Age of History 3

Age of History 3

Age of History III Expanded
189 Comments
ilunity 7 hours ago 
not working Formables - in 1440 scenario new Afrika (Louisiana, Mississippi, Alabama, Georgia, South Carolina) / USA (From 13 colonies to 61 state US) / The United Federation / golden circle and a lot etc..
BaronOBeefDip Sep 23 @ 10:19am 
You forgot to include Corsica as part of the Franco British Union, but other then that love the update.
Palpy  [author] Sep 23 @ 9:15am 
@pxn martix |DRUGS FOR CS SKINS| that name isn't from my mod, and chances are theres some conflicting going on. As stated in the description it is not recommended to run this mod alongside others that change anything like flags, names, governments, formables etc. as they will conflict and cause issues. And with running 50 mods, theres gonna be some conflicting
76561199446844201 Sep 23 @ 8:18am 
every country has an really long name like instead of russia mege industrial ultra monarch empire of the grand russia and i have li9ke 50 mods so i dont know which on is doing it
Palpy  [author] Sep 23 @ 6:18am 
@pxn martix |DRUGS FOR CS SKINS| can you elaborate on that more? What kind of weird flags and names do they have?
76561199446844201 Sep 23 @ 5:03am 
for some reason all my countries have weird flags and really long names is the mod that does it? its really annoying
Palpy  [author] Sep 22 @ 11:42am 
I've put out an update, the error should be fixed now, if it still persists let me know
Palpy  [author] Sep 22 @ 11:30am 
@charlesemartin23 I've had a few reports about an error, I will look into this issue and push out a fix update as soon as possible
charlesemartin23 Sep 22 @ 10:45am 
is there a error or something? for some reason i can only form the eagle union as usa am i doing something wrong
Palpy  [author] Sep 19 @ 12:13pm 
Regarding the fallout version of the USA, this was an error on my part, I've pushed out an update to fix it. It is formable by the 50 state USA (tag: usa)
charlesemartin23 Sep 19 @ 12:22am 
how do you form the fallout version of the usa i dont see it anywhere
96localk Sep 12 @ 1:54am 
I want you to correct the race of some countries in the "5AD" scenario. In particular, I want you to change the race of countries on the Korean Peninsula from Europeans to Asians. This disrupts the immersion of the game..
Palpy  [author] Sep 6 @ 12:03pm 
@Soarin'Lover I've fixed it and pushed out an update, might take some time to show up properly
Palpy  [author] Sep 6 @ 11:48am 
@Soarin'Lover thanks for bringing this to my attention, I shall look into this and push out a fix update as soon as possible
Soarin'Lover Sep 6 @ 7:13am 
I found out that going Zionist, Templar or Islamic in the governments tab gives you an event to change religions depending on which government you are. I have also noticed that the event is constantly popping up which I found out through the files is because it's coded that the event to happen only once is typed as false so every few years you are forced to switch between religions & your leader dies. besides that this mod just keeps getting better
XavierCat9000 Sep 4 @ 10:26pm 
I adore that you can make the Fujian People's Government, but the name staying as just Fujian instead of changing to like "Chinese Republic" dynamically based on government does irritate me a bit. On the other hand, I do get why it's just called Fujian- but I'd really like to see a new China tag, and I think the people's government is the best bet. Would you consider updating the name dynamically or creating a formable of some sort? After all, the official name of the nation was the "People's Revolutionary Government of the Republic of China".
charlesemartin23 Aug 29 @ 11:29am 
how do you form fallout usa
charlesemartin23 Aug 29 @ 11:20am 
me like shogunate :{
supisnormal6 Aug 25 @ 9:21pm 
how do you form isis?
Palpy  [author] Aug 17 @ 6:05am 
New Update

Shogunate Government removed and replaced it with Strasserism. All flags related to the Shogunate Government have been moved to Daimyo.

Brand new resource icons, replacing the horrible AI ones from before.

