Half-Life 2

Half-Life 2

Increased Ammo Capacity
85 Comments
Aoi  [author] Oct 12 @ 5:46pm 
Your're welcome! I've been playing it for a solid 15-20 years and have been using that skill.cfg edit most of that time lol
AY| Molly™ Oct 12 @ 4:37pm 
been playing half life 2 for more than 10 years and i always thought the ammo in the game wasnt enough like it was in half life 1. thanks for this addon
Profile inspector Ryan Jul 15 @ 3:57pm 
Yes
Aoi  [author] Jul 15 @ 12:50pm 
Nobody:
Gordon Freeman: MY! ASS! IS! HEAVY!
Profile inspector Ryan Jul 11 @ 5:10am 
he puts all that in his ass btw
Aoi  [author] Jul 3 @ 3:16pm 
I was thinking it wasn't mine cuz the CFG files usually don't affect scripts unless you change the values ridiculously, which I didn't.
Shiny_Emerald Jul 3 @ 1:27am 
okay, update, i got it to work?? for some reason it just randomly stops and starts working, i tried disabling all my mods to no avail. the mod works fine though so you don't have to worry about that.
Shiny_Emerald Jul 3 @ 1:21am 
i don't have any issue with other ammo crates, and i have no mods that have anything to do with ammo crates.
Aoi  [author] Jun 30 @ 11:21am 
I have had zero problems with that happening. Does it happen with any other ammo crates and do you have any mods that do anything with ammo crates?
Shiny_Emerald Jun 28 @ 1:20am 
the mod breaks the scout car's ammo can, it just can't be used at all. please fix.
Aoi  [author] May 21 @ 4:11pm 
A mod that does that would conflict with this mod. That kind of thing would be easily done with editing the weapon config and skill.cfg in your install though,
Dante May 19 @ 11:32pm 
could you make one what changes the shotgun ammo capacity to 2 and give it more pellets like you can do with that one console command so its a double barrel
Scorch0106_ May 8 @ 9:34am 
*sniff sniff*
Aoi  [author] Apr 18 @ 7:28am 
Did you Start a new game?
Crusty The Cat Apr 17 @ 6:40pm 
it wont work for me anymore?
Lemon Nade Apr 17 @ 5:23am 
SMG1... still low

However good mod
bananynaglowie213 Apr 5 @ 3:22am 
shotgun's and 357's ammo doesnt appear when entering a map or a chapter
prodigy Feb 19 @ 8:16am 
@Aoi Never mind, for some reason, the Deagle script doesn't work with the two mods I mentioned before, but a mod called "one shot kill" for the pistol does change the damage/clip value? I don't understand but it fixes my problem for the time being so thank you for the help anyways.
prodigy Feb 19 @ 7:18am 
@Metro tried restarting the game?
Metro Feb 19 @ 6:53am 
ammo capacity stays the same as if I didn't download the mod.
prodigy Feb 18 @ 10:02am 
@Aoi Sorry, I meant the pistol, not the 357. When I get all three mods (Increased ammo capacity, DEagle Pistol and Script) It just resorts to the DEagle pistol and the increased ammo, not the mag size or the damage increase. The 357 is just fine, I already have a mod for that and it's cool, but I meant that the script that changes the damage and the clip size does not work, and when I check at the start of a new game (putting in "sk_plr_dmg_pistol" in the console) it always states that the damage is 5, despite copying the skill.cfg file (as a backup) and changing the values there. I could unsubscribe from this mod and get the Pistol model and the script, but then all of the other ammo capacities are compromised. That is what I meant.
Aoi  [author] Feb 17 @ 9:41am 
@Potan I actually made a DEagle mag size mod, check my workshop and you'll find it.

As for combining this mod and increasing magnum damage, you can do it two ways:

EASY WAY: Subscribe to this mod. Extract the skill.cfg in the VPK to hl2\cfg\skill.cfg using VPKEdit or Crowbar and unsubscribe and delete the mod folder. Then under "WEAPONS", edit "sk_plr_dmg_357" to change the damage you do and "sk_npc_dmg_357" to change the damage NPCs do.

