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这个算是bug了,如果对睡着敌人魅惑就不会触发
no. It's from vanilla.
When you apply dreambug(ability) to npc, and go to sleep, the npc would teleport to pc.
Im not sure if it still work.
有log吗,应该是处决挑战对象有问题
我测试了一下,有效的
请尝试重新订阅mod
或者表述得更详细一点,并附带log(如果有报错
updated
called "Bloodsuck". what is it used for?
InvalidProgramException: Invalid IL code in (wrapper dynamic-method) ♥♥♥♥♥♥♥/<Run>d__27:DMD<♥♥♥♥♥♥♥+<Run>d__27::MoveNext> (♥♥♥♥♥♥♥/<Run>d__27): IL_038a: ldfld 0x000000e7
Stack trace:
at System.Reflection.Emit.DynamicMethod.CreateDelegate (System.Type delegateType) [0x0001f] in <75f0a05847fa44299b70559f33b11099>:0
at MonoMod.RuntimeDetour.Detour.Apply (System.Boolean manualApply) [0x00109] in <6133a8b273b544d6a4c28f62f8541e3d>:0
at MonoMod.RuntimeDetour.HookGen.HookEndpointManager.ApplyAll () [0x00021] in <6133a8b273b544d6a4c28f62f8541e3d>:0
at BepInEx.Unity.MonoMod.HookGenPatcher+<ApplyPatches>d__11.MoveNext () [0x000b0] in <9389e6022ec14a1a9e887016335122f0>:0
at BepInEx.Preloader.Runtime.Patching.AssemblyPatcher+<Patch>d__2.MoveNext () [0x001d2] in <249b552d8e404b90bd750d99a09142f0>:0
错误性质
该 MOD 抛出了一个更严重的 InvalidProgramException(无效程序异常),这是 Mono/.NET 运行时抛出的底层错误。这表示 BepInEx/MonoMod 在尝试对游戏方法进行 Detour/Hook(修补)时,生成的动态方法(Dynamic Method)包含了无效的 IL 代码。
对 MOD 作者的说明: 异常发生在 ♥♥♥♥♥♥♥/<Run>d__27::MoveNext 方法的 IL 代码注入过程中,具体的失败指令是 IL_038a: ldfld 0x000000e7。这可能是因为 MOD 尝试访问或加载一个不存在的字段(Field),或者目标方法的结构(例如,编译器状态机或异步方法)自游戏更新后发生了变化。请检查针对 ♥♥♥♥♥♥♥ 类的所有 Harmony/MonoMod 补丁。
if it still donot work, please provide logs
NullReferenceException: Object reference not set to an instance of an object
```ts
//Sequence of events (most recent on top):
Chara.MoveZone
+POSTFIX BetterSuccubus::MoveZonePatch.Postfix
<>c.<OnTickRound>b__13_0
<>c__DisplayClass83_0.<Pause>b__0
<>c__DisplayClass71_0.<SetOnKill>b__0
InvokableCall.Invoke
UnityEvent.Invoke
Layer.Kill
ELayer.Kill
Layer._RemoveLayer
Layer.RemoveLayer
+PREFIX ModOptions::RemoveLayer.Prefix
Layer._Close
ELayer._Close
Layer.WaitAndClose
LayerPause.OnUpdateInput
Layer.UpdateInput
ActionMode.UpdateInput
+POSTFIX FarmDoctor::CropInfo.UpdateInput
Scene.OnUpdate
+POSTFIX ItemFilterPlus::ItemHighlightManager.UpdateAndCleanup
Core.FixedUpdate
```
This mod has been released for a year!
Unbelievable...
this is designed to match vanilla.
noa wrote so
As i found out, no. Mod colculatin probability as 1 to X, X is number in settings, so if you set egg chance to 1, thats mean you get the egg with 100%.
Encountered an enemy in the dungeon you want to keep?
Charm them to turn them neutral and forcefeed them food blended with 10+ dream larva to immediately get them to intimate/friendly and just recruit them.
While you are brushing someone else, you increase/decrease affinity with the target every X turns (idk exaclty how many turns for each tick, i guess 5?), but the big issue is that you use a lot of the target "interest" (the same one you use for the "let's talk" dialogue option) regardless of how many turns it take to brush.
So in few words: changing the mischief speed can lead to nerfing the brushing option.
what is brushing speed.
It only changes round count.
Some methods(function?) are applied per round.
If you can split the two things it would be great.
I made a mess.
It actually have been introduced few patches ago, back when mischief was added.
Basically a downgraded version of the spear, but it don't cost medals to get, but stamina (or being lucky and find a tome around)
Dream Larva someone -> Mischief the guy -> if the guy die you get stat potential and EXACLTY 1-2 spell stock.
Probably the guy is asking if you can make so that the seduce/prey command could do the same.