302 New Flags

New Nations
USA (fallout)
US Canda (fallout)
European Commonwealth (fallout)
Vinland
Zandari Empire
Galactic Empire
Rebel Alliance
Confederacy of Independent Systems
Schleswig-Holstein
San Escobar
Atropia
Latveria
Queensland
Northern Territory
Victoria
Jammu & Kashmir
Franco-Spanish Union

3 New Formables
Zandari Empire (for Algeria)
Franco-Spanish Union (for France and Spain)
Fallout USA (for USA)

6 New Governments
Strasserism (Replacing Shogunate)
Titoism
Federation
Confederation
Liberal Republic
Union of States

1 New Scenario
The Great War (Fallout)
Palpy  [author] Aug 17 @ 6:05am 
@Little Couto that is something I have been wanting to expand into doing as I agree new resources would be great especially certain regions being able to have ones specific to them. I will look into this :)
Little Couto Aug 16 @ 9:45am 
There are dozens of territories with no produced goods; new resources could be added. Hundreds contain fish, grains, fruits, spices, timber, and tropical hardwood, all fairly generic and could be traded to improve the balance.
This could include: lamb, goat meat, horse meat, beef, chicken, eggs, duck, leather, milk, eucalyptus, mahogany, ipe, brazilwood, ebony, oak, salmon, tuna, cod, tilapia, sardines, whales, rays, beans, kerosene, clean water, shoes, corn, olive oil, cinnamon, pepper, oranges, pears, mangoes, papaya, pineapples, peaches, apples, strawberries, grapes, melons, coconuts, soybeans, wheat, peas, vodka, tequila, rum, niobium, copper, nickel, zinc, lithium, graphite, graphene, plutonium, rubber, mechanical parts, and electronic components... For example!
Tasha Vulpine Aug 9 @ 9:16am 
Yo, North Korea should probably be National Bolshevik with their irl Juche ideology.
Keith07 Aug 9 @ 6:55am 
Does it support Simplified Chinese?
Metal Izanagi Aug 3 @ 6:21pm 
While playing the 5 AD scenario, the one thing I noticed is that Rome and the Han are *incredibly* stable to the point of essentially never having a real chance of falling unless the AI completely derps out and forgets how to play the game. That's just a problem the game has in general, unfortunately. Big nations will only ever fall if they get a coalition against them.
Metal Izanagi Jul 29 @ 2:53am 
Huh, looking into it, Nagash was actually a real kingdom in Northeast Africa in the 9th century. The flag is definitely a reference since there isn't one on record for them, as far as I can tell.
Metal Izanagi Jul 29 @ 2:50am 
Yeah, at first I saw Kekistan and was just laughing at how ridiculous it is, and then I saw "Nagash" next to them as their vassal, looked at the flag and it's a skull with a pointy headpiece. I've been keeping my eyes open for any others, haha.
Palpy  [author] Jul 29 @ 1:14am 
@Metal Izanagi those are not from this mod, those are from the base game as an easter egg nation, similar to that of the zombie horde on an island off the coast of Yemen. The base game has a few of these cool and funny little easter eggs, didn't realise Nagash was one though haha, love that little warhammer easter egg.
Metal Izanagi Jul 28 @ 8:33pm 
In my current game, started in the 1300s, I'm at around 1850 or so and "Kekistan" is an Atheist state with a goofy green/white/black flag that has some resemblance to the Nazi flag but with the word "Kek" in a cross instead of the bad guy pinwheel. They're controlling lower Egypt and parts of the Arabian peninsula. They have a vassal named "Nagash", a Coptic nation using a flag with a symbol that appears heavily inspired by the Warhammer Fantasy character's head lmao.

