Elin
Your Custom Race
63 kommentarer
Nova90 4. juli kl. 12:14 
i can no longer make this mod work or find the subcription through normal means . i really wanna make a custom race can you help?
ColdFish 17. maj kl. 5:42 
大佬如果我游戏中途改变了身体部位该怎么让它更新呢?
Ultimate Cracker 27. apr. kl. 0:43 
is anyone know how to modified Luck with this?
daryun 11. mar. kl. 4:17 
If you don't change the invisibility to 0, it will remain transparent.
Tangent Logic 16. feb. kl. 13:26 
I could not find the feat for RareRace/1 in the cfg. Adding it manually seems to do nothing.
nawj 28. dec. 2024 kl. 9:38 
Huh, just to add to that it seems like when it comes to the body parts (figure section) there is a "leg" body part that doesn't seem to relate to anything? Since it's separate from waist/feet but I removed it and I'm not sure if anything actually changed.
nawj 28. dec. 2024 kl. 9:16 
Fair enough, guess it isn't relevant then.
Was about to ask about denoting body parts but I realized that the part of the cfg that affects those is in Japanese characters.
Cocytus 28. dec. 2024 kl. 8:23 
as far as i know there's still nobody around that figured INT out yet, might as well have to go to the developers directly and hope for them to actually tell what it does.
nawj 28. dec. 2024 kl. 7:26 
Cool, still bumbling my way through the cfg and figuring stuff out. Can anybody explain what the INT value relates to? The one where the default is set to 20. I see it in the other races in races.csv, I tried setting it to an obscene number and starting a game with the custom race to see what it reflects but I don't see it anywhere.
Jabeesus 13. dec. 2024 kl. 9:12 
That is strange, well thanks for saying, i deleted my config folder and verified my game, now it works fine.
尽点  [ophavsmand] 13. dec. 2024 kl. 9:07 
@Jabeesus I mean it still work on my end
Jabeesus 13. dec. 2024 kl. 8:47 
No rush, thanks for the mods :).
尽点  [ophavsmand] 13. dec. 2024 kl. 7:24 
@Jabeesus Still on list after click extra on my end
Jabeesus 13. dec. 2024 kl. 7:10 
i think this needs updated, after game update, can no longer select the custom class.
Vergil 8. dec. 2024 kl. 1:25 
嘎,看不懂吖,大佬不打算出个教程吗
Emperor Ovaltine 1. dec. 2024 kl. 7:16 
Nvm I see where it was on the elements section.
Emperor Ovaltine 1. dec. 2024 kl. 7:04 
My character is invisible using the default settings and I can't get rid of it.
Cocytus 30. nov. 2024 kl. 23:46 
that's because of the brackets that steam adds to the link, just copy/paste it without the brackets and it works fine, heck it is an official steam link in the first place xD
飛鳥 30. nov. 2024 kl. 22:10 
the source extractor is being flagged as malicious... :c
尽点  [ophavsmand] 30. nov. 2024 kl. 6:28 
@ch2793225467 无法复现,我现在存档用的版本就是去掉负面技能版的
ch2793225467 29. nov. 2024 kl. 14:07 
在elements那里修改了技能,但是选定种族的时候仍然出现全技能的情况
尽点  [ophavsmand] 27. nov. 2024 kl. 6:29 
Updated mod with geneCap field from .41 vanilla update
尽点  [ophavsmand] 25. nov. 2024 kl. 14:11 
@J-Side is not a boolean, is a integer, extraRaceSlot
you change it, and next time you open game, cfg will generate new sets of field for new race as much you want
J-Side 25. nov. 2024 kl. 14:07 
So, I know we can have slots for multiple custom races. How do you actually set them up? I've just been messing around in YourCustomRace.cfg, then swapping it out entirely with another YourCustomRace.Cfg whenever I wanted to try a new race.

Is there a way to have both races available at once? I know there's a boolean switch on the inside of the .cfg, but that only enables the extra slot. from what I understand
尽点  [ophavsmand] 25. nov. 2024 kl. 0:58 
@Finvarra set playble to 1
Finvarra 24. nov. 2024 kl. 18:51 
Would it be possible to make it so that adventurers can spawn with the custom race and class? I kind of want to see the ridiculous power scale expanding
colourprincess 24. nov. 2024 kl. 4:26 
emmm好像是数值太高了?测了好多次,好像是快速学习那个特长不能超过五级(瞎搞数值的下场,捂脸)
尽点  [ophavsmand] 24. nov. 2024 kl. 4:19 
@colourprincess 改了element?填的啥,逗号用的是半角吗
colourprincess 24. nov. 2024 kl. 3:17 
我不确定是不是,但是我用文档创建的第二个种族进去后采集东西就会崩溃,我就调了属性和技能,别的也没动,不知道为啥(捂脸)
Cocytus 21. nov. 2024 kl. 18:04 
umm that EQ explanation doesn't really make sense, unless there is some weird double-layer governing equipment since as you also explained equipment slots are handled with the figure setting where each entry is a separate slot

also you seem to have an error with the amount of potential you get for skills, everything will give 10 potential per starting level, as an example weightlifting/5 = 150 base potential
weapon skills (martial arts excluded) for some reason give 10 less potential tho, as with the farmers lvl 7 scythe = 160 potential