HARD WAY: Edit your skill.cfg in hl2\cfg\skill.cfg and under "WEAPONS" change "sk_max_(weapon name here)" to the max ammo values you want, "sk_plr_dmg_357" to change the damage you do and "sk_npc_dmg_357" to change the damage NPCs do.
prodigy Feb 17 @ 4:39am 
Im trying to get like a Desert Eagle addon for the game, but when I want this mod and the script for the Deagle, it just doesn't work, even if I change the damage in the skill.cfg document myself, (no mod) and I want to know what to do to get it to have more damage but still have increased ammo capacity.
Niko Feb 7 @ 11:50am 
the combine from the picture is like "hello. *sniff sniff*"
Aoi  [author] Feb 5 @ 11:09am 
@DIN0_anomaly.mp4 A mod like that would conflict with this one since the method of increasing SMG damage is editing skill.cfg. If you want, you can extract this mod's skill.cfg to hl2\cfg\skill.cfg using VPKEdit or Crowbar, unsubscribe from this mod and then edit the sk_plr_dmg_smg1 variable in skill.cfg.
Dead Man Walking Feb 5 @ 8:45am 
Please make a mod with a higher amount of damage, because the SMG is crap.
Aoi  [author] Jan 9 @ 11:10am 
Its pretty easy to change, don't download the mod and instead, go to steamapps\common\Half-Life 2\hl2\cfg and open up skill.cfg and edit the ammo values to mine if you want them, or whatever you want them to be. I'm gonna keep this as it is, since people seem to have liked the values, but they're easy enough to edit if you don't like them. You can kinda look at this as a preset.
qMANstal_ Jan 8 @ 9:52pm 
Please allow us to change it :)
Aoi  [author] Jan 3 @ 11:02am 
@Dren I've thought about changing the revolver to 36, but it seems more people have enjoyed the higher capacity than have requested lowering it so I think I'm gonna keep it the way it is. The Pulse Rifle Alt Fire is staying at 6 cuz its supposed to be increased like the title says.
Dren Jan 2 @ 4:42pm 
i like the vision actually, most of these are good but i personally think that the bouncy ball and revolver ammo should be kept at 3 and revolver brought down to like 24 because i think 54 is just overkill as ♥♥♥♥
JudgementAli Jan 2 @ 3:48pm 
Interesting image lmao
Random street potato Jan 1 @ 5:00pm 
now i can finally be a loot goblin and actually use the stuff i scrounged
DappleDualies Jan 1 @ 9:44am 
hl1 ass reserves
bandav Dec 30, 2024 @ 7:58pm 
¿
:steamsad:
Dolphin Dec 29, 2024 @ 6:41pm 
@Hacker Kidzer Probably.
Hack Kidz Dec 25, 2024 @ 12:15pm 
Support MMod ?
Aoi  [author] Dec 25, 2024 @ 9:54am 
I'm glad you're enjoying it! :D:
TrashMammal Dec 23, 2024 @ 5:57pm 
great mod tho
TrashMammal Dec 23, 2024 @ 5:57pm 
no lmao i just had a mod that messes with the skills.cfg thats my bad
Aoi  [author] Dec 23, 2024 @ 11:40am 
@TrashMammal I just remembered, try starting a new game on whatever chapter you want to start on. Usually that fixes it.
Aoi  [author] Dec 23, 2024 @ 11:12am 
As far as I've seen, it works just fine in the Episodes. I just tried it out on both my laptop and desktop. Try checking load order, mods that might overwrite ammo capacity or files you may have edited yourself.
TrashMammal Dec 23, 2024 @ 1:45am 
doesnt seem to work on episodes
Sunny Dec 22, 2024 @ 6:19am 
POV: You kissing a Combine soldier
Aoi  [author] Dec 21, 2024 @ 7:53am 
Yeah that is really off topic... You'd have to make rollermines not explobe in water for that. xD
kill Dec 21, 2024 @ 4:43am 
this is peak off topic but i really want some one to make dog's ball not explode when in water cuz i want to bring it
Stark Dec 15, 2024 @ 6:50am 
why 60? the more the better
Dolphin Dec 14, 2024 @ 8:38pm 
I think the shotgun should have 60 rounds so it's like the shotgun from Black Mesa. But I like the current numbers.
Sackyboy Dec 14, 2024 @ 7:46am 
we just gotta wait for it my friend
Aoi  [author] Dec 14, 2024 @ 7:43am 
I'm sure someone will lol.
Sackyboy Dec 14, 2024 @ 1:15am 
it would be really fun if somebody somehow added the xen grenades into hl2