Stellaris

Stellaris

Murder Drones: Drones from Copper 9
78 Comments
doyihll Jul 3 @ 10:18pm 
It's will there be any updates ?
doyihll May 31 @ 1:01am 
@TERRsalt well,it's a good chance of trial and error, I hope the next update will be much improved, and I think you can remove the previous plot, start directly with the selection of a leader.
doyihll May 31 @ 12:55am 
don't use with Gigastructural Engineering & More
doyihll May 24 @ 10:53pm 
@TERRsalt A serious problem, it has jumbled the colonization button and the planet transformation system together,this leaves you able to colonize only planets that can be terraformed, for instance, you cannot colonize a ring.
疯穿箱子长期速逝 May 11 @ 9:37pm 
Wonderful!I love Murder Drones. :steamthumbsup:
doyihll May 9 @ 7:51pm 
@TERRsalt Yes,if they are no longer leaders, they cannot participate in the election.By the way,if you want some good ideas or the complete story about murder drone,you can try to look for some fan-created works,like Bilibili or Little Red Book?Perhaps you are more accustomed to using YouTube and Wikipedia. I'm currently writing a fan fiction about it.
TERRsalt  [author] May 9 @ 6:57am 
@Hadrexus and @LowTierKu'gath thanks!

@Forgotten_ honestly, pretty early. I just cannot write any events. As I said earlier I have ideas for them, but I don't have ideas on how to write them. Maybe if someone did it for me, then I would update it. If someone sees it and wants to write events for me, add me to friends on Steam. Also, I'm making my own game, so all my willpower goes there. (my beloved Battle for Democracy)

@doyihll Do you mean they can't participate in elections? If yes, I will look into this.

@Pe4EnKa💜 If you mean the first proper update, then I don't really know. If you mean update to 4.0, then I'm waiting for Paradox to fix most of the bugs, as the game is now really broken.
Pe4EnKa💛𖥂 May 8 @ 3:29am 
How soon will the new update come out? And will the Russian language be added?
doyihll Apr 26 @ 7:07am 
@TERRsalt V,N,UZI,unable to participate in the election?
Forgotten_ Apr 18 @ 12:00pm 
At what stage is the Absolute Solver update? Beutifull mod!
Monoco Apr 11 @ 12:00pm 
I gotta say this is a fav mod of mine, love what it adds and can't wait for the Absolute Solver ascension update to come out.
Hadrexus Mar 28 @ 11:00am 
Great work on the mod, gave it a full play through from the human origin and found it satisfying, I was gonna critique and say the human origin needs a bit more to it, but seeing that you already stated you had plans for it, Ill say no more other than well done :praisesun:
TERRsalt  [author] Mar 25 @ 6:05am 
@142碗拉面 The short answer is that I would need to replace A LOT of vanilla files. Like some funny number of those files. You don't know how many files have a check on if empire has a Determined Exterminator. And due to the empire being already a machine, I decided to just say fuck it. I'm forcing Determined Exterminator civic on a player. The long answer is that I also wanted to "balance" this origin a little and I forced this civic on them, due to the OP-ness of this origin. I think I may change how it works a little when the 4.0 update comes out in May (I will be forced to update this mod and I'm a little scared of how huge this update will be). But I want to make it so that the player would need to play as aggressively as they could.
doyihll Mar 23 @ 5:07am 
@TERRsalt A litter question,why do we have to choose the solver and the extinction regime together,they have a lot of overlap,can't we just choose the solver?
Nightbringer35 Mar 11 @ 8:11am 
Dw, take your time! I'm just hoping it doesn't get abandoned lol
TERRsalt  [author] Mar 7 @ 6:12am 
@Nightbringer35 I will try to work on it later, but right now I'm just burned out of making Stellaris mods. And also I'm making my own game, so my energy goes there.
TERRsalt  [author] Mar 7 @ 6:10am 
@OmenFox2 It's bugged. It will spawn 2 sets (or 3 depending on how many players there are) of empires. What I mean by that, is that 2 or 3 AS's, 2 or 3 WDF's and 2 or 3 JCJHG's will spawn. I wanted to have a near spawn for empires and due to that I programmed it that it forces these empires to spawn nearby (like in Common Ground origin).
Nightbringer35 Mar 4 @ 6:16am 
I don't comment on mods often, but I'm here to BEG that you keep up the work on this! I've become stupidly enamored with Murder Drones and this mod was very, VERY fun!
Omennn Feb 28 @ 1:06pm 
Does multiplayer work for the mod? or doesn't just flat out not work? Or just bugged? Since you said it doesn't work correctly
TERRsalt  [author] Feb 22 @ 7:46am 
@142碗拉面 I will fix that later. Maybe today, maybe later.
doyihll Feb 20 @ 11:20pm 
@TERRsalt Uzi's portrait will change become virtual machine later,can you fix it?
Nyawul Feb 8 @ 12:58am 
@oleshko48evgen

