood Mage

Ok.

Ikr. Well how else you gonna make textures better without changing the way it looks radically. Also I wanted to do proper flechette texture
edit with my friend, but he is very busy right now. And he is like good at photoshop. So we will make it later probably. But when I realized that you will most likely be seeing low-poly model with 256x512 texture with hi-poly model with 4096x4096 textures, I realized that I need to make at least texture upscale so it won't look pixelated as hell.

Also that "unused" alpha mask makes flechette glow, as I switched to "detail glow" method (you probably know that right) as it is far easier and far more understandable than the selfilum method, and many people that do models for source games use that method, so I decided to use that. Also it is far easier for further editing.
Electric Blood Mage Nov 24, 2024 @ 4:29pm 
Also realizing I should give like an actual way to improve the mod. Use DXT1 to compress textures that have nothing in the alpha channel. And DXT5 for textures that do have stuff in the alpha channel.

Also compression isn't really noticeable on really noticable on textures at this size which is why you should use it since it'll greatly lower the filesize.

Also you can probably get away with making the flechette texture only 1024x2048 or 1024x1024, it's such a small model that it has no reason to have a massive texture.
Electric Blood Mage Nov 24, 2024 @ 4:18pm 
"Updated and improved" "700+ megabytes"

Look inside, flechette with a 2048x4096 uncompressed that's just AI upscaled. with an unused and unneeded alpha channel which takes up even more space.
(All the textures are uncompressed with an alpha channel, which none of them seem to use)

Look I know this is supposed to be modern, but I really don't think the filesize needs to be "modern" too.
whirrring Nov 24, 2024 @ 3:55am 
this is so peak
Graff Nov 23, 2024 @ 3:55pm 
why is the thumbnail gif so.... 👅👅👅
joeapril17th Nov 23, 2024 @ 10:33am 
would
Okemister Nov 23, 2024 @ 9:08am 
i cant find the model
DVI  [author] Nov 23, 2024 @ 5:12am 
@farmer john wdym?
John Fistings Nov 23, 2024 @ 4:17am 
are the claws animatable?
Meat🥩 Nov 22, 2024 @ 3:10pm 
guh damn
DVI  [author] Nov 22, 2024 @ 11:39am 
@₽íxl yeah. But like 95% of the mod's size is textures
Pixl Nov 22, 2024 @ 9:34am 
700mb goes crazy though
Нубик/Noob Nov 22, 2024 @ 4:16am 
Окей спасибо
DVI  [author] Nov 22, 2024 @ 3:23am 
@Балбес я выложу модель в мастерскую E:Z2 и HL2 когда доделаю её
Нубик/Noob Nov 22, 2024 @ 1:44am 
Can you make Half life version please?
Fuithias Nov 21, 2024 @ 9:41am 
I confirm that everything is fixed now! Так держать!