Crusader Kings III

Crusader Kings III

Worthy Conquerors
32 Comments
Chris Jul 26 @ 1:21pm 
I've been working on some minor tweaks for this mod and was wondering if you could integrate some additional game rules to help keep things on track.

I made a map of the various geographical regions and it's possible to to prevent conquerors from spawning if their capital is in a certain region. I've been using it mostly so Europe doesn't get overrun by a rampaging HRE but I expanded it to various regions that didn't have major moves in history.

Here's the map visualising the below script: https://i.imgur.com/RAdPCSI.png

NOT = { capital_province = { geographical_region = world_europe } }
NOT = { capital_province = { geographical_region = world_tibet } }
NOT = { capital_province = { geographical_region = world_siberia } }
NOT = { capital_province = { geographical_region = world_africa_east } }
NOT = { capital_province = { geographical_region = world_himalaya } }
NOT = { capital_province = { geographical_region = custom_sahara_proper } }

Might be something you want in this mod.
Bellyfish  [author] Jul 13 @ 5:44am 
@ 牛奶大魔王 - thank you, have added the link
牛奶大魔王 Jul 12 @ 8:57pm 
Greeting! i have translation it in CK3 mod Chinese submod,
would u include a line in description?

here's my Chinese translation:
https://steamcommunity.com/sharedfiles/filedetails/?id=3403925213
Bellyfish  [author] Jul 8 @ 1:55pm 
@finallyciv thanks! I've linked your mod in the description
finallyciv Jul 7 @ 6:15am 
I have translated your mod into German (AI assisted) and added the localization to my translation mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3355568022

Of course, you can extract the files and add them to your own mod, or include a link to the mod in your description — or do neither. As you wish!
Pepega Jul 2 @ 5:37pm 
Amazing! Thanks!
Bellyfish  [author] Jul 2 @ 1:01pm 
@Pepega sure why not. I've repurposed the empire game rule to a title tier one. Use the 'Prevent Kingdoms or Higher' option.
Pepega Jun 29 @ 4:57am 
A game rule to prevent kingdom level tiers from getting it would be nice as well.
Bellyfish  [author] Jun 5 @ 12:53am 
@btp18 I'm still getting conquerors with the default game rules so I dont think its this mod. Check what game rules you have on.

A simple way to verify its still working is to set the Frequency rule to 100%, observe a game at speed 5 for a while and then use the character search to find those with the trait
btp18 Jun 4 @ 6:00pm 
im not getting any conquerors at all now which is strange? Any idea why that is? This is the only Mod i run that i think affects that part of gameplay? I used to get them way too much before and now i dont get any, its been like 50-100 years in game
Bellyfish  [author] May 24 @ 12:57pm 
@Cris_Ly understand what you mean but with how rare the trait is already I'm not sure how much value there is to try and restrict it further

@𝓑𝓮𝓵𝓸𝓿𝓮𝓭 have added a new game rule to disable the trait on historical characters on game start
Aero May 22 @ 6:46pm 
Could you make it so that there is no conquerors on the start dates?
Cris_Ly May 18 @ 9:53pm 
I hope you can understand what i want to say this time, English is not my first language and i have a hard time explaining myself sometimes lol
Cris_Ly May 18 @ 9:50pm 
@Bellyfish thanks for the 'at war' game rule! I think you misunderstood my suggestion though, i meant to say to create a third option were empire holders can become conquerors like with the 'Empire Title Conquerors' game rule but with the difference of having harsher eligibility requirements or lower percentage chance than the other title ranks, so not total prevention of emperor conquerors but not nearly as common as kings, dukes or counts conquerors.
Sandow May 15 @ 3:07am 
Woohoo, awesome! I'm 100% fine with being at war with a guy that suddenly gets an epiphany and becomes intensely powerful, it's part of a lot of myth and legends actually! Thanks a lot ! :D
Bellyfish  [author] May 14 @ 4:36am 
@Cris_Ly you can already use the 'Empire Title Conquerors' to allow empire holders to become conquerors. My reason for making them default unable was to stop the HRE going mad.