Are those from this mod or an easter egg in the main game? I keep laughing every time I look over and see them just hanging out over there in the middle of all the Islamic nations. They're not even going to war or anything; bros are just chilling.
Palpy  [author] Jul 28 @ 1:11am 
@Metal Izanagi this is something I wish for too. Its something I've looked into adding for the mod, but I would have to essentially create an event for every single nation to do so, and even then it doesn't change their nation tag for some reason. There is something in one of the files for ai civs to be able to change government and form nations but it doesn't work and needs to be looked into by the developer, as it is supposed to trigger them to do so, if they can every 100 years, but I have tried and tested it and it does not work sadly
Metal Izanagi Jul 27 @ 4:59pm 
Biggest thing I wish AOH3 had was a way for AI nations to change to formable nations sometimes. It'd be kinda neat to see one of the smaller Chinese states eventually turn into the Republic of China later on, etc
altneo Jul 27 @ 7:37am 
ok, thanks
Palpy  [author] Jul 25 @ 4:18am 
@altneo No it shouldn't, you should be fine :)
altneo Jul 25 @ 4:07am 
does the mod conflict with vanilla saves?
Palpy  [author] Jul 25 @ 12:17am 
@sebastianmedina054 just press the subscribe button. Make sure you're also not running any other mods that change flags, governments, civilisations, formable nations or loading screens as they will conflict.
sebastianmedina054 Jul 24 @ 9:17pm 
How do i intall this mod?
IamNxMaxVl Jul 8 @ 12:25pm 
@Palphy Yeah that must have been it, just tried it again and it works now! Thanks for the help, It was a Better flags mod that was messing with the mod :)
Palpy  [author] Jul 8 @ 6:35am 
@IamNxMaxVl I've looked into this and not managed to find any issues. Do you have any other mods installed? If so these will likely conflict with the mod especially if they edit or use the usa nation tag for anything
IamNxMaxVl Jul 7 @ 2:55pm 
@Palphy Thanks man, really appreciate it
Palpy  [author] Jul 7 @ 3:30am 
@IamNxMaxVl Thank you! Yes I will look into that today and push out a fix update if I find anything :)
IamNxMaxVl Jul 6 @ 6:39pm 
Hello,I really love the mod but theres a tiny little issue, nothing major, but I'm trying to play as the US (from 13 colonies and up with the mod) and when I form the 49 star flag(usa26,) it only stops me there, doesn't give me the option to form the full 50star USA at all. So if you could check that out for me I'd really appreciate it! I really love the mod, keep it up:steamthumbsup:
★ DeWiuss ★ Jul 6 @ 7:53am 
@Palpy that will be awesome, I saw the Commonwealth states, NCR and Caesar's legion. That made me wonder if you weren't planning to make a fallout scenario
Palpy  [author] Jul 6 @ 4:04am 
@★ DeWiuss ★ yes that is something i've been planning for a while. Cant say specifics on when its coming but it is something I'm working on. There are a few foundations in place with previous updates released such as adding Caesars Legion and the NCR. I'm assuming you mean an Old World Blues style one? But I am working on two, that version and a great war version too.
★ DeWiuss ★ Jul 5 @ 3:24pm 
will you make a fallout map in the future?:p3p_attention:
Palpy  [author] Jul 4 @ 6:13am 
New Update

Check change notes for full details of the update.

318 New Flags

New Nations
North German Confederation
Dominion of Canada (WW1)
US Federal Territory
Florida Territory
Michigan Territory
Wisconsin Territory
Northwest Territory
South West Territory
England and Wales
United Kingdom (of England, Wales and Ireland)
Panau
Solis
New Afrika
Rhineland

New Formables
North German Confederation (for all northern German states)
England and Wales
United Kingdom (of England, Wales and Ireland)
New Afrika (Louisiana, Mississippi, Alabama, Georgia, South Carolina)
Novorossiya (Donetsk, Luhansk, Crimea)

New Governments
Militarism
Zionism

New Scenarios
2022 Plus
2000
1836 Plus (Updated)
Victory of the Black Eagle (thanks to @Lil Horus for this one)
Dominikan Jun 14 @ 9:25am 
w
Palpy  [author] Jun 12 @ 9:33am 
20,000 subscribers! WOW! I never imagined that this mod would ever reach the popularity it has done, thank you all for the love and support you have shown this mod!
Captain.Inferno Jun 12 @ 6:22am 
Bro hit 20 thousand subscribers, congrats
box tank Jun 7 @ 4:45am 
@Palpy ok i will try that
Yes the governments aren't showing up at all
Palpy  [author] Jun 7 @ 3:43am 
@box tank you might need to do a fresh install of the game or validate your game files to make sure that anything still altering anything is removed, after that try doing a fresh install of the mod on its own and see if that works. When you say they are broken, what do you mean exactly? like none of the governments are showing up at all or just none of the new ones?