it wont work.
oleshko48evgen Feb 7 @ 5:06am 
what will happen if i download your mod even though i dont have any dlc
TERRsalt  [author] Feb 1 @ 11:59am 
[TmX]Handepsilon thanks!
[TmX]Handepsilon Jan 31 @ 8:25pm 
@TERRsalt No worries. Best of luck with the exams~
TERRsalt  [author] Jan 31 @ 1:24pm 
@[TmX]Handepsilon sorry for the late answers, but right now I have exams and I can't play a lot. I will look into this later when I can.
[TmX]Handepsilon Jan 28 @ 1:26am 
@TERRsalt I've made a check (hope you don't mind) and it seems you're using the solar_system_initializers to create the neighbors. According to the Paradox Wiki, it seems that there's a Trigger section that you can use in the 'neighbor_system' section. Maybe you can use that to check for every player country's origin before proceeding to create the corresponding system

Failing that, you can also try to run the check in the init_effects. I notice that this is basically a similar method used to create the Enclave countries, and they have failsafes setup to prevent Enclave country copies from spawning.
[TmX]Handepsilon Jan 27 @ 5:31am 
@TERRsalt

Hmmm, in that case. I may have some suggestions :

1. Create global flag that checks if the origins have spawned already, and if it does, prevent the origin from spawning. This way, you won't run into duplicate origin spawns.

2. If you want only the Drones origins to spawn with each other, you can also try the 'has_origin' trigger and only trigger the spawn on Countries that has the corresponding origin. You can put it in the description not try having more than one Drone origin playing at the same time

3. Similarly, you can also use 'any_country' and combine it with 'has_origin' to double check the origin spawn. For example : Player 1 with Origin A spawns, and before Origin B, C and D spawns, they should iterate the galaxy (with 'any_country') if anyone else who already has the same origin has existed yet or not. If it is, skip the spawning process
TERRsalt  [author] Jan 27 @ 4:59am 
@[TmX]Handepsilon I wanted to have three origins positioned close to each other. This means I needed to spawn those systems at a certain distance from player. If you decide to play multiplayer, different origins will spawn each time. For example, if there are three players, a total of nine origins will spawn (three for each player).
[TmX]Handepsilon Jan 24 @ 10:55pm 
If you don't mind me asking, can you specify which part in the programming that causes the multiplayer to not work properly?
Rook1830 Jan 17 @ 10:09pm 
curious for the Black hole Planets wonder if you could do a decision to make the planet colonizable (as in like a weaker ver. of the planet with far less districts as well losing the energy resource from the planet) sorta a method were Solver could still use planets but not to the full strength
TERRsalt  [author] Jan 8 @ 8:52am 
@Cyber individual machine empires. Requairement for WDF to exist. You can still play it without DLC. You need to start as humans, and then try these commands: play 00, play 01, play 02 (one of them should work)
Cyber Jan 8 @ 12:15am 
What does the mod use from Machine Age? Cuz that's the only required DLC I don't have currently.
TERRsalt  [author] Jan 4 @ 1:17am 
Okay, I got this. The Chinese mod had translation files inside other folder. When I created folder with the same name it started working. Now every translation submod should work (if you don't create subfolders)
TERRsalt  [author] Jan 4 @ 12:51am 
@Sicaru I looked it up and it seems that this is a problem with my mod. Right now sadly I don't know how to fix that. No matter what I do. Mod with translation on top or bottom, different names for my mod files. It just doesn't work. My mod translations is always stronger. I will revert that patch for now. Try it now, it should work.
Sicaru Jan 4 @ 12:48am 
Well, currently this is the mod (https://steamcommunity.com/sharedfiles/filedetails/?id=3399904174) it is supposed to work as it currently is, however I cannot get the texts to change language, they are still in English in Instead of changing to Spanish I will continue trying to fix it.
Sicaru Jan 3 @ 11:32pm 
@[TmX]Handepsilon, I’ve already tried that. I’ve uploaded the mod to Steam, and it’s located in the Paradox Interactive/mod/traduccion folder. Inside mod/traduccion, there’s the description.mod file and the localisation folder with the .yml files in Spanish, as well as the dependency so it loads after the original mod: Murder Drones: Drones from Copper 9 > Spanish Translation Murder Drones: Drones from Copper 9 by TERRsalt.

