Crusader Kings III

Crusader Kings III

Vanilla Redux 1.15
34 Comments
florianpavel07 Jul 15 @ 7:03am 
there a solution?
florianpavel07 Jul 15 @ 7:03am 
this modpack always get crashed
Sir Dogged VI  [author] May 8 @ 11:58pm 
Took a quick look and this update was huge. You can use the JSON from 1.15 However, if you wanna play tonight, definitely turn off any mod that has a triangle. Because mods like COW3, RICE, will break your game if you leave them on. There are some small ones that may be ignore able. As in you could leave them on and ignore the triangle. And if you can wait, I'll probably give it an update when at least RICE updates :) And I will just turn off the ones that should stay off until updated
LilCoochieVert May 8 @ 11:34pm 
will this be updated anytime soon?
Sir Dogged VI  [author] Apr 3 @ 10:40am 
I don't think it should cause any problems. None of the mods on this list affect *who* can be a commander and as long as you avoid any other mod that does that it should work fine. You can put it anywhere because I don't think it will matter. But, to make it look organized I would put it with 'Battle Events' or somewhere around 'More Lifestyles.'

Looks like a fun mod to have. But, keep in mind, 'Battle Events' encourages engagements with your commander. It facilitates duels, or events for them. Throw in a kid of yours who has low prowess and you can get em injured more easily since kids have lower prowess. You can tune the chance for these events with the game rules. Or... maybe you want your kid to lead for... succession reasons. ;) I hope it works
mynameisarman123 Apr 2 @ 11:25am 
Is the mod war lords compatible with this collection? If so where do you recommend I place it in the load order?
Sir Dogged VI  [author] Mar 23 @ 6:55pm 
No problem, so long as people remain interested I'll keep taking a look at this collection. I'm very surprised it's welcomed. :)
Sir Dogged VI  [author] Mar 23 @ 6:53pm 
What little I know of the mod it would have to load last. It will possibly conflict with any UI mods. Definitely 'RUI' would have to go. And you would need the comptach for 'knights manager.' Besides that, you would have to keep in mind any other mod that touches apart of the UI that 'Obfusckate' hides. At a glance, this is what I can surmise for you
Sosora Mar 23 @ 5:16pm 
Also wanted to ask you is Obfusckate compatible with this list? And where do you think i should put it? Really liked the mod concept!
Sosora Mar 23 @ 1:13pm 
Thank you for keeping this list updated, i would have struggled for days to get something together:steamthumbsup:.
Sir Dogged VI  [author] Mar 23 @ 8:18am 
Keep in mind, Love Marriage Family can encourage your courtiers to engage in affairs. This can produce more courtiers because of love ;) But, more courtiers will begin to affect performance. This is where the mod 'Population Control' comes into play. But, if you're warry of performance issues, avoid the game rules that state it will affect performance.

Other than that, I hope the list works like a charm once again. JSON has been updated too. Check the bottom of the collection's description. Don't forget, you don't need every mod active! Customize it to your hearts content. Because ain't no way everyone wants to listen to Viking music when you're playing in India. Unless you're playing as Haesteinn and seafaring over yonder xD Then by all means, skål!
Sir Dogged VI  [author] Mar 23 @ 8:11am 
A few notes:

- Because 'RICE' won't be updated for a while and by product 'A Special World' and its dependencies having to be turned off I decided to add 'Cultures Expanded' to make up for it. I played through the lifetime of King Alfred 'The Great' without any issues so I hope ya'll have a grand time as well.
- I threw in 'Love Marriage Family,' thanks to CryptoSpartan for reminding me to read a relevant discussion page, this mod should make your court vibrant. Such as 'More Interactive Vassals' makes your kingdom in general vibrant.
- As for 'Succession Expanded,' it provides avenues for some cultures to have stabler successions :)
Sir Dogged VI  [author] Mar 23 @ 7:53am 
*Turned Off*
- More Faith Icons - You can turn this one on, but you will see some blank icons when reforming your religion.
- Cultural Armies REMASTERED - Needs an update.
- Unique Building Plus - A Special world, the fix, is turned off.
- VIET Events - Needs an update and won't happen soon
- RICE - Same^
- Cities of Wonder 3 - Needs an Update and A Special World, the compatch, is turned off
- A Special World - RICE needs an update and as such there is a chance this can break without it since it's dependent on RICE.
- MHG + COW3 Compatch - COW3 is turned off.
- Cities of Wonders 3 / Reduced Walls - Same^
- MHG + RICE Compatch - RICE is turned off.
- Better Ruler Designer - You really only need this on when making a new character for the first time, activate it and then turn it off after you start playing.
Sir Dogged VI  [author] Mar 23 @ 7:53am 
Hello there, for the few individuals who continue to use this list I bring you version 1.15

Updates:

*Additions*
- CFP + EPE Compatibility Patch
- Cultures Expanded
- Ethnicities & Portraits Expanded
- Love Marriage Family
- MHG + CE Compatch
- MHG + EPE Compatch
- Succession Expanded

