Elin
Experience Multiplier
117 Comments
Barrel-roll Sep 16 @ 11:19am 
thanks for update, it's working now, must have mod
JT Sep 16 @ 3:32am 
I literally lost all my exp in Stealth because of this mod
仲谦 Sep 15 @ 12:45am 
I checked all the mods I subscribed to, and it turned out that this particular mod was causing the issue. When I enabled it, players couldn't gain any experience.
Barrel-roll Sep 14 @ 12:19pm 
after update i'm not getting xp at all, disabling the mod fixes it, also did remove .cfg and tested again just to be sure, tested on 10x and 50x on ex gain
Shadow Flame Sep 14 @ 8:20am 
Do we change the default value or the skill value?
hvits3rk  [author] Sep 14 @ 4:38am 
Sorry for delay, updated to game version 0.23.187
Noctsol Sep 4 @ 1:11pm 
Alright, in the short term, if you guys really want this. I have https://github.com/Noctsol/reasonableexp?tab=readme-ov-file#guide-for-manual-install
Noctsol Sep 4 @ 12:45pm 
Hey R, I tried following the guide, but I can't get it to run when SteamLibrary\steamapps\common\Elin\Package
啊对啊 Aug 30 @ 11:26am 
用不了 难受啊
R. Aug 25 @ 11:50pm 
Elin has a built in way to publish mods to workshop, just need to click publish in mod viewer page.

https://elin-modding-resources.github.io/Elin.Docs/articles/2_Getting%20Started/basic_mod
Noctsol Aug 25 @ 10:48pm 
Well, I got my own local version to work lol. I don't know how to use steam workshop though.
R. Aug 25 @ 3:58am 
tried fixing it but c# hurts my brain
Noctsol Aug 24 @ 9:27pm 
Well, I have an understanding of the issue....but not familiar enough with unity and how to plug all this crap in to be helpful right now. Would have to spend too much time and just gonna give up for now.

Exception in code below


[Error : HarmonyX] Failed to patch void ElementContainer::ModExp(int ele, float a, bool chain): System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <7e05db41a20b45108859fa03b97088d4>:0
at HarmonyLib.CodeMatcher.get_Operand () [0x0000c] in <78c1d5ebcc984a739a6da61ee5e07d42>:0
at HarmonyLib.CodeMatcher.SetOperandAndAdvance (System.Object operand) [0x00000] in <78c1d5ebcc984a739a6da61ee5e07d42>:0
at ......
DPDuality Aug 24 @ 5:55pm 
update mod!!!
Stormbox Aug 24 @ 2:41pm 
Sadly, the "Update 23.187 Stable" broke this mod. :scBunnygirl:
Yumaluryu Aug 24 @ 1:46pm 
Stopped working as of new 24/08/2024 stable version 23.187
briannaljsings Aug 22 @ 2:02pm 
The mod no longer works.
ayanokouji Aug 12 @ 7:31am 
since the 173 nightly version updated,mod seems not effective
楠左 May 21 @ 2:01pm 
Does anyone know what features will be affected by tweaking Potential multipliers? (I'm sorry I use a translator)
有人知道调整潜在乘数和潜在损失乘数影响哪些功能吗?
Vinci May 7 @ 8:18pm 
You might want to check the potential loss modifier in the mod. if it is not 0, then after some levelling up the potential will reset to base level
The Canadian Kid May 5 @ 7:23pm 
i changed the cap on potential but it doesn't let me train past 1000, anyone else have this issue?
Rabbitism May 4 @ 11:01pm 
what does party pinion effect?
Kotaka@JPN Apr 29 @ 4:17am 
"I recently started, but this MOD doesn't show up in the loader. Also, the folder isn't created. I only subscribed to it on Steam. How can I resolve this? Please let me know."
Enchantress Apr 2 @ 9:31am 
do i only change the default value? i'm a bit unsure and don't want to mess up.
OldeTobie Mar 31 @ 9:07pm 
This mod does exactly what it says it's going to do. I love this game but it's too grindy, this mod basically makes it playable to me. Thank you to the guy who made it. I really appreciate the ability to tweak the values as well.
rich_homie_omarion Mar 29 @ 7:29am 
doesn't work for me with lockpicking under general skills.
hvits3rk  [author] Feb 6 @ 4:51pm 
@Ginrikuzuma
Ive removed configuration values ranges, so it should work now.
Be aware, configuration file will regenerate.
Ginrikuzuma Feb 5 @ 7:15pm 
I'ts not letting me change the config in the game with Mod Config GUI
Its spitting out three errors.
Two if I try to do it from the title screen. A third one if I try to do so from within a game save.
https://imgur.com/a/Hm4UWjR
CrispyShark Jan 11 @ 11:38am 
Thanks. It's working for me now.
hvits3rk  [author] Jan 11 @ 8:58am 
@CrispyShark
I don't see any errors in the logs. Try unsubscribing and subscribing to the mod.
Fazendeiro Pablo Vitar Jan 11 @ 8:28am 
thank you so much for updating, i try to like this game so much but it's unbearable how slow everything levels up
CrispyShark Jan 11 @ 8:28am 
It looks like 23.75 update breaks it again. Can someone else confirm that?
Growth Pack Jan 11 @ 5:42am 
Thank you, you are doing god's work :steamhappy:
hvits3rk  [author] Jan 11 @ 3:54am 
Patch fixed
Traveler Jan 10 @ 11:22pm 
Greentings workshop author,