However, I can’t get the Spanish language to apply when starting the game; it remains in English. The only way I’ve managed to make it work is by adding the Spanish .yml files directly into the original mod’s localisation folder instead of creating a separate mod/patch. I’ll keep trying, but do you know how to help me?
[TmX]Handepsilon Jan 3 @ 6:23pm 
@Sicaru you can refer to the Stellaris mod guide in the web. Most of it should work the same way

Generally speaking, localization is a pretty easy one. You just need to make a copy of the file inside the 'localisation' folder, replace the name from _english to _[whateveryourlanguageis], and in the inside, you also change the headline from english to your language too.

To craft the mod, you usually go to the launcher, select 'All Installed Mods' and then click Upload Mods to create it (yes, the name is rather misleading). Assembling the folders inside need to be done manually, but uploading it can be done in the launcher. It even had the Workshop as an option. Just leave the ID as blank. It will generate a new one and will then refer any future upload to that ID.

Addendum : Don't subscribe to your own mod, btw. Stellaris will get confused when there are two same mods in the Documents and in the Workshop folder.
Sicaru Jan 3 @ 4:34pm 
@TERRsalt, I’ve already translated the .yml files of the current mod, including the dialogues that are not yet in the events (the postponed event dialogues). The problem is that I have little knowledge about how Steam mods work, as I usually pass the translations directly to the developers to integrate them. I generally don’t create a separate mod to add the translation to the original mod, as I wouldn’t know how to implement it as a mod
TERRsalt  [author] Jan 2 @ 11:36pm 
@Sicaru Thank you for your review. I will fix that languages problem that you said you were having (they will be English text no matter what language you choose).

When it comes to donations, you surprised me pretty well, but I've created this: https://ko-fi.com/terrsalt
Thank you for wanting to donate to me. I didn't expect that, I would get any money from this mod.

And if you create a Spanish translation, write to me. I will add it to the description (you will find there events that weren't in the game such as alternative plot, but due to the time they were postponed).
Sicaru Jan 2 @ 11:55am 
My opinion: This mod is excellent, and I love it. It has great potential, as the creation of empires in Stellaris integrates perfectly with the lore of Murder Drones after its ending, offering the freedom to create our own stories.

The only issue I’ve encountered is that, in my native language (Spanish) and others besides English, the texts added by the mod (like events, traits, and ruler names) don’t display correctly. Instead, identifiers (IDs) appear, which affects the narrative experience. However, this issue is textual and doesn’t interfere with the game’s core mechanics, so the mod remains fully functional.

I’d love it if, rather than just translating into Spanish or others, it preserved its narrative when switching languages, even if the texts stay in English. I’ll try to create a Spanish translation myself. Despite this detail, the mod is a 10/10.

Screenshots: https://imgur.com/a/NOhSlhu

Is there anywhere to donate and support this mod?
TERRsalt  [author] Dec 30, 2024 @ 1:41pm 
@Ademile097 I want to thank you for motivating me to do the next update. Comments just like yours give me the motivation needed to do this. Today I've started working on the next update after almost 2 months of break.
Ademile097 Dec 28, 2024 @ 10:25am 
Absolute Cinema, I made an UN in space with eaeger explorers instead of JCJenson and its pain.
TERRsalt  [author] Nov 27, 2024 @ 11:57am 
@卡尔文迪斯梅特 done
卡尔文迪斯梅特 Nov 27, 2024 @ 6:43am 
I made a new Chinese localization translation is here.Could you please add a link?
https://steamcommunity.com/sharedfiles/filedetails/?id=3108330591
TERRsalt  [author] Nov 22, 2024 @ 7:42am 
@Ѧrky when it's done. Right now I'm taking a break from making this mod (not sure how long). I will not say any time frame, as I'm horrible at making it (speaking from previous experiences), tho I have some time frame in mind.
Ѧrky Nov 21, 2024 @ 7:47pm 
Fascinating. When is the Absolute Solver ascension coming out?
TERRsalt  [author] Nov 14, 2024 @ 1:04pm 
@wingedhussar636 okay so I checked it (today not during a weekend), and I can't replicate this bug. I checked all 3 origins as custom empires and it works fine. If you meant playing as another empire (not one with 3 origins in the mod), you need to spawn a country with human origin and it just works.
TERRsalt  [author] Nov 13, 2024 @ 2:35am 
@wingedhussar636 I will check it out during a weekend (sorry, but this week I just can't)
wingedhussar636 Nov 11, 2024 @ 12:13pm 
there is a problem to spawn the absolute solver or worker drones as a custom empire in my game unless i choose one of the presets that arnt from the mod