*Removed*
- Fair Ladies - Needs an update and will add the Expanded version when that one updates
- Fair Lords - Same^
HalalBoy Mar 15 @ 7:13pm 
Thank you! I can definitely wait for the updates to clear.
Sir Dogged VI  [author] Mar 15 @ 12:03am 
The only way to update this would be to remove way too many core mods that are like the crème de la crème. I think it's best to wait if you fancy the list in it's entirety. RICE, A Special World, Cities Of Wonder 3, and Morven's Mods would be too much to lose out on. I've looked through the discords of a few and some of them will get updates soon. I'll give it a few days to see if any of them clear up and then test the list as a whole.
HalalBoy Mar 14 @ 9:46pm 
What a great list. Any way you could update it for the latest version? Thank you very much!
Sir Dogged VI  [author] Mar 3 @ 12:52am 
Ah, I forgot to reacquaint myself with the compatibility list. I appreciate the note, I hope the mod plays nice with the rest :D
CryptoSpartan Mar 2 @ 5:31pm 
The mod author of LMF reports that it works find with Social Relations Expanded and they even use it themselves: https://steamcommunity.com/workshop/filedetails/discussion/3037969445/4038102936191725973/

Just figured I'd share for anyone coming across this thread later (:
Sir Dogged VI  [author] Mar 1 @ 4:59am 
Nothing on the list covers the idea of the mod. So you can try to add it and place it maybe somewhere below or above 'Social Relations Expanded.' I didn't throw it on here, because unless you got a good computer the encouragement to give courtiers agency can affect performance. Especially if you turn on the rules to allow your courtiers to act out and engage with other courtiers. But if that isn't an issue, throw it on. I love it and have played with it before. But my laptop would struggle after a while and I definitely used the population control decision more often from another mod on the list. Hopefully it works out for you.
CryptoSpartan Mar 1 @ 2:09am 
Does this work with Love Marriage Family? Or do other mods in this list cover those things already? Thanks for a fantastic list!
Sir Dogged VI  [author] Feb 7 @ 6:36am 
Hmm. the only mods that changed recently were Rice and A Special World. I booted up the game and it loaded a new save file and ran for a few months fine. Maybe try the ole subscribe re-subscribe and verify. Sometimes Workshop can get funky with new updates.
Cannibal Kush Feb 7 @ 1:39am 
this list was great for me, til today -- i see rice updated, but i can't figure out where the crash is. anyone have any idea?
Mindfr3k24 Jan 27 @ 5:57am 
Thanks brother
Sir Dogged VI  [author] Jan 26 @ 10:32pm 
Lastly, I can't test this efficiently because my ancient laptop struggles to run the game. My ole modern one broke and so I only scouted the pages for changes and a one time boot up. I hope it works.
Sir Dogged VI  [author] Jan 26 @ 10:32pm 
1.14 Notes:

- Social Relations Expanded should work in general but a script or two might not be working. The JSON will have it disabled but you're more than welcomed to play with it. You might just be missing a feature or two until it updates. Shouldn't break your game.

- More Faith Icons (RTP Update) needs an update for some of its icon. I'm going to disable it in the JSON. It won't break your game if you enable it but you might see a blank icon or two when creating a custom religion and choosing your icon

- New JSON has been added for quick integration. I'll keep a link for the old version in case anyone wants to have that file for whatever reason but it'll be scratched out in the description. It's also a new link because the old file corrupted since More Character Names got deleted. Which was causing my launcher to crash when browsing the old JSON.
Sir Dogged VI  [author] Jan 26 @ 10:28pm 
I thought this would be a one time collection but someone asked for a revision. :) here you go

Removed for 1.14*

- More Character Names, erased from steam workshop?
- Repeat Repeatable Perks, needs an update
- More Lifestyles - Repeat Submod, dependent mod removed^
- More Lifestyles - Education Submod, bugs out with other mods on the list apparently
- More Legacies, Unsupported and deprecated
- More Legacies Art+, Dependent mod removed^
Sir Dogged VI  [author] Nov 10, 2024 @ 5:04am 
RICE/VIET aren't yet updated for 1.14, keep that in mind. But once they are, nothing else on here should cause issues
Sir Dogged VI  [author] Nov 10, 2024 @ 5:01am 
There you go. Threw it up in the google drive
Mindfr3k24 Nov 9, 2024 @ 5:35pm 
Cool
Sir Dogged VI  [author] Nov 9, 2024 @ 3:25pm 
Sure, give me a day or two
Mindfr3k24 Nov 8, 2024 @ 8:14pm 
Can you create a JSON for this collection? Please
Sir Dogged VI  [author] Nov 6, 2024 @ 12:23pm 
1.13.* was when I created it. Probably best to wait for some more mods to update for 1.14
Chiefpizza12 Nov 6, 2024 @ 9:21am 
What version do you use this on?