@Cris_Ly @Sandow I've added a new rule that removes the at_war check. As this was a base game check I'm hesitant to remove it entirely just in case there's a reason the ck3 devs implement it. I suspect though it exists to prevent the player suddenly finding themselves at war with a conqueror.
Cris_Ly May 12 @ 9:06pm 
Hi! Great mod! I have a suggestion: Instead of completely preventing empire holders from becoming conquerors, they can become conquerors but with much harsher requirements than other ranks? This way, it’s still achievable but far far rarer to happen.

Also i agree with @Sandow, the "not be at war" requierement doesn't make much sense.
Sandow May 4 @ 8:50am 
Thank you, this mod is perfect ! Save for one thing, could you add an option to remove the check for at_peace ? For some reason, when the random conqueror trait check occurs, it only checks people that are at peace. This baffling decision by the devs makes it so that characters that are often at war are way more unlikely to become a great conqueror... Go figure :gorlak:
Bellyfish  [author] Apr 10 @ 2:40am 
@CaptainSemteX I agree that inheritance check should match the pulse event however the CK3 devs didnt enforce this which is why this mod does not affect it.
As I play with the conqueror inheritance turned off its not something I'll willing to support at this point in time
CaptainSemteX Apr 9 @ 1:35am 
Your mod does not change the requirements to inherit the conqueror trait right? If not, could you add that as a game rule? Inheritances should follow the same rules as the pulse event.
ThedoctorIncontrol Mar 16 @ 4:52am 
Ok I respect that. Love your mod though so likely I'll try to make it as a personal patch on top of yours.
Bellyfish  [author] Mar 13 @ 7:13am 
@ThedoctorIncontrol its certainly possible but not something I want for this mod

a ck3 modding discord would be able to help you implement it
ThedoctorIncontrol Mar 9 @ 12:38am 
Is it possible to create one or more conquerors at game start (via game rule perhaps)? Tried messing around with game_start and on_actions yearly_pulse but my moddingskills doesn't seem up to the task.
Pamparampampamparam Feb 20 @ 9:00am 
Awesome, thanks so much!
Bellyfish  [author] Feb 20 @ 4:19am 
@Pamparampampamparam I've added two new game rules which will allow you to achieve what you want

Be aware tho that restricting to martial only will drastically reduce the pool of potential conquerors. Originally I was also going to restrict it to martial only but found it made conquerors far too rare. I'd consider changing the base game conquer frequency rule if using the new rule.
Pamparampampamparam Feb 17 @ 11:33pm 
Great mod this is just what I was looking for!

Would you consider adding game rules to restrict conquerors to those with martial educations and for only those with educations 4 star and above?
emerald10005 Nov 7, 2024 @ 6:20am 
Ok thanks
Bellyfish  [author] Nov 7, 2024 @ 12:40am 
@emerald10005 The 'Become a Great Conqueror' decision has not been changed (I do not have that dlc). From what I've read the requirements are already quite tough so I don't feel the need to change it.
emerald10005 Nov 6, 2024 @ 4:48pm 
Does this mod edit the landless decision to become a Conqueror at all?
Scullex Nov 1, 2024 @ 3:45pm 
that is a pretty excellent idea actually
Bellyfish  [author] Nov 1, 2024 @ 3:20pm 
@kalanyr I did have the same thought the other day. May look into it in the future (a 'prophet' trait that gains access to a spread faith CB like in eu4 would be a good place to start).
kalanyr Nov 1, 2024 @ 6:27am 
Just kinda musing here but it'd be interesting to have "Conqueror" sort of personalities / traits / Super Modifiers for other archtypes too, like a super expansionist diplomat that gets bonuses to vassalization or a development equivalent that supercharges a realms development or Religious Zealots / Reformers who either aggressively try to spread their faith or try to Reform a religion if Pagan or start a new spinoff if there religion is already organized. A Casanova type would be pretty funny too but it's hard to think of a way to have it have a lasting effect that isn't just mega chaos in Europe ( if you can tie a buncha stuff together through polygamous intermarriage you get that but IIRC most players play in Europe )