Due to recent hotfix 5 regarding "Exp gain below 0.01", current code's IL Code CodeMatcher is outdated.
Please change

[HarmonyPatch(typeof(ElementContainer), "ModExp")]
public static IEnumerable<CodeInstruction> ElementContainerModExp_Transpiler's first code match into

new CodeMatch(new OpCode?(OpCodes.Ldarg_2), null, null),
new CodeMatch(new OpCode?(OpCodes.Conv_R4), null, null), // <- new line
new CodeMatch(new OpCode?(OpCodes.Ldloc_1), null, null),
new CodeMatch(new OpCode?(OpCodes.Ldc_I4_S), null, null),
new CodeMatch(new OpCode?(OpCodes.Ldc_I4), null, null)

You can check this fixed mod, which can be installed by unzipping it in
\Steam\steamapps\common\Elin\Package\

Then go to elin main screen->mod viewer
deactivate xx. Experience Multiplier
activate xx. [Local] Experience Multiplier
Restart Elin to activate mod

here is the link for the temp fixed mod.
https://mega.nz/file/KR0A3ZJR#tkztaGt9P4_fHNQTOWPfocZlI1b5wdGauY0qLBmK434
CrispyShark Jan 10 @ 5:13pm 
I tried to look into why Hotfix 5 breaks this mod. Some changes in ElementContainer.cs seem to be responsible: link [elin-modding-resources.github.io]. Hope it will help.
vlyn Jan 10 @ 5:11pm 
hope your able to fix this weekend! the progress is so slow in base game. i cant spend days leveling skills constantly.

only thing i would love to see added would be increase feat gain rate, or mainly party feat gain rate. or just party exclusive level rates. rather annoying to level fresh teamates while also not breaking my level.

great mod!
Quetzalcoatl Jan 10 @ 9:22am 
sry, my bad. It said single, so it should accept decimals
corthart Jan 10 @ 8:28am 
thanks a lot. this mod is essential
Quetzalcoatl Jan 10 @ 8:25am 
Not sure if it has been answered already, but can I ask about the Potential loss multipliers? Can it accept decimal numbers like 0.1? The range comment mentioned 0 to 10 but I'm not sure if that's integer or a float like the others.
KALAH MASUK ISLAM Jan 9 @ 11:22am 
the best mod! sadly the new update broke the mod:(
WmOAOmW Jan 9 @ 8:26am 
Thank you to the author for being so diligent in updating
hvits3rk  [author] Jan 9 @ 8:12am 
Will update on weekend
Proxyer Jan 9 @ 5:28am 
After update EA 23.74 fix 5, I had an issue where other mods were disabled just by subscribing to this mod. Unsubscribing from this mod solved the issue.
Growth Pack Jan 9 @ 5:01am 
Latest update broke the mod :(
The Forgotten Jan 9 @ 3:36am 
latest update changed a skill name in the JP localization and now the multipliers have stopped working across the board.
Growth Pack Jan 6 @ 12:46am 
Is potential max value not working for anyone? I've tried setting my potential max value to 10000, but the trainer still only goes up to base + 1000 max. Other settings are working like the exp multipliers and potential multipliers. I don't think I have other mods that would conflict with this, and I've also tried unsubbing and subbing again.
Ara Dec 26, 2024 @ 5:05pm 
@Skay24
Go to
<SteamLibraryPath>/steamapps/common/Elin/BepInEx/config/hvits3rk.experiencemultiplier.cfg
and open it with notepad then modify the relevant values to "true"

Example:

## Is Player Minion will be affected.
# Setting type: Boolean
# Default value: false
PlayerMinion = false
to this:
## Is Player Minion will be affected.
# Setting type: Boolean
# Default value: false
PlayerMinion = true

Then do that for the other ones you want it to apply to.
Skay24 Dec 25, 2024 @ 11:58am 
Hi, how do I change this mod so my companions and pets have the XP modifier?
Vinci Dec 21, 2024 @ 3:44pm 
the mod has already set the experience gain to twice of the base game, I think