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Some of the zombie spawns could be better, it's weird watching them climb up through concrete floors and wooden flooring. Tbf that is just a personal gripe I have with some maps even considered the best though, it bothers me more than most I imagine
The dogs can be quite tough, which I think would be fine (they are too easy otherwise by default). The issue with the dogs is more it can be difficult to get properly equipped because of how the teleporter works, where all the perks are located, and how expensive everything is. Gearing up properly in time for later round dogs I found problematic personally.
I enjoyed the map the more once I turned on AAE lite and increased the point scoring a fair bit.
The audio and ambience on the map is a huge selling point, it even does the droning sound indoors that Phasmophobia does which is really neat.
Setting up gametype Classic (running script zclassic)
Setting up rules for the 'Shadows of Evil' category
Error: Could not find rawfile "gamedata/constbaselines/zm/bl_little_endian_core_frontend_frontend.bin".
Error: Could not find structuredtable "gamedata/tables/common/mod_game_types.json".
Error: Could not find rawfile "gamedata/constbaselines/zm/bl_little_endian_core_frontend_frontend.bin".
Error: Could not find material "t7_hud_zm_powerup_deathmachine".
Error: Could not find material "t7_zm_hd_specialty_zmblood".
Error: Could not find material "t7_hud_zm_powerup_giant_deathmachine".
ERROR: Could not find zone 'ea_zm_tanglewood'
i had to delete most of the error messages because they long but all of them say "can't locate" or "can't find"
can anyone help me please
am i missing something ?
Not sure why people are complaining so much about the dogs as I didn't find them too difficult but, yeah, the teleporter is a bit annoying.
https://www.youtube.com/watch?v=CbLsgxxsty8&t=121s
1. With the AAE mod enabled, being locked out for "illegal score detected" after tryna withdrawl like 4k from my 250k storage so i could buy doors and then the entire crew not being able to deposit, withdrawl, or store weapons was kind of a bummer as this is the only map thats done that so far out of hundreds of customs I've played.
2. Teleporters felt way too long on cooldown for just one player at a time, couldn't teleport multiple players at once, might wanna fix that
3. Dogs tended to clump and not chase after the players
4. Having to spend 5k to leave the HS Pack area right after packing was kind of an unnecessary expense imo, especially with the teleporter issues listed in 2.
1) Since the zombies spawn in from everywhere and also are super sprinters, the map unintentionally promotes camping.
2) Any round after round 25ish is redundant because every single "normal weapon" are all peashooters.
However, these are just my opinions, feel free to disagree.
That's literally it.
Oh and the map is really cool
The error is that the map is made 100% in English. The only thing you have to do is go to the internal file of the custom maps workshop and search for the downloaded map. Then you have to change the name of the file which will surely be "en_zm_tanglewood"
And change the first acronym to the language in which you have downloaded the game, in my case I had to change it to "es_zm_tanglewood"
(SPANISH)
If you are Italian, you must put "it_zm_tanglewood" and so on with all the acronyms of the languages.
I can't put images to show how that must be but I hope you'll understand.
(The map is fucking incredible)
Call of Duty: Black Ops III Zombies - Tanglewood (Phasmophobia) (Custom Map Zombies)
https://youtu.be/9MxgnAwkQgc