but yea, overall the only troubles i had figuring out were the 3 entries i asked about, really kinda strange that martial is a separate entry entirely tho instead of being in the same group as literally all other skills/feats etc

anyways, thanks for helping/confirming i got most of the stuff right =)
Rubeus 21. nov. 2024 kl. 17:30 
Most of the others don't matter overmuch for players - meleestyle or gender ratio etc. Even the wiki doesn't explain what INT is, though. You can probably fish around in Weasel's upload of the .cs files to figure it out, but I wasn't able to find it more than the reference to SourceRace - though reading the race file from the .csv uploads from the source extractor at least gives you the values for everything. The cs file from Weasel also suggests there are, or used to be in an older version, lines to avoid telepathy or add dictionary/longname string entries, but neither the source extractor or this mod seems to use those lines. https://weaselofdeath.github.io/ElinModdingDocumentation/_source_race_8cs_source.html
Rubeus 21. nov. 2024 kl. 17:25 
martial is the martial arts skill (for boxing gloves, claws, and unarmed) so martial/4 starts you off with 4 in it along with (100+5/pt=120) potential - though if you also add it to class then it combines them both when you start; EQ is the ability/kinds of equipment possible (wolves can't wear things, but goblins can. Just leave it on all unless you're making something as a challenge.) PV is physical defense, DV is dodge value, PDR is physical damage reduction %, EDR is elemental damage reduction %, EP is kinda like 'extra dodge' (you can see that Fairies and Quicklings have this.) Pen is penetration (how much armor is ignored) though basically everything has zero. Elements are where most things are worth doing since skill doesn't seem to do much/work and also has to be entered in lines. Figure is bodyparts (asura have 4 arms for example.) material and corpse really shouldn't be messed with or the game will likely not want to load, just leave it on meat.
尽点  [ophavsmand] 21. nov. 2024 kl. 11:07 
@春月寒桐 复制时漏进去的
春月寒桐 21. nov. 2024 kl. 8:03 
请问,为什么有两个featHeavyEater?
Cocytus 20. nov. 2024 kl. 8:44 
anyone able to explain some of the stats?
like what is "INT", "martial", "EQ" and what are they doing?
尽点  [ophavsmand] 20. nov. 2024 kl. 8:05 
@colourprincess @BantouChaya added multiple custom races
尽点  [ophavsmand] 20. nov. 2024 kl. 0:44 
@black sheep elements那行有个invisible/1是永久隐身技能
black sheep 19. nov. 2024 kl. 20:25 
为啥看不到人物啊
Rubeus 16. nov. 2024 kl. 8:24 
tags, as far as I can tell, help reference against cannibalism (a fairy can eat a human but not another fairy without risking becoming sick); also bane effects (e.g. fairybane weapons which cause them to take %more damage) - there's probably something in the .dlls the game itself uses that also decides whether or not a race can speak, are sentient (for telepathy; mostly machines and some undead can avoid this, plus yith) etc. A monster with humanspeak just isn't mute.
Barbed wire 15. nov. 2024 kl. 3:50 
Can someone tell me how tags work? Like Human, HumanSpeak, Mofu, God?
碎歌 13. nov. 2024 kl. 8:41 
@For Internationale 把永久隐身的特长去掉
BantouChaya 13. nov. 2024 kl. 8:29 
I see. I thought it would be fun to be able to add multiple races, but I'm disappointed.
尽点  [ophavsmand] 13. nov. 2024 kl. 6:16 
@BantouChaya Can't replicate, you may mess up some field?
BantouChaya 13. nov. 2024 kl. 1:47 
Also, when I select an added race, I can no longer select other races. Is there a way to resolve this?
BantouChaya 12. nov. 2024 kl. 22:06 
Is there a way to create multiple custom races?
Zushen 12. nov. 2024 kl. 8:18 
I'll give it a try. You're the best.
尽点  [ophavsmand] 12. nov. 2024 kl. 0:59 
@Zushen I believe you need edit figure field, adding 手|手| after 手|手|
Zushen 11. nov. 2024 kl. 21:47 
Is there a way to add additional equipment slots with this? I was wanting to add 2 hand slots to a race.
LeoCean 11. nov. 2024 kl. 13:46 
Also you can change the default height to be 180cm or around 6 feet instead of 165. height = 185, you probably don't need to mess with fur. Just name, detail, element, height, age, stats are things you may want to change. Name_JP if you are using japanese language.
LeoCean 11. nov. 2024 kl. 13:40 
@Aeth Subscribe to the source extractor mod, run the game once then quit it, go to C:\Elin_source to find the current data you need(you can unsubscribe to that after since you don't need it to add more later unless there are new clases or races), then you will find what you need in race.csv(just look up human, dwarf ect) and classes.csv(search warmage). Then go to your elin steam folder \steamapps\common\Elin\BepInEx\config, find the me.chilemiao.plugin.YourCustomRace / Class file open it in notepad++(csv's as well above or excel or libreoffice, notepad works fine). And make your own classes/ races. You just edit the elements = xx section. farming/1, equals farming 1. resFire/1 ='s 1 resistance, 25='s immune. If you mess up and add an extra comma it'll break it so just find that extra comma(oops :D).

Then at the bottom detail = Your races/ classes info. At the top name = Chaos Dragonborn is what I used. You can also edit their class/ race perception(tied to the class or race).